Skill Set Proposal - Identity Crisis
This proposal describes a skill set that is similar to Gnar's but more of a style switch than a mode switch (if that makes any sense), as well as being magic-based. DhaMa should be a capable midlaner or support with this proposal.
Passive - Self Expression
Identity checks occur every 70/60/50 seconds of combat. /laugh at the beginning of the game grants Well-Spirited while /taunt grants Mean-Spirited. (Afterwards, manual form changes are done with a function key like DJ Sona.) This effect recharges after maintaining identity for 3 durations. These form changes have a 1.5 second cast time. If neither occurs, a random identity is chosen upon first entering combat.
If (magic damage) x a1 + (healing done) x b > a (logarithmically?) growing constant, then DhaMa maintains Well-Spirited. If not, DhaMa reconsiders identity, switching to Mean-Spirited.
If (magic damage) x a2 > a (logarithmically?) growing constant, then DhaMa maintains Mean-Spirited, otherwise switching.
Well-Spirited grants f1 mp5 and g1 chance of circular healing pulse for h1% of DhaMa's max mana upon spellcast. The healing pulse is less effective on DhaMa and minions. The pulse also lingers around DhaMa for 0.5 seconds but only heals allies once per proc.
Mean-Spirited grants f2% movement speed and g2 chance of applying a DoT for h2% of DhaMa's max mana upon spellcast for every unit hit as well as a small movement speed buff upon every spellcast.
An amazing idea would be to have Self Expression to instead have a growing chance of being one side over another based on a ratio using the formulas above, not a boolean, so there could be several unplanned "identity changes". Unplanned changes would remove the stored manual change, if attained. Scaling is based on the same stats in this proposal so that this affects playstyle changes, not effectiveness. In other words, doing more damage and healing increases the chance of maintaining identity. A UI gauge could be implemented to help show the odds of the sides being selected and when "identity checks" occur.
Q - Tail Swipe
DhaMa slithers, gaining a%/a%/b%/b%/c% increased movement speed for 1.0 seconds and swipes its' tails forward. A ground-targeted skillshot is also fired based on DhaMa's identity.
If Well-Spirited is active, Dha's energy overpowers, firing a ball of ordered energy to a nearby target location, persisting for 3 seconds. This ball damages enemies on contact and heals nearby units. The heal is less effective on DhaMa and on minions. The ball may be destroyed with enemy damaging abilities, even before it reaches target location. Scales with max mana.
If Mean-Spirited is active, Ma's energy overpowers, shooting forth a stretched tail to a nearby target location. This damages all units in the area and the champion hit closest to DhaMa is pulled half of the distance Ma's tail travelled and stuns for a very brief time. Scales with max mana.
W - Spirit Burst
DhaMa manifests a ball of spiritual energy behind it (purely graphical, ball follows behind and slightly above) and fires small energy bursts in a cone.
If Well-Spirited is active, Dha's energy overpowers, firing more bursts and over a longer distance, dealing no damage, and marks collided champions, revealing them and reducing their Magic Resist. This can be body-blocked by champions. Scales with a combination of AP and max mana.
or
If Well-Spirited is active, Dha's energy overpowers, firing a laser for up to 2.5 seconds, slightly growing in range and damage for the duration.
(Please reply which of these two you prefer. If the second one, then the ball from DhaMa's Well-Spirited Q could grant vision for the 3 seconds it's up)
If Mean-Spirited is active, Ma's energy overpowers, dealing moderate damage, firing dark shards that apply a DoT and a minor slow. Scales with a combination of AP and max mana.
E - Spiritual Upheaval
DhaMa unleashes spiritual energy in a circular target location. Activating DhaMa's teleport/burst, respectively, has an additional chance of proc'ing DhaMa's passive.
If Well-Spirited is active, Dha's energy overpowers, unleashing a purifying pillar of light, dealing moderate damage to all enemies in the area. May be activated again to teleport DhaMa to the center of the pillar within 3.5 seconds of activation, removing slows and debuffs on allies in the area (removes half of the max duration of debuffs on DhaMa). Scales with AP.
If Mean-Spirited is active, Ma's energy overpowers, unleashing a chaotic frenzy of darkness, dealing moderate damage and launches DhaMa to the target location, building up another burst of darkness, which explodes around DhaMa after a short period of time, dealing low to moderate damage. The second burst may be interrupted by hard cc. DhaMa is immune to soft cc between the teleport and the burst. Scales with AP.
R - Matured Identity
DhaMa becomes one in body, halting the identity check system, losing Well-Spirited and Mean-Spirited, gaining Wisened-Spirit. Matured Identity may be reactivated multiple times while Wisened-Spirit is active to freely switch between forms. Form changes have a .2 second cast time and a 1.0 second mini cooldown. Wisened-Spirit also causes DhaMa to take 40% less damage for 4 seconds, as well as the boosts associated with the selected skills. Cooldowns between forms are not shared but are slightly increased and mana costs are decreased. Lasts... idunno, 20 seconds at rank 3?