Winning TFT Feels More Up To Random Chance Than Actual Strategy

Çhåryzård·7/4/2019, 12:37:30 PM·10 votes·5,026 views

And the only "strategy" I see right now is to build a team of all assassins and void champs because that shit is absolutely broken. I have yet to find a team comp that compares to them.

I thought building all glacials was op until I got shitstomped by a full assassin and void team. Your "tanks" are melted in 3 seconds. By assassins. Think about that for a minute.

I'd like to see the item randomness fixed and then some sort of balancing done because every single game is the same team being on top and I'm sick of going the entire first quarter of the game without any items. If you start out weak in this game its very hard to come back.

5 Comments

JustSomeGuyTho7/4/2019, 3:23:19 PM1 votes

I agree; I actually left a suggestion to turn TFT into more of a strategy based game, if that's something you might be interested in: https://boards.na.leagueoflegends.com/en/c/teamfight-tactics/RAzcwE63-what-would-a-good-teamfight-tactics-look-like

Nea1047/4/2019, 8:31:07 PM1 votes

As I said when it first came out, it works basically as any card game: there is some strategy, but in the end it's just a matter of getting to the most OP combo before your opponents; ie. luck.

That doesn't mean you can play blindfolded, of course; and a more experienced player will likely win more. Still, too much RNG everywhere.

Z3Sleeper7/5/2019, 6:08:08 AM1 votes

This is obviously bait. Tanks don't last 3 seconds against Assassin Void.