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Less disables, more shields? *face palms*

50CaliberHecate··1 votes·869 views

I'm sitting her like, ok... this can't be too hard. No one else is going ranger so this should be ok... well maybe just 1 other guy is. Ok cool, got all 6 rangers... Now the show begins.

*Everyone and their mom's sister's dog's nephew's aunt's great great grandma gains a shield."

How does adding a shit ton of shield power behind champs any better than just disabling champs all together? You legit STILL don't do any dmg to the enemy???

5 Comments

Naon1 votes

What's worse is the fact that mages are ruling everything because ocean makes them busted as heck.

TwitchInMyPants1 votes

{quoted}

What's worse is the fact that mages are ruling everything because ocean makes them busted as heck.

Ocean board funny enough is the worst board at raw power and its probably the most honest board.

Sure it enables things like Lux, Annie, and Brand but Ocean Qiyana doesn't do well with Mages or Wardens so its redundant. And there's actually a variety of things that can make use of the ocean tile since there's multiple valuable ults in each set. It prevents needing tears on one unit. Its not like Infernal, Mountain, or Cloud which dramatically imbalance what's useful on that board.

If you mean the actual synergy itself I have to hard disagree. If you're running Vlad + Syndra, they're useful early game but pale compared to Predators, Druids, and Summoners even if you get a 3 mage set. If you're running Thresh + Nautilus they'll survive Assassins/Rangers/Blademasters early game but aren't the best frontliners and will fall off. Nautilus at least offers a good option.

The thing is, with a heavy damage stacked meta Ocean does mean you get to ult first but that's its only power. Summoners get more hp and duration to outlast mages, rangers and blademasters get more burst, ect. Most other synergies offer raw damage and Ocean is mana per 4 seconds. It gets you one early ability set unless you can somehow stall a fight. Its useful early when things do low damage but it falls off a lot.

Azurereaper1 votes

Your end game goal is to get 4 ocean and 6 mages, nami being the 6th. Board wide double stun, with brands double spell and Taylias stun hitting two units. It's a busted comp.

TwitchInMyPants2 votes

{quoted}

Your end game goal is to get 4 ocean and 6 mages, nami being the 6th. Board wide double stun, with brands double spell and Taylias stun hitting two units. It's a busted comp.

Poison + Mystic, Berserkers, Summoners, and Light all deal with it pretty well

Brand and Nami are good units but they really only beat comps that don't have the ability to survive the damage. Light dumps out lots of HP, Poison straight up denies Ocean most of its power, Summoners often use mages in the comp and cover the board in adds that will survive most of your spells, and Berserkers runs on Olaf who if he has Guinsoo's + BT or Dragon's Claw will just not care about those champs. Veigar 3 star is honestly the shining point of Mage comp since his double delete will carry you though even against Mage counters at times, but that's also a rare find and usually super late game.

Fact is there's good things about mages but Ocean + Mages is far from an Exodia, there is easily more busted stuff in this Set.

Brolando1 votes

I believe in 6 on-hit zerkers.

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