Why did you gut junglers?
Please, I don't get it. You said you wanted to increase variety. But instead of tweaking the two overperforming champions you nerfed the jungle items. Several times. When ranged champions started to see play in the jungle you nerfed it. Instantly. Making it impossible.
You increased the cooldown of Smite. A Trailblazer nerf without any compensation and then a 2nd nerf followed. Okay, the 45s CD made it too strong in terms of objective control, but you didn't consider champs which relied on its sustain (CD went from 45 to 75s, health/mana gain unchanged).
You nerfed the other Smites, too. And why? Because Warwick was able to break the maximum amounts of attacks per second with his ultimate at level 6 (thus exceeding even full-ASP-on-hit-build procs). Again instead of tweaking the champion properly you nerfed the item.
And just now you nerfed the cost of all T2 jungle items, heavily hurting champions which rely on them for their early clear.
Seriously, each step taken in the last 2 month feels like a big contradiction:
- Jungler shouldn't gank early. Thus we purposely destroy their early levels.
- Oh look. Junglers are farming their jungle. We don't want them to farm their jungle. We increase the smite CD.


duo top for new meta ))
. Just sayin'.