The balance in toplane has been laughable for whole seasons
So we have this lane, where you are supposed to play melee tanks, but:
-Any ranged champion automatically wins lane against a melee champion. -AD champions focused on damage are considerably stronger than tanks.
But wait, there is more.
Since all kind of champions are allowed on this lane (for some strange reason), if you are top and you are first or second pick you are going to get counterpicked hard and lose the laning phase since champion select.
Let's not forget to mention that this is the lane with less agency; literally any of the other four roles have significantly more impact in winning or losing the game that toplane.
It's totally ridiculous that a lane is like this when Riot puts massive widespread changes on the table when botlane has any minimum balance problem.
Are they planning to do something about toplane balance? Or just ignore the place for the whole season like usual?
please

will spank
in lane but then come teamfights.....as long as maokai isnt too far behind and his team is alright then Darius is virtually useless because he cant get past or kill maokai fast enough before he himself dies.
among others all have two or several ranged matchups that they win.
mid or
botlane, your entire goal is just surviving and getting to the teamfight phase safely unless you get a massive amount of help to make your opponent fall behind extremely hard.