The funny part is how Riot made items more important than passives, stars, and rarity, but yet makes the amount of items each player gets, random. Also I like how you mentioned better items. You gotta love it when all you get is a bunch of defensive items and nothing to do damage. Good times. No items or good items = instant loss endgame. Oh and don't get me started when dragons give out combined items at random which can make you instantly lose end-game depending on what players get. No logic.
Items pretty much break champions. At the very least they can give everyone the same items, but nope. I'd honestly pick an item over 50 gold.