New class idea: Commanders
Had this idea for a really cool class. It could involve 4-7 new champions too.
as the main group, but I guess it could extend to
as well in the future.
But for starters, Commanders command units (obviously). Their bonus would apply when having 3 of them (or 3 and 6 if 6 or more champions belong to it).
The bonus
It would grant Commanders additional spawns depending on the Commanders prestige (stars). 1 star = +1, 2 stars = +2, 3 stars = +3 for each commander respectively.
The champions
Origin: - Phantom
Class: - Commander
Placement: - Front Lines
Spell: - Spawns 1 ghoul per every cast which jumps to the enemy back line. (capped at 4)
Mana Cost: - 60 (or so)
Tier: - 2 (green)
Origin: - Void
Class: - Commander
Placement: - Middle Lines? (in the center but not necessarily the very front or very back)
Spell: - Malzahar spawns voidlings on himself every 4 seconds or on any death which he was the killer. (capped at 4)
Mana Cost: - 0 (passive)
Tier: - 5 (yellow)
Origin: - Wild
Class: - Commander / Elementalist?
Placement: - Back Lines
Spell: - Every cast spawn 1 random plant (melee or ranged) somewhere on the map in range of an enemy. (capped at 4)
Mana Cost: - 50 (or so)
Tier: - 3 (blue)
Origin: - Imperial
Class: - Commander / Blademaster
Placement: - Back Lines
Spell: - Start each combat with 1 soldier and gain +1 soldier every cast. Each cast can re-position soldiers if no target is available. (capped at 4)
Mana Cost: - 100 (or so)
Tier: - 4 (purple)