Roles/Lanes
Let's start this off by lanes and what newbies need to know to play this game, first thing since riot made team builder level 25 or higher, we're forced to play blind pick as our standard game mode, the first and most important thing people need to know is that this is a team game their is no I in team here, it's a team decision. Now lanes, you have top lane, middle lane, bot lane. Top lane starts with spells, this is the only lane I feel should use the spell teleport due to the fact of the distance it takes to get to your top tower, and the fact that you are alone so blue pilling or recalling for complete noobs, could cost you a tower, so teleport helps you get back to your tower quicker. The other spell could be flash if you are using a champion that has no escape mechanism or a fast way to avoid jungle ganks or a mage's all in. Other spells ignite, heal, barrier for marksman solely are options you can choose from as well but you should always have teleport no matter what class or champion you are if you are top lane. Now which champions should play here first you should know that top lane is way less restricted than the other two lanes and/or jungle so relatively any class can play top lane. But which roles, apc/adc/bruiser/off-tank, and tank all can play top lane. Now let's move to the jungle, only the classes fighters, and assassins should do the jungle, due to their kits, yes Teemo with a lot of difficulty I made add can jungle dots are nice. Though it doesn't matter what role they'll end up playing at the end of the game. Spells used, smite is a given, the rest is of your choice. Mid lane very rescritive, only assassins and mages can really do this lane with effectiveness this is the top spot for your apc a very important role, but sometimes bruisers can play this lane examples yasuo and master yi are very effective mid lane brusiers. Flash is a requirement unless your kit has at least one escape mechanism, hence morgana's or Lux's snares. If you are using them feel free to choose any others besides barrier again only marksman should use that spell. Now bot lane, bot lane can be played by adcs marksman do anyone else even master yi as an adc, you are trolling which is reportable, brusiers that mid should always have an apc up top . Bot lane can be played by marksman as the role adc, supports, and tanks. Tanks that play bot lane means that the top lane should always play as an off tank which will be explain later. Alright now let's go in detail about the roles that are needed in this game, roles, first you need an apc, they can play mid or top lane team's preference though keep in mind if you put a bruiser in mid, then the apc must play top lane, apcs are needed as beginning team's carriers for any early team skirmashes. Next important role, adc, the adc is the marksman yes master yi can be the team's adc, but you still need a marksman to play bot so the marksman is your main adc, he/she should always be bot though you can have more than one adc as well as more than one apc which ill get to soon. Your adc should always have flash to avoid ganks regardless of kit, and either heal, or barrier as their other spell. Next supports, supports are there to help feed your apc marksman they are the least significant and care about assists rather than actual kills. They should always have exhaust and heal if support doesn't have a heal, or elected instead to get barrier as a spell rather than heal, otherwise support should get clarity to get more mana. You need a tank to protect your carriers hence apc and adc, bruisers are classes that are either a fighter or an assassin they are built to kill a target as fast as possible, master yi is a good example of a bruiser, an off-tank should always play top or jungle, they are there as an extra tanky unit or because your main tank is at bot lane as a support. Any assassin or fighter can play as either a bruiser or an off-tank You are welcome noobs and hope that everyone spreads this knowledge. ADCs are the ones that carry the team at the end, apcs carry the team at the beginning, tanks protect the adcs and apcs, off-tanks help protect the carriers bruisers kill priority targets, but you don't need a bruiser or an off-tank you can elect instead to have an extra adc which means more team damage or an extra apc which could launch your team ahead very early on.