Champion Concept: Alice, the Darkin Slayer
Just a silly lore and kit concept I thought of - Alice was once a simple merchant, trying to make profit, when her hometown was destroyed by the darkin
As a result she learned the art of combat, realizing that it wasn't enough though, she sought out a Darkin weapon, Vivvian - The Darkin Fist, and using her power of will and desire for vengance she destroyed the Darkin within and took the weapon for her own, or so she believes...as the days hunting the Darkin grow long she has to wonder...is it truly Vengance that she seeks, or is she giving into the desire of the weapon
Passive - Darkin Fury - Alice Generates Fury with her basic attacks and abilities (2 per basic attack, 5 per ability), upon reaching 100 Fury she will breifly become a Darkin Gaining access to new abilites but receiving reduced vision Passive - Darkin Tenacity - Alice passively takes 10% reduced damage and heals for 10% of the damage she deals (the bonus is doubled in her Darkin form)
Q - Surging blow - No cost - 550 range - Cooldown 10/8.75/7.5/6.25/5 sec Alice charges forward striking the first target hit for 50/75/100/125/150 (+50% of Ability Power) As Physical damage and slowing the target by 30% for 1 sec, Additonally Applies a Stack of Curse on the target Darkin Form - Chaotic Blow - This abilites damage is increased by 30% and now Stuns the target for 0.75 sec instead
W - Chaos Blaze - No cost - 300 range around the user - Cooldown 8/7/6/5/4 sec after the ability ends Alice emits Chaotic flames around her, dealing 5/10/15/20/25 (+10% of Ability power) per half second over the next 5 seconds as Magic damage, Enemies hit by this are slowed by 15% and generate one stack of curse every second their near alice Darkin Form - Chaos Inferno - This abilities damage is increased by 100%
E - Blazing Rush - 5% of Current Health per second - Cooldown 20/18/16/14/12 sec Alice Cloaks herself in flames and starts rushing, gaining up to 300% movement speed over the next 6 seconds at the cost of limited control over her movement, during this time, Alice is slow immune. At the end of the rush Alice will leap breifly and slam into the ground, emiting an explosion of flames dealing 100/140/180/220/260 (+80% of Ability power) as Magic damage and apply a stack of Curse on the target, Additionally it will leave an area that deals the same damage as Chaos blaze for the next 4 seconds Darkin Form - The ability deals 50% more damage and Slows all targets caught in the area
R - Purge - All of current Fury - Cooldown 90/80/60 sec Purges all of Alices Current fury to heal herself for 100/200/300 (+130% of Ability power) this abilites power increases by 1.5% per 1% missing health, Additonally, Alice gains a 15/25/35% damage reduction buff for the next 4 seconds after use Darkin Form - Explodes and reverts to her human form, dealing 100/150/200 magic damage (+50% of ability power) This abilites damage increases by 1% per Fury consumed
Curse - Upon Achieving 5 stacks of curse The target suffers 3/4/5/6% of their max health +40% of their Attack damage or 30% of their Ability power (Adaptive) as magic damage
Give me your honest thoughts on this kit design
is vulnerable to his darling weapon, Rhaast, but not a full on gender swap. I was, however, thinking her ult should require a minimum of 50 fury when in human form and 90 for her darkin form (to give players a better opportunity to use the darling ult). Just some thoughts of mine. I like it :).