You were so close riot
You were so close to actually fixing the item rng in tft, but no. Here have one gold.
You were so close to actually fixing the item rng in tft, but no. Here have one gold.
Their logic for it is strange too. "want to keep RNG for excitement and variety" like somehow the 134,217,728 possible combinations that could occur if you were guaranteed 9 drops by time you finish Krugs wouldn't be enough variety. That number would/will be even bigger if they add another component for the construction of items for tenacity, veil, etc.
their idea of "variety" means bad players have a chance at getting more items than opponents and making them more likely to win/do better.
their idea of "variety" means bad players have a chance at getting more items than opponents and making them more likely to win/do better.
That's called casual gaming, a genre created by this younger generation that instead of playing and getting better, they'd rather have crap handed to them, even if they're terrible. Even though that everyone knows this game is based way more on luck than it is skill, they actually believe the opposite, because that's how entitled they are. This game is like the equivalent of playing a slot machine. Some people win and some people lose. There is no hidden secret or skill needed, besides simply knowing the basics.
That's called casual gaming, a genre created by this younger generation that instead of playing and getting better, they'd rather have crap handed to them, even if they're terrible. Even though that everyone knows this game is based way more on luck than it is skill, they actually believe the opposite, because that's how entitled they are. This game is like the equivalent of playing a slot machine. Some people win and some people lose. There is no hidden secret or skill needed, besides simply knowing the basics.
Literally does not matter how many items you have, I once had a team with four 3 star champs crushed by a full team of 2 star assassins. Literally just build pyke, rengar, kha and you'll win long enough to put together a 2 or 3 star kat.
Literally does not matter how many items you have, I once had a team with four 3 star champs crushed by a full team of 2 star assassins. Literally just build pyke, rengar, kha and you'll win long enough to put together a 2 or 3 star kat.
It does matter, a lot. Try fighting against the same team like yours, except they have more items and see which one would win.
Then swap comps, if you see someone else is going your comp. Keep the characters that are primary in their builds.
Nobles. Leona, Kayle. Take them out of the pool.
Swap to something that can beat that comp.
Sorc > Nobles
Nobles > Assassins
Assassins > Glacial
Glacial > Yordle
Then there are unique units that do well into certain types of comps.
Kindred into Sorcs, Kayle into Glacials, Gnar into Everything.
I played my first 5 matches of ranked TFT to see no one knows how to play this game. I won all 5 in first place, one game with 87 life, others with lower life totals because I didn't care about my life. Since I knew none of them were building anything that could stop my comp.
I had someone rage because I got to level 9 while everyone was level 7 in one of those games.
I had someone else rage, because he had 4 rank threes and 2 rank twos, against my 5 rank twos, and 2 rank ones. And I beat him really hard.
In the month that this game has come out, I've seen maybe 2 people per 100 players actually utilize the positioning mechanic properly.
Literally everyone is calling it luck, when its just the inability to learn how to play the game on a fundamental level.
Position matters a whole lot more than items. Your Ashe could have a billion Shojin's on her, doesn't matter at all if she dies in the first second of the round. I got 3rd yesterday and I only got 2 item drops in total (I died 2 rounds before dragon). I managed to go so far because I was playing assassins and they'd instantly delete the carries that had all the items.
"Casual gaming" is a product of developers wanting to rope in the largest audience possible, not a product of people being bad at video games and feeling entitled.
But that's a different discussion entirely.
That's called casual gaming, a genre created by this younger generation that instead of playing and getting better, they'd rather have crap handed to them, even if they're terrible. Even though that everyone knows this game is based way more on luck than it is skill, they actually believe the opposite, because that's how entitled they are. This game is like the equivalent of playing a slot machine. Some people win and some people lose. There is no hidden secret or skill needed, besides simply knowing the basics.
If this is intended to be a casual game mode then why did they release a competitive ranked mode for it so quickly?
If this is intended to be a casual game mode then why did they release a competitive ranked mode for it so quickly?
^^^^ 100% agree lol
aram has no rank =casual
tft has rank= not
sr has rank=not
Aram is there for ur casual game mode.....TFT use to be casual till they decided it was a good idea to make a rng rank tft lol
That's called casual gaming, a genre created by this younger generation that instead of playing and getting better, they'd rather have crap handed to them, even if they're terrible. Even though that everyone knows this game is based way more on luck than it is skill, they actually believe the opposite, because that's how entitled they are. This game is like the equivalent of playing a slot machine. Some people win and some people lose. There is no hidden secret or skill needed, besides simply knowing the basics.
And u don't need to play it if you don't like it
No, this is them fishing for more money. If you always lose cause your actually just bad, you less likely to buy skins/content. If they hand you some wins every now and then even if you arn't good at the game and solely rely on RNG, your more likely to spend money. They have no intention to make this an actually serious (esports) mode, its a cash grab. It makes business sense, but sucks for people who actually take the time to figure out the game and its mechanics.
No, this is them fishing for more money. If you always lose cause your actually just bad, you less likely to buy skins/content. If they hand you some wins every now and then even if you arn't good at the game and solely rely on RNG, your more likely to spend money. They have no intention to make this an actually serious (esports) mode, its a cash grab. It makes business sense, but sucks for people who actually take the time to figure out the game and its mechanics.
????????? there is not skins for tft....only legends n i think icons which idc about n if they did put skins in TFT i wouldnt buy them anyway lol
Why buy a 10$skin for say blitz if #1 u wont go blitz comp or #2 u never can get a blitz cuz it never rolls lol.....I mean u can probly say the same thing about SR but i dunno SR feels different to me as far as skins go for some reason
[{quoted}](name=We Are Venom336,realm=NA,application-id=RaE1aOE7,discussion-id=ZtPX4lXc,comment-id=0000000000010000,timestamp=2019-07-19T17:04:41.059+0000)
????????? there is not skins for tft....only legends n i think icons which idc about n if they did put skins in TFT i wouldnt buy them anyway lol
Why buy a 10$skin for say blitz if #1 u wont go blitz comp or #2 u never can get a blitz cuz it never rolls lol.....I mean u can probly say the same thing about SR but i dunno SR feels different to me as far as skins go for some reason
They've publicly stated their intent on bringing champion skins to TFT, FWIW.
and then add ranked in the same instance LUL
I agree with the OP. But also, I am 100% not playing ranked until they fix the units just standing still (3 of them most recently) while there is a clear path to the enemy, no units blocking the way and clearly space available to move to. Thats not RNG, thats garbage, lazy spaghetti code. I mean, it happens EVERY GAME. If they fixed this and the item RNG (giving you gold instead of items? yea right that sucks) I would say this game mode rocks. Right now, it just poo poo.
Well looking at the comments this might come as a shock to many but I love the change.
I disliked getting no items after the first monsters and felt like it happened way too often. Now it always feels like I'm getting something and depending on what I get I can change my tactics. If I get gold instead of an item maybe I want to econ earlier (maybe even go pirates), take some damage but end up with 50 gold before everyone else. Early gold also means more chance to have a two star unit before PvP rounds which is an enormous boon as you could go on an early win streak getting you more money and preventing health loss for late game.
I'm sure Riot can refine this system even more (as anything can be refined - although I am providing no ideas to help in this endeavour) but my point was that it is a definite upgrade to what we had before.
Their balance team is walking life-fails and shame of the homo sapiens.
I guess the question is "what is considered equitable first rounds outcomes?"
Is it zero items, better luck next time? Is it one items, good luck? Is it 2 items, there ya go? Is it 3+ items, grats? Is it zero items, but here's 2g to compensate?
I think they have a vision that may not be fully realized. In one of my matches, I picked up a Lucian on the carousel. I got zero items from the first wave, but I got 1gold. On the first flip, I had 2 Elises show up, so I sold Lucian, bought 2 Elises, and also had gold lefover to buy an additional card. It worked out well for several moments of the game, but in the end, I couldn't keep up. But that had a lot more to do with how the cards and my decisions played out from that point.
I guess the question really is: how much gold is one item worth and are people who don't get an item getting enough gold? Seems to me items > gold.
I guess the question is "what is considered equitable first rounds outcomes?"
Is it zero items, better luck next time? Is it one items, good luck? Is it 2 items, there ya go? Is it 3+ items, grats? Is it zero items, but here's 2g to compensate?
I think they have a vision that may not be fully realized. In one of my matches, I picked up a Lucian on the carousel. I got zero items from the first wave, but I got 1gold. On the first flip, I had 2 Elises show up, so I sold Lucian, bought 2 Elises, and also had gold lefover to buy an additional card. It worked out well for several moments of the game, but in the end, I couldn't keep up. But that had a lot more to do with how the cards and my decisions played out from that point.
I guess the question really is: how much gold is one item worth and are people who don't get an item getting enough gold? Seems to me items > gold.
Depends where the gold goes. A star level on a champ is worth more than an item.
At the point of the first PVP match, sure. But long-term, that star upgrade may not matter. The item will remain. What's the value of 1-2 pre-PVP gold vs. an item long-term? I honestly have no idea.
I guess the question is "what is considered equitable first rounds outcomes?"
Is it zero items, better luck next time? Is it one items, good luck? Is it 2 items, there ya go? Is it 3+ items, grats? Is it zero items, but here's 2g to compensate?
I think they have a vision that may not be fully realized. In one of my matches, I picked up a Lucian on the carousel. I got zero items from the first wave, but I got 1gold. On the first flip, I had 2 Elises show up, so I sold Lucian, bought 2 Elises, and also had gold lefover to buy an additional card. It worked out well for several moments of the game, but in the end, I couldn't keep up. But that had a lot more to do with how the cards and my decisions played out from that point.
I guess the question really is: how much gold is one item worth and are people who don't get an item getting enough gold? Seems to me items > gold.
simple 4-5g = item imo 1 or 2 is a slap in my face
First week of runs. We really don't know for sure. I think you're right. Getting no item should equal better crowd farming.
There's no extra variety in strategy if someone gets one gold and someone else gets an item. Basically someone gets royally fucked over while someone genuinely has a better chance of winning the game because items provide so much power.