Warwick

Sur Potato·11/28/2015, 12:20:13 AM·2 votes·731 views

bored, on tilt about the new champion and the new crit mastery so decided to do a half assed attempt at a rework for the wolf man. here we go! i can make a stupid champion too riot!

Passive: Curse of Lycanthropy Warwick can not critically strike normally, instead dealing 30/60/90(+50% bonus AD) damage over 4 seconds when he would normally score a critical strike. the last target caused to bleed is revealed when within 700 range of Warwick. items and abilities that would improve critical strike damage instead increase the bonus attack damage ratio of Curse of Lycanthropy

Q- Hungering Bite 60/70/80/90/100 mana 425 range 13/11/10/8/7 cool down

  • Warwicks' next basic attack causes him to leap to the target, dealing 50 / 80 / 110 / 140 / 170 (+ 50% bous AD) and 2% of the targets missing HP. this ability has a chance equal to Warwick's critical strike chance to slow the target by 30% for 2 seconds

W- Remorseless Predator 50 mana 24 / 22 / 20 / 18 / 16 cool down

  • Warwick gains increasing benefits against targets he strikes repeatedly for the next 10 seconds. hitting an enemy marks them with Prey for the next 10 seconds, only one enemy can be Warwicks prey at a time. when striking a marked target Warwick gains a new benefit against that target for the duration of Remorseless Predator. First Strike- Marks the target as Warwicks Prey, gaining a short burst of movement speed, 30 % for 1 second Second Strike- Warwicks attacks against his prey gain 10/15/20/25/30% bonus critical strike chance for the duration of Remorseless predator Third Strike- Warwick gains bonus life steal for the duration of Remorseless Predator, 5/10/15/20/25% life steal

E: Need for Violence 50 / 55 / 60 / 65 / 70 mana: 22 / 20 / 18 / 16 / 14 cool down

  • Warwick heals for 25/30/35/40/45%+ of the damage caused by bleed effects within 700 range. heals for an 10% of Warwick Missing health over this time if he is not near a bleeding enemy, but the mana cost is doubled, and the cool down is increased by 10 seconds.

R: Night Hunter- 120/100/60 sec CD 100 mana

  • enemy champions vision is reduced by 900 units and they lose all allied vision, and ward vision for 5 seconds, for the next 10 seconds Warwick gains 25/35/45% movement speed. if Warwick attacks an enemy champion during Night Hunter he loses the movement speed bonus and fears the champion for 1.5/2/2.5 seconds

2 Comments

MinnionVoid11/29/2015, 12:36:32 AM2 votes

sounds like a waste of time casue rriot aint gona do crap