Give Caitlyn's traps the Azir soldier's mechanic for being under a tower.

JavelinJoe··176 votes·4,930 views

Have the traps despawn really fast, like 10-20 seconds at longest if they are placed in enemy tower range. How am I expected to counterplay let alone farm under tower, if she compleatly walls off the lane forcing me to have to constantly choose if I want 20 gold or 20% of my health?

73 Comments

Caítlyn47 votes

Or you can say "hey Shaco you want free gold? come get this Caitlyn who is pushing and has no traps for escape"

Marshbouy2 votes

except for all those times when the cait is spamming them under your turret and siegeing out midlane inhib turret. but unknow, shaco can 1v5.

Ratbert28 votes

Then use the base gates. Or don't let her set them up for free. Fling spells from slightly over 650 range.

Does your entire team just give up when cait starts doing her only job?

Tobias Brackner9 votes

This, people whine too much and don't want to think of solutions aside from RITO PLZ

Rivini2 votes

[{quoted}](name=Tobias Brackner,realm=NA,application-id=3ErqAdtq,discussion-id=E3msbVIh,comment-id=0002000100000000,timestamp=2016-07-10T06:04:45.286+0000)

This, people whine too much and don't want to think of solutions aside from RITO PLZ

Just like how people whine about Malzahar's new passive.

Oh wait, they let Riot overnerf him.

Melledoneus7 votes

I just step on them and laugh as her "headshots" tickle my health pool.

Then I watch her try to run with her net as I dash onto her and start a curbstomp that would be written in history for its brutality.

DeathBot6661 votes

Nautilus Those traps supposed to hurt?

Melledoneus2 votes

Nautilus "Ah, new boot decorations."

Marshbouy7 votes

yeah because as soon as i get close enough the blitz is gonna pull me into their team. does the word "zones" mean anything to you? a lot of champions have a zone larger than 650 range. I'd like to keep my healthbar intact, thanks.

Ratbert4 votes

Since you magically gave them blitz, i'll give you morg, or make you sivir, or give you veil, or give you the ability to walk, or give your team its own long range engage.

Did you realize you have 5 whole champions on your team that can zone too? You don't need to die to zone, or you would have realized you could kill cait while she's zoning you. Yeah its gonna hurt, but it should hurt cait too.

Marshbouy1 votes

all im asking for is her zone to not last a really long time under turret.

resumed5 votes

then you realize cait also has a support that probably might have some way of peeling [zombie-nunu-bummed]

Choaru6 votes

I see shaco i upvote ;3;

But caitlyn is one of the hardest adc's to kill in my opinion, especially if she is ahead. Her e will push her away from you and her dmg is pretty stupid with headshot :/

Faceroll Tactics1 votes

Graves Vayne

???

MonkeyMadness3 votes

This would require an intelligent jungler. My current experience tells me that this is a very rare breed...

CasterGilgamesh11 votes

i dont see why this needs to be a thing cait isnt that good just because she is used in the lcs doesnt mean she is just op....her early game is good but mid and late or meh compared to others

Bisaknosp3 votes

people care too much about lcs pathetic

blfUvZ8Ybu2 votes

{quoted}

people care too much about lcs pathetic

If so Riot must revert Azir nerfs!!!!!!!!!!!

Salty adc main!

Bisaknosp2 votes

i dont main anything i fill garbage kek

DarkRitual4 votes

She's long range, good waveclear, and can block areas off completely. If a champion is a frequent pick in LCS, it's because they are top tier at what they do. Not always for every teamcomp, but nonetheless.

My suggestion to fix the "feels bad to play against" part of Cait would be to have a minimum range between traps, so they can't be stacked so close together.

CasterGilgamesh1 votes

Good wave clear?her Q deal less damage for everything it hits she can clear a wave without item 3085 and by then laning phase is almost over.Cait at one point was trash pick because every other adc was better then her now that she has a nitch setting up traps to be useful people cry nerfs.Thats just her nitch pick.also once cait gets behind she hardly has anything to do besides setting traps.

Arkatra2 votes

"late or meh compared to others". Play squishy, while enemy caitlyn kind of decent farmed and have items. Step on a trap. You're most likely going to lose 2/3 of your hp. since the changes on Caitlyn traps (changed from %autoattack boost to FLAT AD bonus upon autoattack), you're most likely out of fight instantly if you step on one of them. (and in late, when cait can has 5 trap activated, and the recharge time is a joke, i wanna see your face). (110k mastery on cait, so i have played a few game with her, and so did oneshot 1-2 squishier target) The problem with traps is not in the laning phase, to be honest. It's in the mid/late, when caitlyn can put down 5 traps, close-out all possible hard-engages. You're sitting at your inner/inhi tower, and watch the tower's hp go down...

CasterGilgamesh1 votes

but if you nerf traps too hard cait has nothing else late game besides some long range damage which any other adc can do what way would you buf her since you just cant nerf her just because she gets annoying thats why we havent seen Yasuo nerfs or even a real Zed sadly.

Arkatra1 votes

??? Putting 20-15 second duration (charge at lvl5 on traps every 10sec) near enemy-towers wouldn't cut her so much.

CerealBoxOfDoom9 votes

this actually isn't that bad an idea. If cait is on the offensive during a siege I don't see why this would be an issue, though it should only cut the duration in half like azirs soldiers not set it to 10 seconds

A Latte Deaths8 votes

As someone who plays a decent amount of Caitlyn and has played against her many times as well, her traps really aren't much of an issue in lane for me. After the initial 3, she can't have many out at once due to the 45/32 second recharge time at W's level 1 and 2 respectively. In the case that she's maxing W first, her Q does basically no damage and is incredibly mana inefficient, which is a pretty fair trade-off imo.

I can understand being frustrated with her traps once they're maxed and she's sieging or trying to prevent a siege with her team, but even then she's supposed to be a zone control ADC and just because she does it well doesn't mean it's overpowered or should be nerfed.

Hyrum Graff1 votes

[{quoted}](name=A Latte Trouble,realm=NA,application-id=3ErqAdtq,discussion-id=E3msbVIh,comment-id=000b,timestamp=2016-07-10T13:30:06.735+0000)

As someone who plays a decent amount of Caitlyn and has played against her many times as well, her traps really aren't much of an issue in lane for me. After the initial 3, she can't have many out at once due to the 45/32 second recharge time at W's level 1 and 2 respectively. In the case that she's maxing W first, her Q does basically no damage and is incredibly mana inefficient, which is a pretty fair trade-off imo.

I can understand being frustrated with her traps once they're maxed and she's sieging or trying to prevent a siege with her team, but even then she's supposed to be a zone control ADC and just because she does it well doesn't mean it's overpowered or should be nerfed.

Cait should be maxing W first.

Defended7 votes

As someone with 600k mastery points on caitlyn, i think her traps should last 20 seconds under tower. Yes she is a sieger but in lane it is actually really easy to punish people under tower with traps.

But you can counterplay it easy actually. If shes trapping you under tower, where is your jungler or tp?

Narvuntien3 votes

{quoted}

As someone with 600k mastery points on caitlyn, i think her traps should last 20 seconds under tower. Yes she is a sieger but in lane it is actually really easy to punish people under tower with traps.

But you can counterplay it easy actually. If shes trapping you under tower, where is your jungler or tp?

Well the enemy jungle LeeSin invaded level 1 and killed my jungler and mid-laner and my support and now has complete control of the game.

I cannot leave my tower or I die.. in fact I died to 4-5 man ganks anyway... and my mid laner is raging at me because I didn't help in that fight where they all died, I thought a 3 v 2 would be enough and I didn't want to lose farm to the Caitlyn that was already kicking my arse... but I was wrong apperently and I should helped.

and now I am tilted off the planet and might not play another game for the rest of the day.. anxiety attack.

Zinju1 votes

{quoted}

As someone with 600k mastery points on caitlyn, i think her traps should last 20 seconds under tower. Yes she is a sieger but in lane it is actually really easy to punish people under tower with traps.

But you can counterplay it easy actually. If shes trapping you under tower, where is your jungler or tp?

It isn't the jungler's job to win lane; If you're lucky enough to get one to camp for you, congratz. TP Just got nerfed, and that's assuming your teammate will TP bot and knows how to use it properly.

My Waifu Vanilla2 votes

Also TPing anywhere near a Caitlyn is a dumb idea since she has now like 3 seconds to just drop a trap on whatever you want to TP to and make you waste your summoner spell.

blfUvZ8Ybu4 votes

Salty adc mains are crying.Reality is this.Caitlyn's traps are disgusting and they need nerf.

Defended13 votes

[{quoted}](name=Akatsuki Deidara,realm=EUW,application-id=3ErqAdtq,discussion-id=E3msbVIh,comment-id=0005,timestamp=2016-07-10T00:27:31.933+0000)

Salty adc mains are crying.Reality is this.Caitlyn's traps are disgusting and they need nerf.

Nobodys fucking crying. Everyone on the thread agreed. how old are you

Blakiepug4 votes

Dude, why does everyone on the boards think Caitlyn is op all of a sudden? Just walk around the traps, it's not as hard as you think.

Faceroll Tactics1 votes

especially around turrets, there aren't any bushes in tower range that can hide the traps

Tract3 votes

You know, I think this is not the worst idea(Not that im being spiteful, as an Azir main :P). Shes not exactly OP though, but i admit its actually really irritating that she can do that. I dont think it needs a massive nerf, defidently not down to 10 seconds, but something like 30 should be enough, only under tower though. Keep in consideration that they dont exactly charge that fast early game. I am not QUITE sure how I feel about it though, shes not exactly OP, there are several other adc's that are more than a bit stronger than her in fact.

Serika Zero3 votes

I HIGHLY disagree. Caitlyn's only role atm in the game is Siege ADC. Who will "trap" people under their tower forcing them to either hard engage or lose their turret (or die to poke). That's all she can do for like the first 35 minutes or so. That's the only reason you even pick Caitlyn after her "rework"/"improvement". No other reason.

You want to engage adcs? You have Ashe, Jhin. You want wave clear adcs? You got Sivir, Lucian You want hyper carry? Jinx, Vayne, Kog, Twich You want turret damage? Caitlyn and Trisana Tristana having much more safety and self peal. Caitlyn having more "zones" is her deal You want lane dominance? Draven, Miss Fortune (this is the ADC I actually play) Junglers? Kindred, Graves not really played: quinn (because top tanks shit on her post lv6), urgot (because urgod), corki (because magic dmg adc ain't needed with control mages on mid).

So, if they nerf Cait, she will end up in the same place quinn, urgot and corki are. Aka: trash bit

JavelinJoe2 votes

Caitlyn has immense damage output with her headshots. And sieging is the only way to actually win league (no amount of kills will actually win the game, you have to take structures and objectives). So for an ADC to have great damage potential, wave clear, and escape (her e), and make it so there is minimal resistance when taking a tower (especially at early levels), yeah I'd say that is a bit overpowered.

Also games last 35 minutes on average. Which means she is able to pressure lanes/towers/objectives for the full game.

Serika Zero2 votes

Yes, Cait has "wave clear". But is no where near Sivir or Lucian. Yes, she does damage with headshots......... which come every 7th auto attack (every 3rd or 4th when in brush, but as adc you don't often stay there). The other way for her to use her head shot requires either targets to step on traps (hence her power to siege) or her to net them using her only escape offensively.

And about her escape. It is nowhere near the level of Lucian's, Ezreal's, Tristana's or Graves. Its an escape, yet is mediocre.

Her thing is taking towers. Damage potential? I mean, sure, adcs build GLASS CANNON. Ofc after a bunch of items they will do damage. Yet there's only 4 adcs that do less dps than cait on single targets (Graves, Jhin, Sivir and Ezreal). Despite that, they are top tier picks.

Jhin offering long range support and engage. Ezreal offering kite for your team. Sivir having engage and disengage as well as team fight damage that outdps cait (in killing 1 target cait in better, but in team fights sivir W will crit). And graves being more of a bruiser than adc, as well as played in jungle.

Cait's deal is traps for siege. If her traps become to weak, she will move to the trash tier. And people will play Trisana/Jinx/Ashe and zone control mages for siege. That's what they wanted to do in "adc update". Give a different niche to every adc. If they will nerf cait's traps. Her niche will dissapear.

That's why, nerfing other parts of her kit (if she is deemed to strong) is better, than nerfing her traps. She's played in LCS because they value siege and objective control, at which caitlyn is good. Same reason they spam Azir even after multiple nerfs. Anivia can also do the same thing, kind of strange she ain't played as often. And I'd argue she's better than Azir, but whatever. LCS meta is not always our meta. We don't lane swap for example, Tryndamere is still viable, etc.

I value lane dominance and easy mechanics -> hence I'm playing MF as ADC.

Asudurga2 votes

Finally someone agrees!

GawnMower1 votes

it annoys me more when she places a trap that gets hidden by your turret

DænariusKhølerin1 votes

Every time I do that on Cait, a person gets caught, and I get a free headshot. It's even more OP if she's on Red Side. Almost half of their health is just poof gone.

GawnMower1 votes

i do it as well on the rare occasions i play her, its nice to use, but horrible to be against

Spôôked1 votes

Sion ult and watch as Cait tries to run

LatetotheRace3 votes

Unless she dodges sideways.

DænariusKhølerin1 votes

Yep. The ol' net sideways.

Spôôked1 votes

The ult might be able to still clip her. Who knows :P It would be out of panic too so she might do it too late and you still get her :P

Nismo1 votes

What Azir mechanic....[zombie-nunu-tears]

Hyrum Graff1 votes

Azir is not meant to be a seige champion. Caitlyn is meant to be the siege adc.

If you feel she's doing other stuff too well, let's nerf that. But seiging is kind of her thing. Maybe we should let her keep it?

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