Ravyn Rathmore, Curse Bringer
SHE'S A WITCH AND ITS ALMOST HALLOWEEN HOW DO WE NOT HAVE A PROPER WITCH YET!? hopefully going for an AP multilane champion who could jungle or go botlane(maybe solo lane for you spicy lads out there) with abilities that interact differently based on her hexbag and what target she's using them on. i'm toying with a few variant ideas for the ultimate hit me with feedback(constructive hopefully but i'm sure yall gonna flame too lol)
Passive:Hexbag- Ravyn gathers materials from monsters, minions, and enemies slain granting her components to upgrade the Hexbag. Ravyn may only upgrade her Hexbag two times, unwanted components can be sold for a small profit(VERY SMALL not like that klepto abuse) considering merging the minion and monster buffs maybe?Ravyn should have comparatively low mana and health regeneration unless she's in a brush or river, because witch reasons. one thing for sure though...she has to have a cauldron at the base where she brews the materials together for the Hexbag upgrades.
Hexbag(monster upgrade): after using an ability take 5-15% reduced damage from neutral monsters(scales with Champion Level) parts acquired from monsters. increases damage you deal to Monsters by 5% Hexbag (minion upgrade): killing a minion regenerates mana or health, whichever is lower, 1-4% of missing maximum(based on Champion level) parts acquired from minion deaths Increases damage done to enemy minions and structures by 5% Hexbag (Champion Upgrade): when targeting the last champion you injured, you gain 4-8% bonus magic penetration towards(based on champion level) parts acquired from champion kills/assists Increases damage done to enemy champions by 5% Hexbag(Ally Champion Upgrade) your abilities that affect allies shields them for 35 − 80 (based on champion level) (+ 1% missing health) (+ 25% AP) for 2 seconds. if the shield breaks from damage, the ally gains a 25 unit movement speed buff for 2 seconds. Parts acquired from champion kills and assists, Ward kills, and epic monster kills. increase mana, mana regeneration, and cooldown reduction by 5%
First Ability Q: Bestow Curse RANGE: Melee COOLDOWN: 14/12/10/8/6 seconds COST: 50 / 55 / 60 / 65 / 70 mana
Bestow Hex(enemy cast) you reset your attack, striking instantly to place a curse on the target enemy. the enemy takes 80/115/150/185/220 (+80% Ability Power) magic damage to an enemy target over 4 seconds. if you attack this target while they are hexed Ravyn heals for 10/15/20/25/30% of her attack and the damage Hex has done within the last few moments(based on the time between her attacks with some formula i couldn't possibly think of writter not a mathman)
Bestow Hex(Ally cast) strike a coven with your ally, empowering you both for a short time. you and the ally gain 6/9/12/15/18(+1%of missing health) health regeneration for 4 seconds, this duration is refreshed if you both strike the same target. if neither you or the ally are damaged during the original duration, the health gained is doubled.
Bestow Hex(monster/minion cast): gain 6/9/12/15/18(+1%of missing health) for 4 seconds when used on a Neutral monster or minion, After 4 seconds the curse explodes, dealing 40 / 80 / 120 / 160 / 200 / 240 (+30% Ability Power) to monsters and minions.
Second ability W: RANGE: 650 COOLDOWN: 6 seconds COST: 80 Mana
Twisted Ray- Ravyn fires a sickening ray of energy to painfully twist the first target hit into a newt(or toad): deal 40 / 60 / 80 / 100 / 120 (+50% of ability power) magic damage and the target is slowed, by 10/15/20/25/30% and increasing to 20/30/40/50/60% over 2 seconds, after 2 seconds the target is poly morphed for 1/1.25/1.50/1.75/2 seconds. Neutral monsters are polymorphed instantly for 4 seconds, Monsters slain with twisted ray have an increased chance to drop a Hexbag component.
Third Ability E: EFFECT RADIUS: 425 COOLDOWN: 11 COST: 60 / 65 / 70 / 75 / 80 mana
Haunting Cackle-Ravyn lets loose a bone chilling laugh that reduces magic resistance and movement speed. 20/25/30/35/40 magic resist removed for 5 seconds, targets are slowed by 30 / 35 / 40 / 45 / 50% for 1 second if they are facing away from Ravyn. Against neutral monsters Haunting Cackle also deals 60 / 105 / 150 / 195 / 240 (+ 60% AP) magic damage the nearest ally is shielded for 20% of Ravyns missing health for 5 seconds, healing for a remainder of the shield if both targets remain in combat.
Fourth Ability R: EFFECT RADIUS: 600 COOLDOWN: 80 / 60 / 40 COST: 100 mana
Curse of the Coven(take 1): All nearby enemy champions Ultimate abilities are interupted(if they can be) additionally, their ultimate abilities are locked down for 2/3.5/5 seconds(lockdown would mean they can not be used, and they do not recharge Cool down for the duration)
Curse of the Coven(take 2): Target Enemy champion has their vision reduced to nearsight for 6 seconds, and slowing them by 30/50/70% this effect spreads to nearby enemy champions every 1 second(maximum of four targets)
Curse of the Coven(take 3): All nearby Champions are cursed, their next ability or item within 3 seconds fizzles(goes on cooldown and consumes mana as if it had been used) while having no effect targets take 75 / 120 / 165 / 210 / 255 (+ 60% AP) magic damage if the Curse of the Coven is triggered.