Jungle Support Item (COULD BE AWESOME)

AHarmlessTaco··4 votes·727 views

In the same vein as item 3302 item 3301 item 3303, I'd like to propose a support item based on the Kumungu Jungle. Aimed at some of the things a support jungler would need, this item and its upgrades are an attempt to make a 2nd jungler viable in place of the standard support role. PLEASE leave comments as to why this might be a bad idea! I think its cool, but am open to suggestions.

Escort's Satchel (350)

+50% health regeneration and mana regeneration in the jungle +25 movement speed out of combat

UNIQUE - SHARED BOUNTY: Killing a monster credits the nearest allied champion as having killed the monster. Whenever a nearby allied champion kills a monster, you are granted the same rewards as that champion. (Gold reward halved)

Limitations: Limited to 1 Gold Income item.

Guide's Knapsack (850)

Builds from Escort's Satchel + 500g +100% health regeneration and mana regeneration in the jungle +45 movement speed out of combat

UNIQUE - SHARED BOUNTY: Killing a monster credits the nearest allied champion as having killed the monster. Whenever a nearby allied champion kills a monster, you are granted the same rewards as that champion.

UNIQUE – BOUNTIFUL SMITE: Upgrades Smite to Bountiful Smite. Bountiful Smite can be cast on allied champions, restoring 56 - 332 (based on level) health over 3 seconds and granting them copies of any buffs currently possessed by the user.

Limitations: Limited to 1 Gold Income item.

Eye of the Tiger Jungle (2000)

Builds from Guide's Knapsack + Sightstone + 350g +250 Health +100% health regeneration and mana regeneration in the jungle +45 movement speed out of combat

UNIQUE - SHARED BOUNTY: Killing a monster credits the nearest allied champion as having killed the monster. Whenever a nearby allied champion kills a monster, you are granted the same rewards as that champion.

UNIQUE – WISENED SMITE: Upgrades Smite to Wisened Smite. Wisened Smite can be cast on all champions, restoring 56 - 332 (based on level) health over 3 seconds to allies and granting them copies of any buffs currently possessed by the user OR reducing damage dealt by target enemy by 30% for 3 seconds.

UNIQUE – WARDING: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. A player may only have 3 Stealth Wards on the map at one time.

AGAIN, if you don't like it, PLEASE leave me a comment on why. :)

19 Comments

Gravy Traín2 votes

I feel like this is a cool idea but you could've done a little more with it. Make it a smite-only item and make it give smite basically an exhaust effect. Also the shared bounty thing would be better if you stored charges of the rewards and then came back to lane and gave it to your adc.

Feel free to view my champion concepts.(Not relevant, just advertising to anyone else looking at this thread)

AHarmlessTaco1 votes

Sorry, I didn't wanna go overboard. Just wanted to get the basic concept out for right this second. If Hunter's Machete is smite-only then sure. Was going for a middle ground between GP5 and Jungle items. Smite being a heal/buff transfer AND/OR exhaust were two options I was considering. Could make it castable on everyone for different reasons? Mmmm, would need to work the idea out more I suppose. There is already a lot of text going on.

Gravy Traín1 votes

I think what you were saying with smite buffing allies or debuffing enemies sounds AWESOME for the item.

Also with what you have, you only give the user an option to build into the EYE option. All support items right now have an eye option or a more powerful version without sightstone.

I'm thinking you could make a normal version where it builds from Guide's Knapsack, Hunter's Machete, and Hunter's Talisman that item is the one that gives the smite bonus. You can call it Protector's Receptacle or something.

Please add that!

AHarmlessTaco1 votes

I added a small placeholder on the final tier smite for now. I'll probably change it a bit in the future.

Gravy Traín1 votes

I'm sorry, I sort of changed my mind and had another idea, which I added by editing my comment while you were most likely editing the post. Please look at what I recommended there.

AHarmlessTaco1 votes

Ha yepp. Dat happened.

ERM. I really did think about the fact that I would need a non-Eye version, but given the early state of this concept I really wanted to get a feel for what people thought about it before I went much further.

I didn't want to mix machete and talisman in there because I really don't want the JG support starting with those items. Instead, I thought that maybe I could have 2 versions of Guide's Knapsack upgrades.

Guide's Knapsack + Kindlegem Tanky CC oriented item

Guide's Knapsack + Aether Wisp Hit and run Luden's Echo-esque item

In the end I'm just not quite sure enough that those would be good ideas. I appreciate the enthusiasm though! If you have ideas for what the end-product item should do, I'm all ears.

Gravy Traín1 votes

I was thinking mixing something like a Kindlegem in for the final item, but then you don't know if they are a tank, or if they want AD or AP. I felt like by doing one of those we were limiting it from more than just supports going into the jungle down to supports that went into the jungle AND were tanks, or supports that went into the jungle AND used AP. In the end I thought, "Well, since its a jungle item and all other smite effects come from combining machete and talisman, why not do that?" The item would also gain the lifesteal on monsters, but I don't know if we should increase the mana regen on it.

AHarmlessTaco1 votes

Oh god, why did we just comment back and forth a bunch instead of replying.... T_T

Yeah, I had a hard time deciding on how to handle the AD/AP/Tank stats needed since it would make the item have 4 upgrades. In the end, I decided that if there were to be a second jungler, they would NEED to get Sightstone EARLY because of how much it would disrupt the normal meta. I think that the item itself defines the champion's niche that game and that AP/AD/TANK/SIGHTSTONE routes were just too much to worry about. I think if you were to play this role, you would need to have good CC to facilitate ganks and I really don't think extra damage would be the way to go. The 250 health from sightstone is universally good and the rest of the stats would be fine for any champion. Trinkets alone wouldn't be enough to provide the kind of vision needed to make this role viable IMO.

From that stand point, making the roaming support gain the sustain and damage from Machete/Talisman would encourage them to farm jungle rather than focus on ganking. This would be a VERY large flaw in the item's design because it would irritate the jungler and ADC if the support were farming.

EDIT: I really dont know why this is commenting instead of replying. EDITx2: DAMN YOU DISCUSSION VIEW haha

Gravy Traín1 votes

We are replying, you might just be bugged.

I'm pretty sure we are looking at different ideas of what this would be for. I'm thinking of a SUPPORT that goes into the jungle to help the adc sometimes, like Ivern support, or Volibear support could come back and start doing support roaming jungle.

You seem to be thinking of a support champion playing as a 2nd jungler. I don't think that would ever be feasible at all.

AHarmlessTaco1 votes

Yeah I figured it out. It was the view that I was in.

I was thinking along the lines of Bard Blitzcrank Thresh Nautilus Leona Alistar helping the jungler to clear and gank to provide heavy early pressure at the expense of the typical ADC/Support bot lane.

The bot lane ADC would suffer a bit but after people learned how to handle it I think it would help make supports a lot more noticeable in terms of what they bring to the team.

I'm not saying it would be great, and I am open to suggestions.

Gravy Traín1 votes

I think that just because of the fact that these are passive gold generation items, they belong to the usual support that doesn't cs in lane. If a support were going to actually support the jungler, then the jungler would struggle to level properly and become more reliant on you. In addition, if the enemies don't do the same thing as you then your adc is vulnerable bot lane, but if you leave your jungler to help bot lane, he gets counter-jungled and screwed over because he is now reliant on you and you aren't there.

It just seems more reasonable to take the idea that someone like Bard would go on a chime run through the enemy jungle, kill a few camps, and when he comes back the adc benefits. Another example Ivern goes and seeds half the enemy jungle, harvests all the camps, then comes back and the adc benefits. I like the idea of farming jungle camps then giving your adc the rewards but still mostly being a lane support, since it is almost required in the current meta.

Another thing for the build path, I feel like we still need an alternative to the Eye. In addition to that, you should add something to combine with Escort's Satchel to get Guide's Knapsack. Maybe put the hunter's talisman there and add the hunter's talisman effects to Guide's Knapsack. Then you could combine Guide's Knapsack with hunter's machete to get Warden's Crate or something.

Changes I think this item NEEDS Right Now-

Leave the Bountiful Smite how it is on the Guide's Knapsack but add that the item stores half of the gold and exp if noone is around to give them to

Make Bountiful Smite give all stored gold and exp to friendly targets.

Make Bountiful Smite have the exhaust effect on enemy maybe 20% reduced

Make Eye of the Jungle have just Bountiful Smite

Create Warden's Crate

Give Enlightened Smite to Warden's Crate

Make Warden's Crate store 3/4 of the gold and exp from jungle camps if noone is around to give them to

Make Enlightened Smite give all stored gold and exp to friendly targets

Make Enlightened Smite do a little bit more healing and a stronger exhaust effect than Bountiful Smite(75-400 healing over 3 seconds) and (30-35% reduced damage)

AHarmlessTaco1 votes

Nooooo! Nu nu nu.

Killing a monster credits the nearest allied champion as having killed the monster. Whenever a nearby allied champion kills a monster, you are granted the same rewards as that champion.

Your jungler gets 100% of all the experience, gold, and buffs he would normally. I worded this item to ensure that it does not affect your jungler negatively at all. NOTE: Riot recently changed jungle to award ALL experience to the KILLER of monsters. It isn't AOE anymore.

The REAL concern is the bot laner having to fend for themselves in exchange for double mid and top ganks. It would be a trade-off. Caitlyn and Ezreal could pull it off EZ.

I don't mind the idea of bringing gifts to the ADC though. I just don't know how to work it into the item yet. XD

Gravy Traín1 votes

I think the item storing gold and exp from monsters is rather fitting considering they are all named after kinds of bags or storage spaces and stuff.

AHarmlessTaco1 votes

My main concern with that though is that the item wouldn't benefit the Support any longer and all of a sudden there is a new source of gold coming outta nowhere..

I think you have a really good idea, but it would need a greater mind than mine to properly execute it. My goal with this was to free up the support to feel like an independent play-maker too, so there is that.\

Good point on the bags though. I was really trying to think of something that was jungle-ish and thought of safari guides! They take you places, but they don't do the shooting themselves. Then it was a task to think of something that defines a safari guide. Almost went with a hat. XD

Gravy Traín1 votes

People who want an independent support that doesn't need anyone play Lux and Brand. People who play Brand and Annie support usually don't really want to SUPPORT, they just didn't get mid. XD

I like the thought process behind it though haha. [slayer-pantheon-thumbs]

Edit: Wtf it won't reply to you it just keeps replying to the message before you, I think we made too big of a conversation.

Edit 2: It seems like we are pretty much done with everything there is to talk about here, but you could go ahead and judge the champion concept I made earlier if you want. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/obV22J4y-krok-ruler-of-the-skies

ready for combat1 votes

seeing as you guys are talking about sight stone what if you made a item with the same property's a support can buy lvl 1

** Escort's Satchel:** 400g

+100% health regeneration and mana regeneration in the jungle **+15 movement speed out of combat ** UNIQUE Active - Ward: place a ward in a target area that lasts 80 - 150 seconds and you must wait 15 seconds before being able to place another(maximum 2 charges). this is refreshed once returning to base.

UNIQUE Passive - Shared Bounty: Killing a monster credits the nearest allied champion as having killed the monster. Whenever a nearby allied champion kills a monster, you are granted the same rewards as that champion. (Gold reward halved)

Limited to one gold income item

Notes:

  • i made the regen of the item a little more inline with how Hunter's Talisman regen is.
  • the price was increased and the movement speed reduced by 10 to compensate for the ward passive (it can be increased to 450 if to strong)
  • could also make it so you cant get the warding trinket and only get Sweeping Lens for more control
  • you can buy 2 pots

another thought into helping your adc out would be to maybe have a plant system that helps your ally out:

(NAME): Escorts Satchel + Crystalline Bracer + 250g (total 1200g)

+150% health regeneration and mana regeneration in the jungle +20 movement speed out of combat **+200 Health ** UNIQUE Active - Ward: place a ward in a target area that lasts 80 - 150 seconds (maximum 2 charges). this is refreshed once returning to base.

UNIQUE Passive - Shared Bounty: Killing a monster credits the nearest allied champion as having killed the monster. Whenever a nearby allied champion kills a monster, you are granted the same rewards as that champion. (Gold reward halved)

UNIQUE Passive - Smite Alteration: casting smite on a outer wall of a lane creates a plant that grows over 30 seconds. when an ally hits the fully grown plant it emits a aura around it healing them by 56 - 332 (based on level) over 3 seconds also granting their basic attacks and spells 20 - 40 bonus magic gamage for the next 15 seconds. the plant must then recharge.

Limited to one gold income item

  • this would be an idea to help your bot laner while your away a small bit
  • it works like the new jungle plants riot implamented
AHarmlessTaco1 votes

Ooh das neat! I'll play with that idea a little bit. I dont mind the early ward idea. Tired af rn but current thought is smiting a tower grows a buff transfer healy plant. Not 100% sure on the bracer, but not a terrible idea. Ill be back in da morningish. Last thought for the night, probably going to consider trinket CDR instead of a new active. Will revisit.

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