6+ Brawler is a waste of time...

50CaliberHecate·10/18/2019, 5:45:04 AM·6 votes·5,399 views

So here’s how you win guys, build whatever the fuck mashup you want, but ABSOLUTELY be sure you build an ADC (probably Draven among all others) and stick all your attack speed items on that 1 champ...so even though your enemy builds a 7—SEVEN!—champ team, of which all have over 900+ HP and at least 3-4 items providing more HP and Armor, you simply freelo through with no skill necessary!

Yea. Waste of time going 6+ brawlers. Quite honestly.

12 Comments

Brolando10/18/2019, 11:06:02 AM3 votes

Can't have more than 6 brawlers anyway because there are only 6 of them.

But 6 brawlers + 2 gunslinges of which 1 is Jinx. That's pretty strong because Jinx is strong and in this comp will also give you hextech, just give Jinx Giant slayers and a defensive item (or 2 depending on the situation) and you're good to go. Also put a bunch of on hit items like Hush and Disarm on Voli because he can apply them to like half the other team.

TwitchInMyPants10/19/2019, 7:07:38 AM2 votes

Giant Slayer is on hit true damage

It shits on both Knights, Brawlers, and Guardians. The thing is with Knight/Guardian they can reduce other sources of damage like Draven/Jinx ability and their regular auto damage. So its still worth stacking them. However as long as this item is left alone without nerfs its pretty much going to be determining the S tier meta.

Sire Hippington10/18/2019, 12:56:55 PM2 votes

Yea, tier 4 carrys are just a bit overtuned, most games the top 3 are a random bunch of frontline and CC with either drave, jinx or akali on fullgear, and the worst thing is that jinx doesn't even have atleast one other gunslinger, she can work out completely solo, same with akali... Their interaction with certain items(BT on vraven, giantslayer jinx or IE on akali) are just to poverfull. And if they are smart, they have tow dps items and either trapclaw or dragonclow so the few actuall backline threats like vi won't be an issue anymore aswell...

And yes, general tankiness is mostly like on the rift, once the carries get some gear it just doesn't matter, mr and armor are just pointless. Dragonclaw is strong cause 75% reduction in addition to mr, Iceborn give dodge and as slow on top of armor, warmongs has huge sustain, PD critimmunity. But don't make the mistake to think that items like redbuff or thornmail actually help getting tanky, cause raw stats do next to nothing.

Illabethe10/18/2019, 11:10:02 AM2 votes

Man..... i'd just annihilate you every game, and still have 5-6 units alive.

9 unit Akali Core just destroys you.

Śhunpo10/20/2019, 1:38:09 PM1 votes

Brawlers are actually lowkey busted, it's just that people don't know how to position properly.

p3tm4ster10/18/2019, 6:17:36 AM1 votes

My favorite thing is when you build whatever you want and then you lose anyway because some reject build a full noble team. So they just block all your shit and make it impossible to win.

vgamedude10/23/2019, 1:00:44 AM1 votes

This game just like real league oddly enough is so heavily biased towards outright damage its just insane.

Don't even get me started on the overtimes making you lose when you have bruisers.

Heroboy1010/18/2019, 12:23:07 PM1 votes

6 Brawlers are strong when you put items on Cho'gath and Blitz. Those gunslingers are not good enough. First you need to excite Jinx.

Mogarl10/18/2019, 1:49:36 PM1 votes

Rapidfire hush on Volibear says otherwise.

The problem is more so that you need perfect items for at least one of your brawlers that can carry. The easiest is Voli.

Otherwise yes you need a 7th champ that can carry while your brawlers soak.

nGio10/18/2019, 6:58:39 PM1 votes

Full set bonuses are trash compared to single op champs. Just throw Cho, Sej, and Gnar up front to cc everything for eternity, while your random 4-5 cost carry walks over the enemy team.

Bring your 6 Blademasters/Slingers/Nobles up against my Cho/Sej/Gnar + random shit. There is no satisfaction in finally completing a 6 piece, when slop teams crush them with ease.