Shen Rework Concept (Please Look)
Base Stat Changes:
HP 570>> 580 HP per lvl 85 >> 88 (Because Darius gets waay more than him for some odd reason) Armor >> 25.7 >> 27 or 28 Mov Speed>> 335>> 340 (Cause he can't be any slower than Jarvan)
Abilities:
P: Shen gains 40 energy for every champion he taunts and 50 energy everytime he parries an ability with Feint. Shen periodically gets a lunge every 9/8/7 seconds that heals him and deals bonus magic damage. Basic attacks reduce this lunge by 1 second and negating an ability with Feint reduces it by 3 seconds. This lunge deals 5 + (5 x level) +10% Bonus Hp as bonus magic damage (crit strike does not effect this damage) and restore health based on 2% max hp and 15% AP instantly (this healing is doubled against champions and large monsters).
Q: Cooldown unchanged, Energy Cost: 50. Deals 60/95/130/165/200 +55% AP and 10% Total AD magic damage. This damage is increased by 10% against taunted enemies and enemies below 20% health. Range increase to 510 units. (Shen's Q get 2 units of range for every point of CDR he has for a maximum of 590 units with max cdr and 600 units with max CDR and intelligence mastery).
Inspiration: I really like how yasuo's Q's cooldown and E travel speed scale with attack speed and mov speed respectively. I found increasing Q range based on CDR was thematic.
New Effect "Team Initiator" Shen marks hit target for 3 seconds instead of 5. Allies who attack the target get 15/20/25/30/35 flat mov speed for 1.25 seconds.
W: No longer gives meat shield.
Passive: Instances of damage that deal more that 15% of shen's max health at a time is reduced by 10/12.5/15/17.5/20% +1% every 40 AP. [This passive is disabled when Feint is on cooldown]. [Shows how much based on max hp in tooltip]
Active: Shen parries the next champion ability or turret shot. Cost's 60 Energy, Cooldown 10/9/8/7/6 seconds.
Shadow Dash No longer deals damage when it hits enemies. Cost unchanged. Cooldown reduced to 14/12.5/11/9.5/8 seconds from 16/14/12/10/8 seconds.
Shen Taunt's enemy champions stealing 45% of the target's total AD as bonus physical damage on his next 2 basic attacks.
Targets have thier AD reduced for the duration of the taunt. (When taunting multiple targets every champ hit with Shadow Dash will have thier AD reduced but shen's AD gain will be based off the taunted champ who has the most AD only.
R: Shen Passively gains 5/10/15% increase healing from all sources and 5/7.5/10% increased abilitiy power.
Ally shield 150/350/650 + 50 per nearby enemy and 100% AP. Targeted Ally gains 15% of shen's total resistances and a small burst of mov spd on cast that decays slowly (this mov spd bonus is based off the spd bonus values from shen's Q effect.
My Alternate Ideas:
Q: Shen projects an energy slash from his blades in a cone this dmg is doubled against champions. and monsters.
W: Shen creats a small zone of energy that shield him and 1 ally after the selected ally enters they and shen are unable to attack but are also unable to be attacked and shen and that ally regenerate health at a rapid rate over 3 seconds. When this shield has dissapated nearby enemies are knocked back and take 125/175/225/275/325 +45% AP magic damage shen can cancel the channeled heal after the first 1.25 seconds of channel.