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Speedy Janna Build

CyrosGold··1 votes·2,749 views

This build for Janna Support focuses on high movement speed to get you where you need to be in order to make the most of your abilities. After some hard testing, at full build, Janna has 551 MS normally, 986 coming off the font with homeguard, 490 while Zypher is down, 638 with Talisman active, and 1073MS if coming off the font with Talisman active. That's with these items and masteries.

The items built: Talisman Of Ascension, Twin Shadows, Ardent Censor, Boots of Swiftness(With homeguard), sightstone, and finally Luden's Echo.

Masteries: 9/0/21 and has 10% CDR built in. http://goo.gl/WHztWZ Runes: 9 magic pen marks, 9 mana regen seals, 9 max mana glyphs, and 3 AP quints.

The cost to full build is about 12k gold Luden's being the last item built. At full build it grants 220 AP 30%CDR(you get 10 more from masteries), And you get the following traits from the items. a) The speed boost from Talisman. b)Twin shadows seeking slow. c)enhanced shield from Ardent Censer boosting AAs even more. d)End game damage burst from Luden's

Cons to this build: You are squishy and must rely on your speed to avoid skill shots. Your damage is minimal till you get Luden's.

I have 2 videos up for this build in action: https://www.youtube.com/watch?v=wEQM-9C_UC0 and the follow up vid: https://www.youtube.com/watch?v=3A2mF-ZHtl4

Sadly I don't get to full build in either of these and will post another vid should I do so. Hope you enjoy.

6 Comments

CyrosGold1 votes

Got a guide for this build up on Mobafire, http://www.mobafire.com/league-of-legends/build/-427068?revision&nocache feel free to check it out there and upvote it if you like it.

tseihei1 votes

Wait so no armor from runes or masteries??? Janna already has a hard time in lane and the armor makes her shield/heal that much stronger. Even when I go ap janna it is necessary to take at least 9 armor from seals because of this.

This build is also bad because soft move caps, just get tailsmen and mobos and you will be well over the first, if not the second...

Ardent censor is just... Bad for the money it costs.

This build has no makeals...

I truly don't like this build at all, if you want to go out of meta take ap janna...

CyrosGold1 votes

How is Ardent censer bad? it gives AP, CDR, MS, and the passive buff to her shield. I know about the MS caps, I figured that in the build, that's how this build can have 551 MS at full build after caps!!! You don't want Mobos on Janna because even if you built armor you can be dead in a couple hits by a carry mid game. I would rather have constant speed that doesn't go away when I need it most. This builds power is in avoidance and positioning, if your good at that this build will let you be a team enabler.

tseihei1 votes

{quoted}

How is Ardent censer bad? it gives AP, CDR, MS, and the passive buff to her shield. I know about the MS caps, I figured that in the build, that's how this build can have 551 MS at full build after caps!!! You don't want Mobos on Janna because even if you built armor you can be dead in a couple hits by a carry mid game. I would rather have constant speed that doesn't go away when I need it most. This builds power is in avoidance and positioning, if your good at that this build will let you be a team enabler.

Ardent censor does not give great stats...

  1. the movement is soft capped on janna 2)because the movement is bad, and the passive is negliable, the stats are much better from morellos.

Mobos are cheap which means you get plenty of movement while warding while still being able to move onto better items to help you team.

And the flat armor provides a lot of resistance to damage. The reason you get bursted is because you have no extra hp or Mr in this build.

If you want a build that enables a team, go tailsmen, makeals, sightstone, mobos, ritous glory, and locket. The reason this works well is due to the fact that with talismen+ritous you can help your team engage, making up for that weakness of Janna's. It also makes you tanky enough to not die to zed/lb before you can react. Both of these carries have more mobility to handle your movement, you need to rely on your q/ult to stop them.

Wakamune1 votes

{quoted}

Ardent censor does not give great stats...

  1. the movement is soft capped on janna 2)because the movement is bad, and the passive is negliable, the stats are much better from morellos.

Mobos are cheap which means you get plenty of movement while warding while still being able to move onto better items to help you team.

And the flat armor provides a lot of resistance to damage. The reason you get bursted is because you have no extra hp or Mr in this build.

If you want a build that enables a team, go tailsmen, makeals, sightstone, mobos, ritous glory, and locket. The reason this works well is due to the fact that with talismen+ritous you can help your team engage, making up for that weakness of Janna's. It also makes you tanky enough to not die to zed/lb before you can react. Both of these carries have more mobility to handle your movement, you need to rely on your q/ult to stop them.

Alternatively if you can afford to build AP and the enemy team comp is permitting you can build twin shadows.

Frank3271 votes

I really don't agree with the runes. With just item 3069 item 3504 you're already getting +200% mana regen and with the support masteries you already get 75 extra max mana. And janna is so squishy that the armor seals/mr glyphs are a necessity. Actually I'd also switch out the magic pen marks for armor marks because janna doesn't do a lot of damage. Also while maxing your movespeed is fun, it's not all that useful for winning the game.

For items:

item 3069 item 1327 item 2049 item 3504 item 3190

This will give tons of utility, survivatility, max CDR with masteries and the ardent censer shield will proc on both your E as well as with the locket active. If the game goes well just add a item 3041 and you're set. You can even switch out mobi boots for ninja tabis to add survivability.

I think ardent censer is only strong if you have a carry that does well with on hit damage. If your adc is ezreal and you've got no on-hit jungler/toplaner then don't bother building it. But if you've got an AA oriented adc then the extra 30 on hit damage is a cool bonus.

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