[Champion Concept] Dam'Agh, the Mind of the Void

Arcyyy·6/12/2016, 1:03:59 AM·3 votes·572 views

Appearance & Theme

Void Looking Jellyfish that floats around and is coated in a Purple Skin. A Brain is visible through the Purple Skin. He has no eyes or mouth and communicates through telepathy.

As far as theme goes, he uses his mind to manipulate his cells and other living things.


Passive - Brain Cells

Dam'Agh uses cells as a resource, gaining one cell every 20/19/18/17/16 seconds, max 10 (Levels 1/5/9/13/17).

While Dam'Agh is at full Cells, he gains 20/25/30/35/40 Armor and Magic Resistance.


Q - Electric Impulse | No Cost | 10/9/8/7/6 Second CD

Dam'Agh sends out an Impulse from his brain to all cells within 1150 units, dealing 75/125/175/225/275 (+0.9 AP) Magic Damage to all enemies near the cells and enemies in the path of the Impulse.

Cells hit by the impulse then burst after 1.5 seconds, dealing the same damage again and stunning all enemies hit for 1.1/1.2/1.3/1.4/1.5 seconds. Enemies hit by both instances only take 30% damage from the second.


W - Cell Command | 1 Cell | 0.1 Second CD

Dam'Agh sends a cell to a target location, where it remains for 60 seconds or until it is Burst by Electric Impulse. Cells will also attach to enemy champions and large monsters it hits, or who walk over them, dealing 20/40/60/80/100 (+0.2 AP) Magic Damage to them.

Only 1 Cell may be attached to a particular enemy champion at any time.

Cells interact with Dam'Agh's Abilities, and as such, he must start this ability at level 1


E - Void Plague | 3 Cells | 16 Second CD

Dam'Agh plagues a target, dealing 30/50/70/90/110 (+0.15 AP) Magic Damage per second for 3 seconds.

Dam'Agh can also plague a Cell, causing it to Plague all enemies within 700 units when it Bursts.


R - Psychokinesis | 10 Cells | 180/160/140 Second CD

Dam'Agh expends all of his cells and sends them to a target enemy champion within 800 units, picking them up and suspending them in the air for up to 3 seconds. Dam'Agh may reactivate this spell to hurl an enemy champion in a cone, dealing 200/300/400 (+0.7 AP) Magic Damage to all enemies that champion hits, stopping on the first enemy champion hit and knocking up all enemies within 300 units of that champion for 1 second.

_Hurl Radius: 75 Degree Cone, centered where the champion was originally picked up. 1000 units long. _

6 Comments

Alutrosity6/12/2016, 1:19:14 AM1 votes

Sounds like a cool idea though it is a bit similar to Vel'Koz.

sneezing slug6/12/2016, 1:29:50 AM1 votes

His name sounds like the sound I make when I accidentally die when ganking as a jungler

"Damn, agh!"

Thud Thud Tonk6/12/2016, 4:08:58 AM1 votes

I don't think he should have to start W though, his E doesn't rely solely on cells.