Flaws of Dynamic Que

creatureplex··68 votes·3,701 views

This is a poll about solo que in why we need it back as soon as possible, in fact we need it back now. We're not stating that riot needs to get rid of dynamic que let those casual gamers have their special time with each other but don't force us to play matches that are no longer fair.

Boosting:

This has always been an issue since season 1 from everything that I've read about this game, but dynamic que has increased these chances further. Before you could only boost 1 person at a time, now you can boost up to 3 people at once making for a very 1 sided game where 3 noobs will be playing with a high level player, high level player gets fed and completely romp stomp everyone else. They'll play a Yasuo, Master Yi or something like that a melee carry to boost others something that easily snowball off a couple of kills. This issue with this is, it ruins the experience of this game which goes against the summoner's code. Key line have fun but not at the expense of others. Most enjoyed this game noticed the past tense because of it's competitive nature when people are boosting it makes the game less competitive ruining the game experience for many people.

Pre-Mades:

As fun as it is to play with friends, it's not fun for the others. For starters chances are they're playing with people that they know which works both for your team and against it. They're communicating through team speak which solo quers can't do that so the synergy those pre mades have gives them a very unfair advantage due to the facts that they can't talk with each other being a lot faster than trying to relay your message of watch out you are about to be ganked. On the otherhand playing with your friends sometimes is a bad thing because if you think about it if you two don't agree with each other on anything with the game you'll flame each other which puts both of you on tilt, and it puts your team on tilt having to listen to it and see it happening.

Trolls:

Trolls are more than likely where people will try stupid stuff that nobody believes will work and it won't work where in a 10 person game it takes just 1 to screw up now you have it where 4 people can be doing this, makes you really feel sorry for that solo quer that's like fluck my life because now he has to play with these people for the next 20 minutes where in reality he just wants to leave but because of harsh leaver buster penalties doesn't have that option.

Surrendering:

It's now harder to surrender a match people that are pre made will generally agree with each other so in a pre-made group you made never be able to surrender and you can't just stop trying because if you do you'll be reported by not just 1 person but at least 2 people maybe even more. This makes for a very toxic drawn out game style that just completely makes people regret logging in for the day.

:

There are several more issues with dynamic que and I encourage others to list them in the comments no swearing, and please stay on topic or I will report the post to be removed, and no degrading each other. This is a poll for everyone, this is something that I think will help swing riot one way or another so be nice to each other list your opinion maybe suggestions, anything in regards towards dynamic que, than move on, and please don't forget to vote.

I encourage everyone to vote comment if you want to and spread this post by simply copying the webpage and posting it in every game that you play tell all your friends about this post. For those against dynamic que I want you guys to not spend any money on this game not a single dollar and post this on every game the more people that see this message the better. Riot you have 2 months to return solo que as we the gamers expect you to hold up to your promise, or on June 18, 2016 expect to see many many people stop playing your game, hopefully it doesn't have to come to that but we are fed up with us being ignored and you guys not caring about what your players want. We help make your game as popular as it is today, we've dropped millions, billions of dollars into your company to be completely ignored like this is a slap in our faces. I encourage riot to address this post and please do. Please explain to all your player base why you can't bring solo que back, listen to their arguments, as you'll find there are a lot of them. Your move riot I know what I do!

65 Comments

Invictus Unbent11 votes

Upvoted & signed.

Bring back solo queue.

Reynard the ƒox8 votes

upvoted and Singed

Lt Aldo Raine10 votes

I completely agree. Dynamic is such a bad part of league. It seems as iff my team mates are worse and toxicity and trolls occur more. I feel as if since people have the ability to get the role they want with ease now, they feel as if they don't have to care/try. That not being the case We need Solo q back.

Avios12 votes

To be fair, when I trolled in DynQ, at least I won :P

Lt Aldo Raine1 votes

Funny thing is, I had a troll darius last night and he would face check the enemy team under their turrets, and it got to the point where he got so tanky where it took them forever to kill him, so he caved in and just won the game xD

Weathered8 votes

Dynamic needs to be used in normals, while the old Solo Q is used in Ranked. Would fix literally ever problem.

Electric Buyers1 votes

Ever problem every!

lolptwo7 votes

There is literally websites advertising 100% safe Elo Boosting using Dynamic Q. Hey they can't ban people just for adding random "friends" and playing with them.

Fovere5 votes

Dynamic queue is awful, and the worst of it is that its going to have opposite the effect Riot wants

creatureplex4 votes

If you guys really are serious about solo que one more thing I made suggest is stop using hextech crafting the keys and boxes don't open them refuse to do so. I liked the idea of it but it's not really fair for solo players and all it does is push for people to do dynamic que which in itself is riot way of trying to force us to like dynamic que better don't allow it to happen we aren't sheep riot needs to understand this they made make the money but we're the bosses and we can choose not to play.

Pheron2 votes

Well, since the hextech stuff it's not going anywhere, we can wait a couple of months to open the chests if Riot makes his mind up

creatureplex3 votes

Exactly look I want my next skin just as much as anyone else but this sends a message to riot you can take your little perks and shove it give us back what we want.

Pheron4 votes

Since posts about DQ's annoyingness are still popping up, I'm bumping this for visibility

creatureplex3 votes

Please spread the word about this post make it go viral remember more than 50% of the United States doesn't vote for the president, so we need to reach those that don't normally read these posts encourage them to vote. They don't have to comment just simply vote that's all it takes.

creatureplex3 votes

Remember people for this to go viral for any chance of riot actually giving 2 craps about this post, we need to get as much league of legend players to vote for it. Every game post this link after the game ends. Spread the word we won't be able to reach every player but if we can get a large amount of players to vote for this, riot should be forced to give us back what we want. We should be able to force riot to own up to their promise, they need to honor there word.

CptnWunderPhuck3 votes

All I want is for the first 3 people in the lobby to get bans rather than the last 3. I get countered 200% of games I am first or second pick, and it's usually by champs I told my team to ban and they didn't. I don't play mid lane anymore unless I'm in a premade in which I was the last person invited because I NEED to be last pick. I couldn't care less about dynamic vs solo queue as long as I can play a game without getting shit on by my hard counter.

creatureplex1 votes

As I do understand why this can be annoying there is a reason for this, for starters if you are first pick than that means you have the highest ello and yeah you'll be countered but that doesn't mean you can't outplay your opponent maybe cooperate with your team to trade with them if they feel confident about their pick, the reason last 3 have the bans it's simple their mmr is lower than yours that means you have more of a chance of winning playing against a counter than they do. And you can still request certain bans as long as it's relevant either way you still will only get 1 ban and I'm sorry there are too many champions in this game, no matter what you can't ban all your counters, I usually don't even pay attention to banning a counter I prefer banning someone that annoys me that I see played a lot like Yasuo, and or xin zhao ekko and so on. As for your post again this post is solely about are you for or against solo or dynamic que that complaint belongs on another post so I'm sorry I have to report it, please stay on topic when posting on this board.

Silent Arrow3 votes

AGAINST DYNAMIC QUE!!

Supreme Senpai693 votes

You know, I'm not saying anything about being for or against dynamic queue, but with you consistently advertising this poll and telling everybody to vote against dynamic queue in almost every thread, what is the point of this poll? If it was to see what the community wants, you're making it biased and the information can't.... well, be used now.

creatureplex1 votes

It can because anyone can see it I'm against dynamic que but others aren't so they're welcome to come vote for it and I even let them argue as long as it stays on topic, scroll though you'll see a couple arguments that are for dynamic que, given a few of them confused it with the new champion select but hey, point is it's not bias I'm just advertising people to vote against it others are welcome to push people to vote for it.

Supreme Senpai693 votes

It is biased because you advertise for people to vote against it. Just ask them to vote and it's a legit poll. Now it can't be taken seriously because the results are skewed. And you downvote anyone who disagrees with you which is like. Weird.

I think the poll is nice and you seem like a nice guy and all, which is why I'm suggesting to like... not do that. Your poll loses credibility if you do stuff like that.

creatureplex1 votes

I advertise it to spread it that's the intent because I feel a poll like this needs to go viral it's easier to get people that are already on boards discussing other things to stop by and vote real quick, as for the other part I downvote what I don't agree on that's what everyone does, at least from what I understand, and no it doesn't erase the original point dynamic que is bad and I think everyone needs to see it, the more it spreads the better, it's already a legit pole but obviously I'm not going to get people to vote for it, that's contrary to what I want to happen but the choice is there for people to vote for it, I also downvote those that are topic that's what I'm trying to do so much people worry about graves being op right now posted on there and got 13 downvotes I don't feel people fully understand the extend of dynamic que and what's happening in rank, riot is purposefully trying to make us forget about solo que by making other problems seem more relevant so I'm doing everything I can to spread my message one way or another, everyone sees it whether they're for or against it both options are there if I wanted the pole to be bias there wouldn't be an option to vote for it.

Pheron2 votes

Well said, bumped for visibility and spreading as much as I can

Verdade2 votes

Bronze 5 player complaining about DQ. What a upvote farmer.

DQ is affecting you negatively the higher rank you are, you can't be lower so it doesn't affect you at all...

creatureplex2 votes

It does affect you because it makes it 10 times harder to move up that's the problem it makes it harder to achieve my goal when every other game you run into an issue because of dynamic que when before it was easier to deal with it was still hard but at least the matches were fair.

creatureplex3 votes

And even then more of a reason to get rid of dynamic que if it's affecting low league players which trust me it is, you can only imagine how much harder it is for higher level players.

Oelyk2 votes

You are not even attempting to look at the positives except for those rare games were this is actually true and not the 10 times more games that are free of such flaws!

lets face it, old solo queue had more trolls who locked in a pick even as last pick because they didn't want to support at least 5 times more than you get trolled now. Same for surrendering, please if its ranked, don't give up unless its absolutely hopeless(talking 4-30 here) Heck, id say surrendering happends less now because people actually have the role they want instead of wanting to get on with their lives!

Premades, while extremely rare, are not fun I agree, but they are over hyped. They don't have more skill than you, and if they do, only slightly, or maybe they have less, either way its better than the good old "we duo" or "give me [role] or we will feed."

Boosting, while really uncool, and not fun to play against, I feel is the only valid flaw, and even then, it was a slightly less effective system back in solo queue, and the higher you go, the harder for the one booster to carry his boosted team, who don't belong in the elo.

creatureplex1 votes

Actually it happens a lot now a lot of people that don't like dynamic que don't play it which means more times than not you have a pre-made on your team I get invites to rank game about 6 to 7 times a day I could only assume other people get the same, so I can only assume that this happens too often, I like champion select that's not my issue I like the way that setup is it's dynamic que I don't like. And I don't surrender usually but that's more for non rank matches than rank in my opinion. I don't really see any real positives with dynamic que it happens a lot more in lower ques because people feel well I suck but I friend with this friend they'll get me to a higher ello and I'll be willing to pay this much to get there......and higher ques people have this person on their team where 1 person that sucks really can ruin a game.

ItsASledgehammer5 votes

[{quoted}](name=Lazy cat,realm=NA,application-id=3ErqAdtq,discussion-id=j61l64En,comment-id=000d,timestamp=2016-04-19T02:50:19.252+0000)

You are not even attempting to look at the positives except for those rare games were this is actually true and not the 10 times more games that are free of such flaws!

lets face it, old solo queue had more trolls who locked in a pick even as last pick because they didn't want to support at least 5 times more than you get trolled now. Same for surrendering, please if its ranked, don't give up unless its absolutely hopeless(talking 4-30 here) Heck, id say surrendering happends less now because people actually have the role they want instead of wanting to get on with their lives!

Premades, while extremely rare, are not fun I agree, but they are over hyped. They don't have more skill than you, and if they do, only slightly, or maybe they have less, either way its better than the good old "we duo" or "give me [role] or we will feed."

Boosting, while really uncool, and not fun to play against, I feel is the only valid flaw, and even then, it was a slightly less effective system back in solo queue, and the higher you go, the harder for the one booster to carry his boosted team, who don't belong in the elo.

Here's the thing.

Dynamic queue has dozens more problems than solo queue, but it has a few upsides, as well.

The reason I personally despise this system is because the matchmaking, the lack of synergy, and the overall atmosphere of it irritates me beyond belief.

A while back I played with an amumu adc who walked into the enemy team and fed them 16 kills before 10 minutes. This kid was silver 3. That never happened to me in solo queue.

Honestly, if Riot simply applied the picking system where you get to pick your top two roles and applied the same ban system as well, but made the matchmaking based on individual MMR rather than the averaged/shared MMR of your premade and made it solo, a LOT of the issues would be eradicated.

Think...what are the upsides?

  1. you can queue up with 3 or 4 friends instead of going only 2 or 5 like the old system
  2. you have a much better picking system and banning system that feels much more fair and reduces pre-game toxicity (for the most part)
  3. people who struggle by themselves but synergize well with people they know can really shine.

now, the downsides:

  1. even if you can queue up with as many people as you want, the system averages your MMR and compares it to other premades' average'd MMR. This means if you have one baddie, an average player, and the next gosu on your team, you'd have the MMR of someone slightly better than average. This could mean the entire other team is comprised of slightly better than average players, and they could all camp your baddy's lane and make him go on tilt, thus ruining your game.
  2. despite the picking and banning system being so good, it doesn't really matter if a booster autolocks a certain character and role anyway, or decides to have a troll game to break up the monotony.
  3. people who do great when playing as a lone wolf suddenly do awfully despite having good individual talent, due to the tremendous amount of emphasis on premades, something that forces them to, albeit temporarily, be a part of a separate group of people on voice comms, who never tell him/her what the plan is.
  4. boosters are rampant now thanks to dynamic queue basically giving them the perfect platform for boosting accounts without breaking the rules by duoing with them and carrying them. This would probably explain the amumu ADC I encountered.
  5. dynamic queue, simply by the fact that it adds yet another reason for the system to further micro-categorize matchmaking queues (due to several different sizes of premades), not only causes queue times to increase drastically, but also forces the system to "make do" with less-than-optimal matchmade games, resulting in hilariously mismatched games where challenger pro players go against low master amateur players and easily win, or, sometimes, even worse, still lose.

As you can see, from an entirely unbiased standpoint, there's not a whole lot going for dynamic queue right now.

Riot may have told everyone that the downsides are statistically unlikely, but even if they are, there are so many downsides that can negatively impact the game that even if only one of the above problems happens per 5 games, you'd still have 4 other problems that have the same odds of occurring, pretty much resulting in one of the above problems, in some degree, happening in every single game.

Since dynamic queue came out, every game I've played has had a major issue.

However, not everything about it is awful, there are a few very good upsides to it that I think should stay in the game. In fact, why not leave dynamic queue for normals and make ranked solo queue, but with the same picking and banning system? There's literally nothing wrong with the picking and banning system (in my opinion...others think it could use improvements, but I digress), so why not use the best of both worlds and make a much better solo queue system instead of forcing dynamic queue and "camaraderie" down everyone's throats?

Because Riot hates admitting they're wrong.

I mean, come on, look at Dominion. That's proof enough.

But enough finger pointing, I've said my piece. I haven't played league in over two weeks other than the very occasional game my friends yank me into, and i don't plan to go back until solo queue comes out.

But hear this, riot.

We are not going to forget about this. Some of us don't care and aren't competitive, I get that. But they won't forget, just like Dominion fans still haven't forgotten about your little stunt from earlier. We are still waiting, and you are going to lose roughly 75 percent of your playerbase if you go back on your word or continue your radio silence. If you're going to say "screw you" to the fanbase, then say it, don't waste my time.

Oelyk2 votes

Since you Took a lot of time writing this, I feel like it would be insulting to you not to replay.

First off "The reason I personally despise this system is because the matchmaking,** the lack of synergy**, and the overall atmosphere of it irritates me beyond belief."

I actually see MORE synergy with intended picks, I communicate with my team, synergy is now easy to plan, please explain how can it possibly go down?

"A while back I played with an amumu adc who walked into the enemy team and fed them 16 kills before 10 minutes. This kid was silver 3. That never happened to me in solo queue."

It happens to everyone, really, I remember more people stealing roles only to abuse and feed the rightful laner. These people exist, its not Dynamic queues fault that they got matched with you and not anyone else.

I want evidence for this dubious statement:

"even if you can queue up with as many people as you want, the system averages your MMR and compares it to other premades' average'd MMR."

I've never seen riot confirm this, can you expand?

Also all the booster comments, I completely agree it wrong, however I have failed to meet a single booster myself. Ive met a lot of strong players who capitalized on counters, laning and roaming, but that doesn't mean they are boosters. have you player with any boosters?

"people who do great when playing as a lone wolf suddenly do awfully despite having good individual talent, due to the tremendous amount of emphasis on premades, something that forces them to, albeit temporarily, be a part of a separate group of people on voice comms, who never tell him/her what the plan is."

When I premade i almost never use voice comms. Some people do. its not like premades is a new thing, really, they exist, people want to play with their friends are are noticed now because of clubs and henceforth people who have never experience it before or even been aware are no aggravated. It's not an abuse of system either, even before dynamic queue, people who premade had higher chances of winning than lone wolfs. Besides, premades do bad just as often as lone wolfs, I've been baited so many times its just silly.

"Since dynamic queue came out, every game I've played has had a major issue."

I sincerely doubt that.

"Because Riot hates admitting they're wrong."

now you're just making assumptions, every patch notes they admit they are wrong and fix things.

I leave you with these quotes that basically describe everything.

http://www.brainyquote.com/photos/g/georgebernardshaw386923.jpg

http://1.bp.blogspot.com/-l7lH7W1EgJQ/Vo0YgB5o_mI/AAAAAAAADrs/cYLk5pktZf8/s1600/Change-Curve.gif.pagespeed.ce.EH935IhQGk.gif

ItsASledgehammer3 votes

[{quoted}](name=Lazy cat,realm=NA,application-id=3ErqAdtq,discussion-id=j61l64En,comment-id=000d00010000,timestamp=2016-04-19T22:05:03.651+0000)

Since you Took a lot of time writing this, I feel like it would be insulting to you not to replay.

First off "The reason I personally despise this system is because the matchmaking,** the lack of synergy**, and the overall atmosphere of it irritates me beyond belief."

I actually see MORE synergy with intended picks, I communicate with my team, synergy is now easy to plan, please explain how can it possibly go down?

"A while back I played with an amumu adc who walked into the enemy team and fed them 16 kills before 10 minutes. This kid was silver 3. That never happened to me in solo queue."

It happens to everyone, really, I remember more people stealing roles only to abuse and feed the rightful laner. These people exist, its not Dynamic queues fault that they got matched with you and not anyone else.

I want evidence for this dubious statement:

"even if you can queue up with as many people as you want, the system averages your MMR and compares it to other premades' average'd MMR."

I've never seen riot confirm this, can you expand?

Also all the booster comments, I completely agree it wrong, however I have failed to meet a single booster myself. Ive met a lot of strong players who capitalized on counters, laning and roaming, but that doesn't mean they are boosters. have you player with any boosters?

"people who do great when playing as a lone wolf suddenly do awfully despite having good individual talent, due to the tremendous amount of emphasis on premades, something that forces them to, albeit temporarily, be a part of a separate group of people on voice comms, who never tell him/her what the plan is."

When I premade i almost never use voice comms. Some people do. its not like premades is a new thing, really, they exist, people want to play with their friends are are noticed now because of clubs and henceforth people who have never experience it before or even been aware are no aggravated. It's not an abuse of system either, even before dynamic queue, people who premade had higher chances of winning than lone wolfs. Besides, premades do bad just as often as lone wolfs, I've been baited so many times its just silly.

"Since dynamic queue came out, every game I've played has had a major issue."

I sincerely doubt that.

"Because Riot hates admitting they're wrong."

now you're just making assumptions, every patch notes they admit they are wrong and fix things.

I leave you with these quotes that basically describe everything.

http://www.brainyquote.com/photos/g/georgebernardshaw386923.jpg

http://1.bp.blogspot.com/-l7lH7W1EgJQ/Vo0YgB5o_mI/AAAAAAAADrs/cYLk5pktZf8/s1600/Change-Curve.gif.pagespeed.ce.EH935IhQGk.gif

First off, let me clarify something for you:

I don't hate players who like dynamic queue. I understand there are a lot of casual players who only want to have fun and screw around on league, I understand the appeal of playing with whomever you want, however many of them you want. I get that.

However, I play League to GET AWAY from people, and with only a few exceptions, I prefer to keep my interactions with people to one game. Yes, I play this game with friends, but most of the time I don't use this game to socialize, I use it to distract my mind from the banal, boring world outside of it, not involve myself more with it through the guise of a computer game.

As far as averaging MMR, I gathered this from most of the vocal playerbase. I'm not a data-miner, and I doubt Riot would mention how their MMR system works considering it's hidden, so that's the only source I turned to to see if my suspicions were backed up by others.

Other players have often mentioned that in the new dynamic queue, players' MMR often was far above what it should have been from their apparent skill level, judging from their match history, performance in-game, etc. Most of these players were in parties of 3 or more, and many of these parties had very highly skilled players that happened to be within one rank of their friend.

This particular system, or, more accurately, loophole, is what has enabled boosting sites to advertise group boosting; it's not against the rules to queue up with "friends", right? So they team up with players who are poor at mechanics and knowledge and play snowballing champions to carry them hard.

That is what I meant when I said MMR is averaged; you could have a baddy, an average player, and a very good player teamed up, and their MMR would be pretty high despite there being an average player and a baddy on the team due to the good player carrying them. This is an issue that Riot has acknowledged more than a few times, referring to it as they discussed their attempts to balance matchmaking, get rid of boosting/reduce boosting, and reduce the amount of solo players playing with premades.

When I mentioned voice comms, I was exaggerating, I'll freely admit it. I assumed that a lot of the teams I went against with all the same club names who reacted very quickly to ganks and switched up their strategies very quickly were in voice comms, as that is how I act in-game when playing in premades with friends. Of course not every premade uses voice comms, but many of them do, and in any case that's a red herring to the main point, which is the disadvantage of playing with/against premades as a solo player.

As a solo player, your team may pull off some cool stunts due to their good synergy, but where do you fit into that? As the third wheel? A necessary filler to their 4-man? Are you just a meat shield so they can do their world-famous Ashe support/Jarvan mid combo, or whatever silly thing they think will carry them to gold?

I never minded duo queue, because it was just two people that acted differently than everyone else, and at the very least they would pick lanes that are adjacent or one would pick jungle and camp the others' lane so they would at least keep the feeding isolated. If a premade of 4 feeds when you're trying to do your job as a support, what are you supposed to do? How does your skill, knowledge, or experience help you? You're one person they don't know. The random, the pub. They know each other and probably think they know more than you...they most likely won't listen to you. So you have to resign yourself to losing slowly and painfully as you only can delay the inevitable; they won't surrender, and your vote means nothing.

The above scenario is unfortunately much more common than you think, and although I appreciate and admire your unending loyalty to Riot, I think it's high time you realize that dynamic queue is very flawed and that the majority of the vocal playerbase wants the original system back, perhaps with the picking and banning system from dynamic queue.

Oh, and one last thing before I go play Heroes of the Storm instead of League once again:

Riot does not admit their mistakes, and when they do, it's not a true apology and they don't ever make up for it. Sorry to break this to you, but it's true, and it's where the phrase "classic riot backtracking" originated from.

They promised Dominion reworks/changes/ranked, and then proceeded to say nothing about it until people made enough of a stink about it that they removed it entirely while saying "oh yeah, you know how we didn't do anything about this and let it rot? sorry bout that. but at least it's gone now so you can't bug us about doing what we said we're going to do. oh wait you wanted this mode? too bad, it's gone. enjoy your icon. oh wait, the backlogs were wiped a while back and now you have no games recorded? oh well, better go buy more riot points."

They promised a replay system, and all we heard was a few hollow apologies with no word of its release.

They mentioned a strong possibility of a sandbox mode, but the most recent riotplz post they made denounced it as a very low priority, and that they were too focused on improving the wildly unpopular dynamic queue.

They mentioned solo queue would come out a few weeks before dynamic queue, then said it was delayed, then said it was delayed more, then said absolutely nothing for several weeks before hinting that it might never come out, then flat out stating it probably wouldn't come out at all because "it was a knee-jerk reaction" meant to keep everyone calm while they shove dynamic queue down our throats and that, whoopsie, they didn't mean what they said at all, so no promises.

They don't admit to their mistakes. They don't reply on the issues that matter or any hot topics, and if and when they do, all they do is beat around the bush and make their "news" seem more like a speech from an unpopular politician that doesn't care about addressing issues with the public, but is more concerned with making sure nothing bad is revealed and saving face.

Once again, this is probably a big shocker to you, and you probably own every single skin riot has put in the store, and I'm sure their wallets thank you for that, but Riot is rapidly going downhill as a company, partially due to their small, but vocal, group of hardcore loyalists who will still buy riot points and get all the new skins no matter what they do wrong.

Atanchan1 votes

Wait, hold on. To get away from people, you want to be able to force yourself to have to deal and work with complete strangers in a relatively toxic environment with limited options to bring a friend.

Hon, I think the root of your problem might be game selection, not how those games have evolved.

creatureplex2 votes

These are the games we get in bronze, I'm going against a 3 assassin combo in akali vi and katarina with an ashe adc and a zilian support, we have a morgana udyr me as miss fortune nasus and a anivia so our team comp is better than theirs but we still lost, right away our support says aw support because of the fill option which I kind of wish riot would get rid of that option but anyways at first they elect a teemo for support me of course said please play an actual support his duo partner states play morgana you are good with morgana so it's obvious they're in a group together honestly it seem like they were either a 3 man group or 4 but they worked well together but did nothing to protect me as an adc it was like assassins had free reign with me easily. Of course I feed my morgana got ignite instead of exhaust which any good player would suggest as a support get exhaust she states I don't play with exhaust which I reply you should get used to it, ignite is a very useful spell for mid and against healing type champions or healer supports like soraka and sona but other than that you should be grabbing exhaust so right away I get completely zone out by zilian's bombs ashe seems more interested in trying to kill me instead of cs early in the game she even manage to kill me and still I died got all the way back in lane while she stayed and I had still had more cs than she did this morgana kept using her snare on zilian the support I'm like stop doing that hit it on ashe not zilian while on I'm getting double team she's concentrating everything on zilian and I'm like you do realize he's got a speed increase and ashe is the easiest target to take down right? Anyways I get my assed kicked later find out that because I'm on a team that's grouped together naturally they placed us on a team also that's grouped together so their support and adc were in the same group probably chatting with each other while I'm a solo player and from the start my support which is grouped with someone else and I aren't getting alone she kept aoe my back line of my minions just all around ruin my entire game, I almost gave up because she's like you suck and I said well I suck okay have fun in a 4 v 5 now of course I kept going because I don't want these 4 people to report me but still it's reasons like this that dynamic que needs to be removed I encounter this way too often. Oh and on top of this she didn't grab her black shield until level 4 which as a support you should grab it level 2 instead of your aoe, but hey.......never cast on me the entire game didn't give me it once which would defintely very useful against that head seeking ashe. But she did manage to get 4 kills though.

Fovere2 votes

There really aren't any examples needed.

There isn't any argument -for- the dismantling of the ranked queues and forcing the same crappy game experience people have in normal draft mode on to the vast majority of ranked players that is founded in competitive play or player experience.

DQ turns something simple, straightforward, and legitimate into a clusterfuck with premade teams, friends, and solo players all playing on the same ladder.

The ranking itself can't even be used as a determinant of skill or improvement because of the extraordinarily high degree of variability you have between games now.

It comes down to DQ causing

  1. lack of stable/positive gameplay for a majority of ranked players

and

  1. loss of competitive ladder system due to the lack of consistent/standard conditions with which players can measure themselves.

Maybe they should spend more money on people with math/science backgrounds so they can understand how this stuff actually works.

creatureplex1 votes

Thank you for your input but please no cursing. But I do like what you are saying please keep it up.

Toa Innodence1 votes

I saw a post a while back that suggested:

no premade 4s

premade 5s will vs premade 5s

premade 2s will join premade 3s to vs premade 2s and 3s

a solo queue option and a dynamic solo option will be made availible such that: if cue up in dynamic cue, will get shorter cue times, but will be matched up with 2 premade 2s, whereas in solo queue, there will be a slightly longer wait, but you will get the proportion of 3 roles selected (ie, you can pick mid, mid and support and be more likely to get mid, you can pick adc mid jungle and be equally likely to get each, but you cannot pick top top top as that isn't diverse enough).

creatureplex1 votes

This is why dynamic que doesn't work riot is because of games like this ashe and a trolling lee sin playing support are grouped together which in turn made me against a duo top lane where I had a sion and teemo at top the entire game, teemo as the jungler and I'm playing Garen so naturally I die once and they proceed to push my tower right off the back, it's annoying dealing with pre mades because our bot lane wasn't able to put pressure enough to get their jungler to want to bounce bot to help and our mid was evenly matched I got stuck with a teemo jungler ganking constantly trying to at least running up tower to the point where our jungler had to sit at our top lane as well which unfortunately was a master yi which also sadly gets countered by teemo. I'm first pick and I have to choose a tank I met to dodge this match because lee sin support no get out of here, before season 6 I ran into this sometimes but now it occurs a lot more often and it sucks. I'm not a pro but in bronze it completely devastates the game like completely messes it up. It's not once in awhile I have to dodge 1 out of 4 times because a person wants to play teemo sup or pantheon support stuff like that because I know there's a decent chance they're probably going to lose but they don't care they're friends just having fun playing rank together today let's try something stupid your good with lee sin I'm good with ashe we're a premade how about you play him as a support I'm sure you'll do fine!

creatureplex1 votes

Please to help the movement feel free to make fresh examples of why dynamic que is not a fair system to rank up in, for example my last game. Champion select our support chooses a mordekaiser, I asked him to switch to an actual support which was meant by him and his premade teammate bot lane saying it's his champion he can play what he likes where he likes, so I ban the troll pick with him saying why you ban him I wasn't even going to play him, example here, trolling increased! What happens when you are on a team with another pre-made, well the system that riot created tries to put you with another premade, what do boosters tend to do? The use premades to boost clients to make money, example of this is a Garen top lane that grabs ignite and exhaust with Windspeaker's Blessing........not even kidding, so I'm Trundle I completely stomp on him with ease.......his premade partner is a group of 3 people, a lux mid, an elise jungle, and a garen top lane. Garen sucks and should be in wood division, elise is dodging every skill shot made against her and just jumping around like a spider should didn't miss a single stun, and escape every chance we had at ganking her, point is she was obviously a smurf boosting her mid and top laners. Example of an increased amount of smurfs this is the 2nd time I've dealt with a smurf in 6 games, riot this is really not funny, I really would like to know what the heck you guys were thinking when you got rid of solo que.

Shifue Draven1 votes

Signed and upvoted.

This is has been happening to me nonstop I solo queue just to get placed against pre-made teams and get curb stomped and if my team is a four man pre-made then i have the worst luck cause they must not talk or anything. I am usually jungle they are over pushing lanes and expect me to gank under towers,no one calls missing,they are all losing their lanes yet i am to blame cause i can't gank anyone because they are fed and not in a spot you want to gank or will make it out alive.The queues need to be fixed.Hell i think one of the other mobas either smite,hots,or dota limited pre-made teams to 3 people unless in custom games or team ranked.Something needs to be done this is really ruining the game for to many people I am really starting not to have fun anymore due to this i have been on some awful losing streaks due to this and the funny thing is my last game before getting on here was a prebuilt team against mine and they all said they are singles i know i was.This alone is running players off hell i am almost thinking about just shelving the game until this is fixed.

creatureplex1 votes

Unfortunately this does happen a lot we have to be vigilant and we made have to go through with it and stop playing the game on June 18th and let's the watch the game crash hopefully riot is smart enough to not let that happen.

HappyWittleTeeto1 votes

This has to be it... THIS HAS TO BE IT... Dynamic Queue is creating more toxicity than fucking ever! Premade teams, boosted animals, and little bronzies getting away with being garbage. Tyler1 didn't deserve the ban he just couldn't handle riots decision making.

creatureplex1 votes

Remember no cussing please edit but keep it up!

mikemcparty1 votes

Tyler1 didn't deserve a ban? You must be on something.

Fovere1 votes

{quoted}

Tyler1 didn't deserve a ban? You must be on something.

There's a difference between banning an account and publicly broadcasting that a person will never be allowed to play League again.

I don't think anyone objects to his account being banned if it accumulated the necessary marks against it.

mikemcparty1 votes

As a very popular streamer who has had over 20 accounts banned, it was necessary for them to say that he received a global ban.

People were watching him take advantage of the system.

creatureplex1 votes

now! It effects me more because I'm a solo quer that loves top and bot, so this means I take up 2 positions that pre-mades like the most 2 mans like top and jungler because they can play with each other more on the otherhand, 2 man even 3 man love jungler, support, and adc. You see the issue with mid, solo quers won't be effected as much but with me I can't play my favorite 2 roles because I'll often be force to play against a duo que whether top or bot sometimes even a 3 man group.

creatureplex1 votes

Where as the better I play the better chance I have to being gangraped by the duo-or 3 man team.

creatureplex1 votes

Perfect solution to make dynamic que actually work start grading people base on individual performance rather than as a team, and here are the stats for it. P.S. if you win you get 20 lp this is just how it should be adjusted for the losing team to make it a little easier since there are so many variables that decrease your chance of winning.

KC-Kill Contribution, this is a team game so I feel this should be the number 1 stat to considered!

For every 25% KC you have you get 1 lp for it, in otherwards, 25%-1 Lp, 50%-2 lp, 75%-3 lp, 100%-4 lp

KC should be completely based off of how much damage you did to that opponent through your skills!

As for supports you guys for KC is completely off of assists, for every 5 assists you guys get you gain 2 lp, 10 assists, 4 lp, 15 assists, 6 lp, 20+ assists, 8 lp

System rounds down!

Cs-This one stat is only for laners based off of the average laner-If you hit 100 cs by 20 minutes you get 5 lp, supports this stat doesn't matter to you

P.S. Junglers you get graded instead on average cs grab by your champion, you match it 5 lp, beat by 10-10 lp, beat it by 20-15 lp, beat it by 50+-20 lp

KDA-This stat is important

If you have a 1.0 kda you get 5 lp, 2.0-10, 3.0-15, 4.0-20

What this means 1-0-0 5 lp and so forth, assists 3 assists count as a kill, for supports as well so if you have 3 assists you get a kill.

Sieging

For every building you take, assists don't count, you get 5 lp for it. As for dragon and rift herald you get 10 lp for it.

Warding

You get 1 lp for every ward placed, and 1 lp for every ward destroyed

Nexus-For all those backdoor kind of people you should be rewarded for your hard work in winning your game for your team, you get 10 lp, unless assist on killing the nexus happen then this stat is completely ignored

P.S. if you lose game your team loses 20 lp automatically which can be balance out for individuals while others might get punish more harshly which keeps everyone trying to do their best and decreases the amount of trollers and feeders, people are less likely to feed intentionally. Also if you get zero kills or assists as a support you lose 5 lp automatically whether your team wins or lose, and each death you lose 1lp for, because obviously you are the reason why your team lost that game solely every time you die also for winning you shouldn't get a free win ever if you have a negative kda at the end of the game you should lose some lp off of the victory I say 10 lp goes bye bye. Below are just some examples! Afkers you lose 20 lp automatically. Blue Team lost every member loss 20 lp automatically right,

Tahm Kench-Sup-0-12-0-0% KC-0 lp, 0 assists-0 lp, Destroyed 0 building or dragon/herald baron-0 lp, Place 4 wards, destroyed 1-5 lp, 0 kills or assists- -5lp, 12 deaths- -12 lp-Lost 32 lp total Diana-Jungler-3-3-2-63% KC-1 lp, Can't judge cs wise for jungler skip stat-KDA-0 lp, Destroyed 1 tower-5 lp, Place 8 wards-8 lp, 3 deaths- -3lp-Lost 9 lp total Yasuo-Mid-2-5-2-50% KC-1 lp, 127 cs-5 lp, KDA-0 lp, Destroyed 1 tower-5 lp, Place 8 wards-8 lp, 5 deaths- -5 lp-Lost 11 lp total Tristana-Bot-0-7-1-13% KC-0 lp, 87 cs-0 lp, KDA-0 lp, Destroyed 0 towers-0 lp, Place 8 wards-8 lp, 7 deaths- -7 lp-Lost 19 lp total Tryandamere-Top-3-3-1-50% KC-1 lp, 136 cs-5 lp, Destroyed 1 tower-5 lp, Place 4 wards-4 lp, 3 deaths- -3lp-Lost total

Red Team lost every member loss 20 lp automatically

Tristana-Bot-2-7-4 KC-46%-1 lp, KDA-0 lp, 79 cs-0 lp, Destroy 0 towers-0 lp, Place 12 wards, Destroyed 3-15 lp, 7 deaths- -7 lp-Loss 11 lp total Cho'Gath-Top-4-4-1 KC-38%-1 lp, KDA-0 lp, 88 cs-0 lp, Destroy 1 tower-5 lp, Place 8 wards-8 lp, 4 deaths- -4 lp-Loss 10 lp total Udyr-Jungle- 0-4-0 KC-0%-0 lp, KDA-0 lp, Destroy 0 towers-0 lp, Place 5 wards, Destroyed 1-6 lp, 4 deaths - - 4 lp-Loss 18 lp total Alistar-Sup-4-3-4 KC-54%-2 lp, DDA-0 lp, Destroy 0 towers-0 lp, Place 11 wards-11 lp, 3 deaths- -3 lp-Loss 10 lp total Azir-Mid-3-7-0 KC-23%-0 lp, KDA-0 lp, 79 cs-0 lp, Destroy 0 towers-0 lp, Place 7 wards, Destroyed 1-8 lp, 7 deaths- -7 lp-Loss 19 lp total

I feel like singly grading someone could make the rating system easier, as these numbers won't be so high in higher leagues it'll be harder and harder to move up which I feel it should be, but I also feel that if you did decently and you still lost but it was mostly your team's fault you shouldn't be punished as harshly maybe instead just give the winning team there 20 or so lp for a win and adjust how much lp you get for loss so at least if you did your job you'll lose some lp most matches but not nearly as much as some people like Tahm Kench losing 32 lp I think is just, Try and Diana shouldn't lose the same amount.

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