Shen Rework Needed

ExecutorDill·11/12/2014, 10:26:35 PM·2 votes·851 views

Everyone thinks shen is fine Shen, and that really bugs me because he is under powered in every use of the word and needs some love. I have came up with some ability ideas, some of my own concept, others that I have came across from threads members have posted. Here are some random ideas:

Passive- Ki Strike + Ki Stance receives 25% reduced critical strike damage, in addition shen gains 0.10 magic resist for killing an enemy unit. Passive (another idea)- reduces enemies armor by 5 or bleed damage equal to 1.5% of the target max health over 4 seconds Q (My Concept)- 65% AP scaling. reduces armor by 6/7/8/9/10 for the duration, enemies who have their back turned to receives a on- hit effect which slows their movment speed by flat 5 if it is below 350 and by 5% above 350. The damage from vorpal blade is increased to

Q (Member's Concept)- Shen has 2 charges of vorpal blade each blade doing 35/55/75/100/125 + 50% AP scaling and recharges every 6 seconds.

W- Duration lasts 3/3.25/3.5/3.75/4 seconds, 65% AP scaling, 2.5% bonus health scaling. Immuninty to crowd control effects while shield is up, reduces the cooldown of other abilities by 1 second. Gives shen a burst of 25 movement speed for 2 seconds. Cost reduced to 40 energy.

E- Does True damage instead of ability power 50/75/120/160/195 +1/1.5/2/2.5/3 for every 5% health missing. Taunt duration 0.50/0.75/1/1.25/1.50/1.75. Range increase 600.> 650. Dashing to a target marked with vorpal blade refunds the cooldown on E and or heals shen for 25% of the target missing health plus 10/20/30/40/50.

R- Same and scaling values. Shield lasts for 5 second. After teleporting, if shen is within a radius of 700, he can absorb the and convert 10% of it into attack damage and ability power or makes shen immediately after transporting for 10 seconds. The shield is lost at this time. Troller item 3089

By adding this feature to the ult will give him that wow-factor that all new and interesting champions have :) Riot has to show it's older champions some love!

4 Comments

hi im not juan11/13/2014, 12:21:37 AM1 votes

Shen is actually good and balanced. Nidalee

MysticMysery11/16/2014, 7:49:26 PM1 votes

Nice concept bro, but a little op if you ask me. Shen

Passive- Ki Strike- Every 7 seconds shen deals 4+(4 x lvl) +10% bonus hp, *** while stealthed shen's next basic attack stuns enemy champion or monster for 1/1.25/1.5/1.75/2 seconds, this effect lasts 4 seconds after stealth has been removed shens energy regeneration is increased by a flat 5 while stealthed. ***

**Q- Deals 65/105 /145 /185 /225. +65% AP scaling and costs 65 energy. Shen gains 0.25 magic resist per killing enemy unit with vorpal blade. ** Healing values untouched. If shen dashes to a target marked with Vorpal Blade he shaves 2 seconds off shadow dash.

W- Passive shen takes 10% reduced total damage from critical strikes. Absorbs 60/100/140/180/220 +50% AP scaling and 1/2/3/4/5 every 10% health missing. Instantly refreshes the cooldown of Ki Strike (which reduces how much times it goes off late game, a tank shouldn't benefit fr attack speed, this way ki Strike doesn't proc with attack speed and it also reduces the attack speed of enemies on hit by 1/2/3/4/5% for 2 seconds if while the shield is active shen can recast W to go into stealth for 3/3.25/3.5/3.75/4, this effect consumes the shield costs 20 energy. Cost reduced to 40 from 50. Cooldown and duration unchanged.

E- Deals 20/40/60/80/100 +80% AP scaling as true damage. Shen is healed by 6/7/8/9/10% of the damage dealt per target. If shen does not hit a target he goes into stealth for 4 seconds +1 second every 1000hp shen has. Cost 120/115/110/105/100.

R- Shen can now cancel the teleport on his ultimate by recasting R making him only send a shield.

RIOT PLEASE DO SOMETHING

Shahamut3/13/2015, 11:23:36 PM1 votes

Here are my thoughts: Increase MS to 345, gains MR per level, small boost to HP/HP per level.

Passive:Feint

Shen is a ninja, and is thus a difficult target to pin down in a fight. His quick reactions and movements and keen senses allow him to roll with the punches and avoid damage.

Shen takes 6/8/10% less damage from basic attacks (levels 1/6/11) and Area of Effect Skills. After taking damage from 10/9/8 such attacks (levels 1/6/11) Shen gains stealth and the ability to move through units for 2 seconds. Activating a skill or attacking breaks this effect immediately.

Passive: Shadow Strike

After Shen enters stealth, his next attack within 5 seconds deals dmg to all nearby enemies (range: 250?), slowing them by 50% for 2.5 seconds.

Thoughts: This new passive allows for Shen to remain tanky, while also having the ability to reposition in combat. It rewards him with "ninja flare" for doing his job, being the front line and protecting his allies.

Q: Vorpal Blade_____Cost: 50 Energy________Cooldown: 8 seconds

Shen throws one of his swords in a straight line (Im thinking 600 range) that deals 80/120/160/200/240 (+50% Bonus AD)(+30%AP) magic damage to the first target hit, marking them and revealing them to Shen for 5 seconds. While marked Shen may reactivate this skill to cast Retrieval.

Q: Retrieval_______Cost: 25 Energy (Q's cooldown starts after this is cast, or the target is no longer marked)

Shen appears behind his target and rips the Vorpal Blade from them, dealing magic damage equal to 6/7/8/9/10% of the targets max health and healing Shen for the same.

The vorpal blade drinks the life of its targets and returns it to its weilder

THOUGHTS: This makes the skill more dynamic and fun to use. Grants him some fun uses, potential engage, escape, and feels ninja like when you just appear behind him. It gives him some decent sustain, but not over bearing and not as constant.

W: Ki-Strike_____ Cost: None____________Cooldown: 10/9.5/9/8.5/8 seconds

Shen's next basic attack deals bonus magic damage equal to 50% AD plus 10% Shen's bonus health. Hitting an enemy champion will restore 20 energy. Basic attacks against non-structures reduce the cooldown of this ability by 1 second, doubled vs Champions. If used in conjunction with Shadow Strike, the duration and power of the slow is increase to 65% for 3.25 seconds. Hitting multiple enemy champions does not restore more energy.

THOUGHTS: As an auto-attack reset, this should increase Shen's dueling power, as he can save his Ki-Strikes for the right moments. He can use it immediately for 1v1 dmg output, or save it for when his passive stealth procs to try and get a bigger slow on targets.

E: Shadow Dash________Cost: 120/110/100/90/80

Shen dashes a short distance (450) and deals 50/80/110/140/170(+60%AP) magic damage to all enemies he hits. Hitting enemy champions refunds 50% of the energy and taunts them for 1/1.25/1.5/1.75/2 seconds. While taunted, enemy champions must auto-attack Shen and Shen takes 50% reduced damage from them (DR applies to auto attacks only). Hitting multiple enemy champions does not refund more energy. The distance Shen dashes is increased by 50% of his bonus movement speed.

THOUGHTS: Ghost synergy anyone? :P Mobility tank is what I like here. Running from a ninja should be difficult.

R:Eye of Twilight/Shadow Protector

Passive: Eye of Twilight: Whenever Shen is stealthed (via his passive) he reveals invisible/stealthed units and traps within 500/550/600 range.

ACTIVE: Shadow Protector: Shen enters the realm of shadows, becoming untargetable and granting a shield to nearby allies (1000 range) equal to 10% of his max HP for up to 5 seconds. While he remains in the shadows, shielded allies can see invisible/stealthed units and traps within 300 range of themselves. The first time an allies Shield is broken, Shen leaves the shadows and appears next to ally.

THOUGHTS: This new ultimate would keep Shen as a team fight protector. The rest of his skills would still make him an effective split pusher, but doing so means his ult has less use. If Shen is supposed to be a ninja tank/protector, he should need to be with his team to do so. Split pushing should have a trade off.