@MaliciousMetal and other Morde players; What is Morde's ideal identity?
EDIT X3 : SECOND ITERATION http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/bAWZc8fx-mordekaiser-rework-2-maliciousmetal-and-other-morde-fans
EDIT X2 : FIRST ITERATION OF REWORK http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/i3jfngyA-follow-up-to-maliciousmetal-and-other-morde-players-what-is-mordes-ideal-identity
EDIT: Thanks everyone for the solid replies. This has been really fun to read thus far and I really appreciate it. I doubt I'll be able to propose any kind of rework that satisfies the Dark Lord but I've really enjoyed reading what you have to say.
Hello all,
First off, this a is a hobbyist post; I enjoy playing with champion designs and often feel inspired to pursue a particular champion. http://leagueoflegends.wikia.com/wiki/User_blog:AHarmlessTaco/AHarmlessTaco:_Teemo_Rework http://leagueoflegends.wikia.com/wiki/User_blog:AHarmlessTaco/AHarmlessTaco:_Akali_Rework
Over the past few seasons I have seen countless Mordekaiser posts and I was there for his bot-lane rework, but alas I don't play him to know him as intimately as I should. (I am a humble and loyal support main). I would love some concise and focused feedback on what direction Mordekaiser players would like to see him go in. I have some observations that I think contribute to his identity / problems, but feel free to correct me. Ultimately I would like to post something similar to the above reworks.
1.What is Mordekaiser's intended niche? Who is supposed to counter him, who is he supposed to counter?
Immobile, low CC, and drain-tank are all things that seem core to Mordekaiser's identity, all of which seem to contribute to unhealthy game-state. Mobility creep keeps Mordekaiser from getting to his targets, low-CC makes him ultra-dependent on Rylai's, and when behind, Mordekaiser seems to offer very little to his team. Lastly, drain-tanks have historically been very unhealthy (see Aatrox, Akali, Swain, Vladimir, Graves to some extent) and difficult to balance. Unlike all of these examples, however, Mordekaiser is supposedly kept in check by his lack of mobility and CC, making his gameplay substantially less toxic than the aforementioned champions. What is it that you really want to see Mordekaiser excel at? Again, who do you want to see opposing you that makes you think "shit I'm screwed"?
2.What would a HEALTHY Mordekaiser's ideal itemization look like?
In line with his intended niche, Mordekaiser's itemization seems to be a bit obscure. He can build any stat and benefit from it it seems like, yet he has an unhealthy reliance on particular items just to cover up his intended weaknesses. Namely, Rylai's covers his lack of CC and Deadman's Plate and Protobelt cover his lack of mobility. The effectiveness of these items seem to restrict Riot's ability to strengthen Mordekaiser's intended niche; once he has these items, he would fill the niche plus resolve his weaknesses, making him a jack of all trades. Do Mordekaiser mains want to see him have mobility and CC and damage once he builds items, or should steps be taken to strengthen his "Immobile, low CC, and drain-tank" identity?
3.Where do Mordekaiser mains want to play the champion?
The latest Mordekaiser rework attempted to place Mordekaiser in a duo lane. What did you guys think of the concept? Would Mordekaiser mains like to have that dependence on a teammate to help you deal your damage, or do you all want to be solo laners? Do you want to feel vulnerable in exchange for more damage, or do you want more tools to simply help yourself? What trade-offs do you guys want to make when picking your roles?
4.What are your favorite things about Mordekaiser?
Is controlling an enemy with your ult core to your playstyle? Dragon? Rift Herald? Blue buff? How far does your desire to control a soul go? Or is it something else entirely? Is it that metallic feeling you get when you are surrounded by shrapnel that gets you off? Or is it that destructive third hit on your Q that makes you feel like a god? These are the things that I see that I think are cool, but you guys play him and know what's up.
5.What kind of counterplay do you want to see Mordekaiser have?
Perhaps the most important balance-related question, what kind of counterplay do you want Morde's opponents to have? Right now Mordekaiser seems like an all or nothing champ. You blow an ult on someone (no counterplay IDT), then hope to god you can get close to them to gib 'em. That is where I think Mordekaiser falls short. His counterplay seems so wrapped up in his identity that he becomes binary. You buy Rylai's and Protobelt just so that you can exploit your high damage, and if you can't do that, you do nothing. I'm not saying this from experience, I'm just saying that this is what his kit suggests. What would you guys like to see change in his kit that makes him a little more flashy? Not Ekko or Zed flashy, just something more substantial than Garen-flash-
ult-thirdQhit.
Hopefully these seemed like legit questions to you guys. I know it's a little out of place to pretend to understand champions you don't play, but I like reading what people think of champions and I like to come at it from a logical standpoint rather than perhaps a biased experiential one. Feel free to add more context other than my 5 questions, just please try to add it at the end so that I can organize my thoughts better. Thanks.
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(BS Night's edge)
can use his mace to launch it like a golf ball and slow enemies hit by 50%(skillshot with medium range and damage).


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