Kha'Zix evolution rework idea

Pyrithegethon·5/7/2016, 7:07:54 AM·1 votes·538 views

What if he gets an evolution with every unique champ kill? If he scores a kill he has to devour the dead body and gains an evolution based on 1-4 categories of champions he kills and devours: Assassin, fighter, tank, and mage. He can only gain 2 bonuses per class he devours(only 2 unique assassins give him assassin evolutions, any more unique assassin kills do nothing.)

Assassin kills: Kha'Zix evolves and strengthens his claws, gaining bonus range and damage on autos and 1 on the first kill. His second kill gives his Q %missing health damage.

Fighter kills: First kill increases his sustain, giving him a stronger W heal based on missing health. Second kill gives him a stronger slow on his taste their fear passive and now deals true damage.

Tank kills: First kill evolves his carapace, giving him bonus armor and magic resist. Second kill gives him a malphite type passive, shielding him for %max health until broken.

Mage kills: First kill increases his W mana cost by 30% but gives it 50% more damage based on how far it flies. Second kill puts his W on a charge system similar to Vel'Koz.

It seems weird but the idea is there. Disregard the bonuses if you wish as they are just there as ideas.

Thoughts on this?

5 Comments

DriftThruTheRift5/7/2016, 9:13:07 AM1 votes

Don't mess with brofresco a kha'zix he will not be a happy camper lol

Lonely Flame5/7/2016, 11:20:59 AM1 votes

I like this idea, but maybe not on Kha'Zix. What he has now works. This kind of thing could be cool on a new champ after it was played around with a bit.

japan hate acc5/7/2016, 4:02:24 PM1 votes

This would disrupt Kha'Zix's power spike. As of now, Kha'Zix really power spikes around level 16. By changing the evolution points, this places his power spike(s) earlier in the game, which won't make him as much of a presence late game. Keep him the way he is now; it's fine.

runrunTJ5/7/2016, 5:29:56 PM1 votes

This is honestly

A horrible idea

So many flaws