[{quoted}](name=Dianna Leveret,realm=EUW,application-id=3ErqAdtq,discussion-id=ucRBmgZO,comment-id=000c,timestamp=2017-05-23T22:36:28.296+0000)
Ahri is not a balanced champion. Her skillshots are very fast projectiles and extremely hard to avoid.
they have the same speed as other skillshoots,and at least she needs them for killing you,many assassin can just oneshoot you with point click abilities
Her Ultimate is on a wayyyyy too low CD than it should be
110 sec when you unlock it,about the same CD as other ultimates
for the utility and damage it provides. She has true damage and also a thresh-like CC, which pulls you towards her/her team.. I never look at win rates, but I never seen Ahri's win rate drop below 52% in the past 2 years.. maybe i am mistaken on that point, but every time i see her she has around 53-54% win rate and a very active playerbase with high pick rate.
since the W / R nerfs she hit the 50% wr in the best cases
She is wayy to safe for an assassin mage
i agree on that,but i would remind that most ahri mains wanted her to lose some of her mobility for having some more snowball potential,but riot doesn't care
too little mana costs, fast CD's..
Q and E cost 85 mana with a really low base mana pool,before lvl 6 using her full rotation (E Q W) means running OOM and being forced to back
She is overloaded and needs some tuning !
he needed a true mini rework not that joke that rick did (he didn't change anything),her kit is getting too old,she's safe but it's really hard carrying as ahri