Mana regeneration has been overnerfed.
We have many different runes and all them are interesting, but mages are absolutely screwed if they don't pick Manaflow Band.
I don't exactly get why a higher variety of runes is good when picking one of them is compulsory for a whole champion class. What's the point?
exist in this game she burst harder then mages all while being manaless
). Also mage damage wasn´t that much of a problem. That´s why Arcane Comet didn´t need adjustments.
Last but not least: ever wondered why mages are in midlane almost exclusively? Because if you dare to use your abilities to farm minions you are prey without your tower or team nearby for the next several seconds.
midlane assassins (
don't know if he exists since nerfs)
midlane mages (
brand is played more sup and heim is more bot now I think idk)
other champions that occasionally inhabit midlane
or
. Unless they have blue, mages are really the only class that has to recall when full build because they don't have a method of healing like other classes, and their method of dealing damages is very limited.
"Tear of the Goddess". Your mana is fine after that. You sell it later if you don't want to upgrade it. I am not saying it is right but it is how itemization works for me now.
first item