[Champion Concept] Yarim - Spirit of Raging Thunder (Skillshot dependant AP-carry)
Yarim - Spirit of Raging Thunder
Lore: Yarim. A spirit of raging thunder, praised as a God by civilizations thounsands of years ago. A creature, a spirit, barely touchable yet so destructive. They say its lightning aura melted stone. Where it walked thunderstorms would follow. Yet every reign has its end. So, Yarim went to rest in the mountains of Freljord to recover his power until he was awaken again. But it was a ligth slumber, a slumber which should not last.
When Volibear called upon the sacred storm, he was not aware what creature he would unleash into the world. Awakened by the bear-shaman's call, Yarim unleashed his destruction upon the triumvirate. The cost was noticeable, still weakened from his slumber Yarim had to back off yet again. Weakened, but growing stronger every day now that he was awakened, Yarim started to conquer what once was his. Unleshing thunderstorm upon Freljord which had not been seen for thousands of years.
HEALTH 350 (+75) ATTACK DAMAGE 53 (+3) HEALTH REGEN. 4.5 (+0.55) ATTACK SPEED 0.6 (+1.5%) MANA 250 (+50) MANA REGEN. 6.5 (+0.65) MAGIC RES. 25 (+0) ARMOR 16 (+3.5) RANGE 500 (Ranged) MOV. SPEED 350
Passive: Raging Thunder Hitting an ability reduces the cast delay of his spells by 0.2 for 3 seconds (Stacks up to 4 times)
Q: Thunderstrike Mana: 60 / 65 / 70 / 75 / 80 Range: 750 Radius: 75 Cooldown: 7 / 6 / 5 / 4 / 3 Magic damage: 65 / 100 / 135 / 170 / 205 + 0.5 AP After a brief delay (0.65s) a lightning strikes target location dealing magic damage.
W: Lightning field Mana: 70 / 80 / 90 / 100 / 110 Range: 800 Raidus: 300 Cooldown: 12 / 11 / 10 / 9 / 8 After a a brief delay (1.1s) A lighting field is summoned. Enemies within it take magic damage and are slowed. Thunderdamage is further amplified against enemies standing within the field. Magic damage per second: 20 / 40 / 60 / 80 / 100 + 0.15 AP Slow: 10 / 12 / 14 / 16 / 18 % Duration: 3s Damage amplification: 6 / 7 / 8 / 9 / 10%
E: Electric eruption Mana: 40 / 45 / 50 / 55 / 60 Range (around the caster) Radius: 500 Cooldown 16 / 15 / 14 / 13 / 12 After a short delay (0.4s) enemies within range are knocked back 300 units. The power of slows of effected enemies get doubled. Magic damage: 100 / 140 / 180 / 220 / 260 +0.8 AP
R: Thunder Mana: 40 / 60 / 70 Charges: 3 Charge reload: 24 / 20 / 16s Thunder can be used after casting an ability to recast the ability at the same location. Thunder can not be cast twice in a row. The damage of the second ability is reduced by 70 / 60 / 50 % Passive: Hitting an enemy champion reduces the cooldown of Thunderstrike by 1s.
Role: Yarim is a skillshot based mage somewhere between Cassiopeia, Ryze and Xerath. His skills all have a significant delay, however - his passive rewards consecutive good hit, making follow-ups easier. Enemies who go all-in and decide to blow all their spells without moving will soon pay their bill. Yarim has an extremely high DPS potential with his QWR, and also noticeable burst with Flash+E, which can easily be counterflashed while his passive is not stacked.
Goal: Yarim is an attempt to bring a champion with heavy counterplay possibilities, but also a huge reward into the game. Yarim and his opponent both have the tools to turn significantly outplay their opponent. Playing this champion will require full concentration, even if you're far ahead there's a lot you can do wrong. And even if you're behind there are a lot of options to catch up.