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Riot's TFT balance+design teams are just something else...

Śhunpo··7 votes·1,878 views

So, hear me out, I legitimately have high functioning autism (Asperger's; as well as many other mental illnesses), and yet...even I can tell what sort of changes need to be made to make Teamfight Tactics a fun, fair and fleshed-out gamemode. Not to be too rude, but I think the teams might just collectively be more mentally deficient than I am, and that's a goddamn achievement!

First things first, item RNG has to go. Each player should ALWAYS receive an item upon clearing a minion round, and if multiple everyone should receive the same amount. Sure, there would still be RNG, but it would feel a hell of a lot more fun and fairer to play than what it is now.

Then Riot has to fix this stupid pseudo randomness shown as the "shared pool" since it makes the game incredibly unfun and unfair for players who simply get unlucky and can never "steal" the units from the pool in time.

Also remove unit collision from the carousel phase(s), it makes things more frustrating than they have to be.

Finally there are the constant bugs, most notably the AFK unit bug, which destroys the sense of satisfaction from winning as well as the humble acceptance of loss. Instead the only emotion you're met with is frustration because the TFT teams couldn't do their jobs properly. Needless to say, the bugs are not fun in the slightest and are well and truly gamebreaking...

#FixUpYourActRito

6 Comments

KANSAI DORIFTO4 votes

You go through the TFT boards and everyone agrees on the same thing. FIX RNG. If riot manage to ignore what everyone is asking ima be impressed

SoldMySoulToSona4 votes

i don't care if someone has more or less items, just the difference should be smaller ... like 1 item minimum from every round of creeps, it sucks to jut get gold

zachi22 votes

When the game is legit down to "who has better items" I agree on that front 100%. It makes me not want to play TfT when I get 1 item drop in the first 3 rounds and someone else already has 2 fully built items on their soon to be carry. Fast forward a few more rounds and they have 5 fully built items and I maybe have 3. classes and origins can only carry you so far, but when someone has 2 AS items on ashe, throne on sej, rabs and ludens on anivia with 6 man glacial, you dont stand a chance.

While i do agree the shared pool is frustrating, I think it is either a necessary evil OR they need to revamp it a bit by tweaking number. Like i said above, your unit star doesn't matter in the end. Im sure many of us have been on the receiving end of a 1* akali with 2 rabs and getting wrecked for it.

LeeSinToUrHeart1 votes

rito knows best cause it causes the game to be EXCITING and DIFFERENT.

Light of Madness3 votes

{quoted}

rito knows best cause it causes the game to be EXCITING and DIFFERENT.

Do you know what else was DIFFERENT AND EXCITING? The 2 final seasons of game of thrones.... yeah we all saw what it became... keep going riot, you are doing well

FashLyfe1 votes

That's corpo-speak for "we need to monetize as many plebs as possible and heavy RNG is the only way to stop bads from losing every game and rage quitting". It's the Hearthstone model, they need the kids down in Iron/Bronze/Silver(like 80% of the playerbase) to be able to highroll a God-tier team and stomp everyone so that they feel good and keep spending money. Sorry to break it to you but their job is to make money, not to make a balanced and skill-based game.

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