[{quoted}](name=Maple Nectar,realm=NA,application-id=3ErqAdtq,discussion-id=VPJupcy1,comment-id=0007,timestamp=2018-03-17T06:11:36.869+0000)
I have a sneaking suspicion that if we just turned off our API for like...2 months we'd start to see a lot more creativity and "off meta" decisions being made again. As a competitive sport/game depending on your degree of investment in league, it's only natural that people will attempt to optimize the game as much as possible to give them the best chance to win. That gets made all that much easier when you can go to any 3rd party sight and look at whatever is "the strongest" champ/build order/strat on any given patch. Then throw the LCS into the equation and you not only have numbers to look at, but demonstrations by the best players in the game in how to play the game best.
I was personally finding myself get a bit burnt out in ranked this season, so started focusing more on normals with friends and just tried out champs I haven't played in ages, or took them in weird spots (Brand jungle). Even though I'm sure it's far from optimal, it was actually super fun to just try funky shit again. That was one thing I loved seeing when we first rolled out runes reforged (or the rune builder website). I was seeing so many people going "oh shit! These specific runes on this champ sound so fun I can't wait to try it!". You know, true theorycrafting, something of a lost art over the years. What we were seeing was players reading tooltips and getting excited envisioning moments in game, not looking at and trying to crunch the numbers for what was best. There was excitement, there was creativity, there was fun. Then runes launched and people immediately turned to 3rd party websites to figure out what the optimal pages were, and we saw decision making quickly converge on what the numbers said, not on what sounded fun. Part of it is we don't yet have the system to the point where you have to think hard about what's optimal, and part of it is human nature. Losing feels bad. So you tend to optimize to chase the win, as opposed to take the risk of picking something "troll" and lose a game/waste your time.
This is hardly scratching the surface, but it's something i've been lamenting on weekends, and something I don't have a good answer to.
What hes saying is not a lie tho this game isnt open enough every champion is designated to a spot or two max. The game really needs to be opened up. Why cant I play jinx jungle and be just as competitive as lee sin ? this is the kind of restriction I'm talking about.
Very EXTREMELY rarely we will actually see a player do something odd. The last I can remember was a nunu in bot with smite .... and he got BANNED for his actions and had to go through hoops due to the whole situation. His originality literally got him in hot water with riot games.
I really do not wanna be one of them "haters" but there is truth to what I am saying.
You guys really need to make an ACTIVE and quick acting decision regarding this. It is stunting the growth of league as a whole and just makes the game a stale boring game where you simply play against the same 2-3 champs per lane.
OPTIMIZATION should not be according to which champion you play ... that should be up to your individual skill as a player. This comment you made is the fundamental issue with Riots decisions.
If ppl want to use smite top side that shouldn't be a problem it should be balanced around not removed or nerfed into uselessness. Teleport being the only top lane spell to use due to it allowing you to actually impact other lanes is something that needs to be dealt with too.
Teleport needs to be changed into something that should allow top to have a higher impact on the game as a whole instead of having him live on an island for 30 mins into the game.
Rune system is a complete and utter failure. You wanted to promote originality and different styles of play. Instead all you did was replace masters and runes and mashed them together instead. They are the same thing with the same effects for the most part. Which if you failed the first time ... its like you flipped a hourglass upside down and expected a different result. Its the same system so the same failure occours.
Itemization hasnt changed at all. There is barely choice its more like 3 items is core no matter what the scenario then you can deviate VERY minimally between a VERY VERY small pool of items per champion.
Warding being done by everyone - This really made support a useless role IMO. If anything we should be placing warding back on the support and adding it to the jungler. Make him roam and place things on the map instead of just needing to farm every 2 mins and ganking every 30 seconds.
Give the jungler a purpose beyond just being a bloodthirsty maniac who has to babysit everyone every 30 seconds of a game.
Give the jungler a reason to actually invade the jungle besides oh im going to gain a ward now. I mean I could keep typing but typically riot never listens or even responds to my posts so I am going to save the rest of my typing because I already know its going to fall on deaf ears.
Improving this game is not hard. its improving riots stubbornness and will to change and adapt that is the issue here.