However, there are so many augments available to test out in combination with so many different combinations of allies that it can be difficult to find the right ones to use. I have an idea for what to use for 4 augments for Jinx, but that's only after I finally beat Onslaught for the first time with 5 augments. I simply chose the one to remove that doesn't really have synergy with my strategy but it is still very solid an augment. I'm not sure how I'd figure to manage with 3 augments, but I have an idea of 2 different augments to eliminate from the build but it would be difficult to adjust and I'm not sure which one ought to get removed. The concept of using only 2 seems implausible, but might work however I have no clear decision possible for me to make yet which 2 of the 4 would be appropriate this early on.
Yet from what I can tell, people are actually regularly trying to get the Ziggs skin shard with players that got carried hard in Captain difficulty and have only 2-4 augment slots which is really triggering me. The group toxicity is very real and quite evident in this RGM.
Players should generally work their way on down the list of missions and by the time they unlock Onslaught difficulty, should really refrain from attempting to accomplish more than one mission at a time due to the insane difficulty and learning curve. But some people are trying to do 5 Yasuos, 5 of the same champ in onslaught, beat onslaught, and 4 augments or less for each champ in onslaught which is 4 different missions at the same time! We have unlimited potential for knowledge and understanding and skill but many players are acting like they and everyone else in their team can become the perfect Odyssey player with just a quick snap of the finger.