Here is a post I made on another thread a few months ago asking about Quinn help
What to do with Quinn: A very basic, quick guide, developed/typed out right now by me
Build
(
if behind,
if ahead). Defensive Item is flexible, you can go with any of the standard 3 (possibly also with Zhonya's, as your Q scales off of 50% of AP)
Skill Order:
Q, E, W, Q, E, R, Q, Q, Q, (flexible here, I like to put another point in W for Val, then max E) W, R, E, E, E, W, R, W, W
Tips/How to play Quinn
- Quinn has pretty short range (525), one of the lowest for ADCs. The only ones she surpasses have a skill that allows them much higher effective range
- Quinn is a feast or famine hypercarry. If you get ahead, you can almost certainly stay ahead due to your innate burstiness. If you get behind though, it's pretty hard to do what you need to. So play safer so you don't get in problems, but not so much that you fall behind
- As mentioned above, Quinn has insane burst from her passive. Harrier marks deal 25 -215 (15 + 10 / 15 at each level) (+ 50% bonus AD). Early levels is this pretty high damage, and can help you win some trades.
- Your most important items are
and
. These things provide you with even more burst, and you can almost instantly win trades with anyone except a tank with just these two
Synergizes best with:
Provides you with the lockdown and picks you need to utilize Quinn best with.
Hard matchups:
She has the highest base AA range, 225 higher than yours. She can bully you harder than you bully most other ADCs, so try and avoid this matchup when possible, or pair up with a good support and jungler to help shut her down and get ahead of her.
This guy makes it really hard for you in lane. As you have a short range, you're going to be a bit closer to the minion wave than most ADCs, so that makes that even easier for him to get a good pull on you