Stopwatch isn't being Nerfed...
...Magical Footwear is just being made irrelevant.
...Magical Footwear is just being made irrelevant.
I mean that's still arguably a nerf to stopwatch - not being able to get boots if you take stopwatch eliminates an option you had before.
If you had to choose between building
or
, it would still be a nerf to
, even if it was a harder nerf to
.
they should just remove that Rune + item completely.
who the fuck thought that would be a good idea in the first place?
[{quoted}](name=Who Fed Ru,realm=EUW,application-id=3ErqAdtq,discussion-id=XHWOJAHr,comment-id=0001,timestamp=2018-01-31T16:51:20.608+0000)
they should just remove that Rune + item completely.
who the fuck thought that would be a good idea in the first place?
I think it's for the same reason that the argument of "Flash vs Blink" was made awhile back. It's "unfair" if it's not something everyone can use and still be relevant. I'm not completely denying the beneficial use of Stop Watch as a general item, and don't mind that it exists (since it has its obvious limits), but I feel like the toxicity it brought with it, is fairly unwanted.
I seem to be the only one that enjoys stopwatch in it’s current state, makes for some interesting plays.
and once again who gets hit the hardest, the role the people like the least, support.
how dare someone downvote this post. how dare you.
It depends. Some people want the Stopwatch. Some people want the permanent +10 move speed, which is more than what Celerity gives you.
So...it's being nerfed, because you can't have it and footwear.
well, I believe they also nerfed the discount having stopwatch gives you for other items. Still, they're being iterative. They're doing a small nerf to see if it was the combination of being faster AND having stopwatch that makes adcs too safe, or if they need to do further nerfs to one or both runes.
What is everyone's problem with stopwatch? i dont' even see it that much, and when i do its only one time anyway?