New class idea: Commanders

JavelinJoe·6/30/2019, 9:44:16 PM·1 votes·411 views

Had this idea for a really cool class. It could involve 4-7 new champions too. Yorick Zyra Malzahar Azir as the main group, but I guess it could extend to Heimerdinger Maokai Shaco as well in the future.

But for starters, Commanders command units (obviously). Their bonus would apply when having 3 of them (or 3 and 6 if 6 or more champions belong to it).

The bonus

It would grant Commanders additional spawns depending on the Commanders prestige (stars). 1 star = +1, 2 stars = +2, 3 stars = +3 for each commander respectively.


The champions

Yorick Origin: - Phantom Class: - Commander Placement: - Front Lines Spell: - Spawns 1 ghoul per every cast which jumps to the enemy back line. (capped at 4) Mana Cost: - 60 (or so) Tier: - 2 (green)

Malzahar Origin: - Void Class: - Commander Placement: - Middle Lines? (in the center but not necessarily the very front or very back) Spell: - Malzahar spawns voidlings on himself every 4 seconds or on any death which he was the killer. (capped at 4) Mana Cost: - 0 (passive) Tier: - 5 (yellow)

Zyra Origin: - Wild Class: - Commander / Elementalist? Placement: - Back Lines Spell: - Every cast spawn 1 random plant (melee or ranged) somewhere on the map in range of an enemy. (capped at 4) Mana Cost: - 50 (or so) Tier: - 3 (blue)

Azir Origin: - Imperial Class: - Commander / Blademaster Placement: - Back Lines Spell: - Start each combat with 1 soldier and gain +1 soldier every cast. Each cast can re-position soldiers if no target is available. (capped at 4) Mana Cost: - 100 (or so) Tier: - 4 (purple)

1 Comments

Z3Sleeper7/1/2019, 2:18:36 AM1 votes

Come up with your own Origins and Classes. They've already told us that champs are gonna be rotated, which means classes and origins will be too.

So feel free to come up with your own ideas.

Zyra's origin would probably be Ixtal related, while Azir would be Shurima (with new fancy names ofc).