Demolish & Ohmwrecker
So, maybe this idea has crossed people's minds, maybe not.... but Font of Life and Shield Bash, in my experience, are vastly outclassed by Demolish. Frankly, I see Demolish as an extremely strong rune possibly worthy of being a keystone rune (not complaining or saying its OP). Maybe I am wrong, but I think it could actually be worked into Ohmwrecker both as a means of retaining the item's general flavor and to slightly offset the immediate accessibility that people have (what I consider) to be a very powerful effect. Point Runner is a very cool effect and it is on an item that provides armor and health regen, both valuable stats in the early game. Combined with wanting to have access to Demolish sooner than later, considering there are more towers early on, I think this provides even more reasonable argument as to why this should be considered.
Even with its current stats, I don't think this looked entirely unreasonable as a first item:
Ohmwrecker
+50 armor
+10% cooldown reduction
+300 health
+150% base health regeneration
UNIQUE PASSIVE – POINT RUNNER: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
UNIQUE PASSIVE: You generate stacks on enemy structures within 600 units, up to 6 after 3 seconds. Your next attack versus a structure with 6 stacks deals 100 (+ 30% of your maximum health) bonus physical damage. Demolish will only go on cooldown (45s) upon triggering the damage.
Stacks fall off slowly if you move out of range.
I see it as comparable to Zz'rot Portal
for champions who perhaps want to play more cautiously under their own tower and wait for a gank, then proceed to get some major tower damage after a successful gank from their jungler. Shen really comes to mind, but honestly anyone playing from behind but ultimately wants to split push seems like a decent candidate. Something to mull over I guess.
and Trick2G would like to have a word with ya