Jungle Support Item (COULD BE AWESOME)
In the same vein as
, I'd like to propose a support item based on the Kumungu Jungle. Aimed at some of the things a support jungler would need, this item and its upgrades are an attempt to make a 2nd jungler viable in place of the standard support role. PLEASE leave comments as to why this might be a bad idea! I think its cool, but am open to suggestions.
Escort's Satchel (350)
+50% health regeneration and mana regeneration in the jungle +25 movement speed out of combat
UNIQUE - SHARED BOUNTY: Killing a monster credits the nearest allied champion as having killed the monster. Whenever a nearby allied champion kills a monster, you are granted the same rewards as that champion. (Gold reward halved)
Limitations: Limited to 1 Gold Income item.
Guide's Knapsack (850)
Builds from Escort's Satchel + 500g +100% health regeneration and mana regeneration in the jungle +45 movement speed out of combat
UNIQUE - SHARED BOUNTY: Killing a monster credits the nearest allied champion as having killed the monster. Whenever a nearby allied champion kills a monster, you are granted the same rewards as that champion.
UNIQUE – BOUNTIFUL SMITE: Upgrades Smite to Bountiful Smite. Bountiful Smite can be cast on allied champions, restoring 56 - 332 (based on level) health over 3 seconds and granting them copies of any buffs currently possessed by the user.
Limitations: Limited to 1 Gold Income item.
Eye of the Tiger Jungle (2000)
Builds from Guide's Knapsack + Sightstone + 350g +250 Health +100% health regeneration and mana regeneration in the jungle +45 movement speed out of combat
UNIQUE - SHARED BOUNTY: Killing a monster credits the nearest allied champion as having killed the monster. Whenever a nearby allied champion kills a monster, you are granted the same rewards as that champion.
UNIQUE – WISENED SMITE: Upgrades Smite to Wisened Smite. Wisened Smite can be cast on all champions, restoring 56 - 332 (based on level) health over 3 seconds to allies and granting them copies of any buffs currently possessed by the user OR reducing damage dealt by target enemy by 30% for 3 seconds.
UNIQUE – WARDING: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. A player may only have 3 Stealth Wards on the map at one time.
AGAIN, if you don't like it, PLEASE leave me a comment on why. :)