3-Star Veigar Spell needs a slight nerf.
Just having him with 3 stars, regardless of comp, make almost any opposing team comps (especially those who cant get to him immediately), insignificant. An immediate deletion of any champion he ults who is also not 3 stars, with no reliable way to counter that, besides making him unable to use his spell, or being one of 4 champions (2 of which require RNG/timing to even get a chance to survive), it way too strong. Most of the time. even by late game, you may have only one or two 3 star champions. Meaning anyone else is simply waiting to be deleted. They could be the tankiest champions. But unless they are 3 stars, you have both Shyvana and Sol deployed for the Dragon buff, or Kayle/Kindred times a good spell, they are dead.
Now this may not be that bad if his spell was a really high mana cost. Nope, 85. And he is a sorcerer/yordle. Meaning 3 sorcerer/yordle buff makes him generate 2x mana per attack, and he can dodge attacks (25% chance). Obviously he gets a SoS or 2, a Seraph's Embrace, or maybe even a GRB or a RFC to allow him to attack from range safely and quickly. He has no real need for ability power since it is a guaranteed 100-0 for anyone lower in star count than him, and sorcerer buff already gives him more.
I would recommend making his spell:
At 1 star:
- Normal damage values for all champions regardless of enemy star count. (unchanged)
At 2 stars:
- Instantly kill only 1 star champions. (unchanged)
- 1/4 health (minimum) 2 star champions. Ignores items and MR until minimum damage is reached (true damage). Then calculates remaining damage with items and MR accounted for.
At 3 stars:
- Instantly kill only 1 star champions. (unchanged)
- 1/2 health (minimum) 2 star champions . Ignores items and MR until minimum damage is reached (true damage). Then calculates remaining damage with items and MR accounted for.
- Normal damage values for 3 star champions. (unchanged)
/
way easier and nuke whole boards..
instant of that 3 star 