Dirty change riot

Xavanic··238 votes·25,448 views

Riots newest change, you no longer gain autofill protection if you play support/get filled, you only gain it if you WIN as that role, which means if your not very good at supporting you could end up locked in that role for a while, whether you like it or not

Edit: After getting autofilled the second game in a row, turns out that they removed autofill protection entirely?

252 Comments

Arcade Lulu150 votes

Laughs in support main

meowwow719 votes

yeah i like my new 60% active item cdr so i'm staying support now

Scien4 votes

Teach me your ways senpai.

Big Black Croc17 votes

You need to be taught how to play lulu? Press polymorph, press R on adc=win

Prisma Loli12 votes

Try being good at the game instead of playing Drakthar champions, then you can shittalk supports. [sg-miss-fortune]

Big Black Croc5 votes

What the fuck is a drakthar champ?

Well I Say I Win14 votes

item 3147

Big Black Croc2 votes

Lmfao, I don't even play those champs

TonightsCake13 votes

Says the guy with the Kayn avi.

Big Black Croc5 votes

Jokes on you this is Rhaast, and I don't play kayn that much. Even when I do I go darkin form most of the time.

ProjecL3 votes

Cause good forbid people actually use avatars because they find them cool.

TonyTonyMordecai3 votes

I think theres a little more that goes into playing Lulu then just using two abilities...

Myozthirirn4 votes

yeah, you need to use E too, they are actualy 3.

Mhihnj1 votes

28.05 sec zilean ult lol.

Alimentateur1 votes

you know its broken when lux can cast her ulti more than twice a minute

Talon122 votes

twice? minute? you crack me up. its 6 per min if she gets a kill on it

meowwow72 votes

nah man that's just for items sadly

Mhihnj3 votes

I actually tested it in game. That is the actual value.

take transcendence and ultimate hat in sorcery, then take cosmic insight in inspiration. Now use your ult 5 times to stack ultimate hat and buy CDR items . Rank 3 ult will guaranteed have 28.05 CD

meowwow72 votes

oh i thought you meant with the ingenious hunter but that i got to try that now lol

notice me Sin pi2 votes

actually, it's a bad change for us support mains too, enjoyment-wise. If people are being forced to play support, that means we would be forced to play off-roles more often too.

Good change LP-wise tho, enjoy shitting on enemy support who has no idea how to play the role for freelo.

Glory ln Death5 votes

No? It prioritizes position preference. It's not going to autofill someone to support and kick a support pref into another position. Supports would only be forced into off roles if more people started queueing for support willingly.

RiotRiot SapMagic118 votes

As far as we have been able to tell so far, this looks like it could be a bug in the UI rather than something wrong with Autofill itself (although that is possible and we should look into it).

We haven't intentionally changed any behavior of Autofill - we've checked a few cases where players reported the symptoms you mentioned and in those cases we saw the players were actually protected even though the UI said they weren't.

We'll continue to investigate, but I just wanted to make it completely clear any issues here aren't intentional and we're working on identifying and fixing them!

NikeyMoney4 votes

like I don't know much so it might be a dumb thing to ask but why would you have this function in Ranked games anyways? I don't play ranked but I have been forced to play a different roll than I understood before in normal and it was certainly ... interesting.

Talon128 votes

because support isnt a popular position, so games can queue for a very very very long time trying to find a support, thus auto fill was added to fill positions in games that cannot otherwise be filled

Danni Chimes16 votes

{quoted}

like I don't know much so it might be a dumb thing to ask but why would you have this function in Ranked games anyways? I don't play ranked but I have been forced to play a different roll than I understood before in normal and it was certainly ... interesting.

Because ranked should be full of well-rounded individuals...but as you probably can imagine...

VexingRaven2 votes

[{quoted}](name=Nidalee Kekua,realm=NA,application-id=3ErqAdtq,discussion-id=nAk7zwQT,comment-id=001e00010002,timestamp=2017-11-16T12:13:13.405+0000)

Because ranked should be full of well-rounded individuals...but as you probably can imagine...

Well-rounded is one thing, but playing equally well at all roles is a different thing entirely.

Danni Chimes2 votes

{quoted}

Well-rounded is one thing, but playing equally well at all roles is a different thing entirely.

Oh for sure, but then you get in those queues where people are like,

"Oh not support I cant play support sorry, someone switch pls. I don't own a support! Someone pls!"

[zombie-nunu-tears]

That stuff is annoying af. "don't own a support" get out of here. I wish Riot would go even further than needing to own 20 champs or whatever from ranked, you need to own so any from each "role" at least or something. If I see another person say they "only play this role" and they "don't own this other role" I'm gonna report them just so Riot is constantly aware of this issue and how asinine it his becoming.

Xonra2 votes

It isn't just the UI as I sent 2 bug reports and posted a thread in two different places (bug reports and gameplay) like 2 weeks ago to no response in any of the above. It isn't just visual, it is an issue with auto fill.

RiotRiot SapMagic4 votes

Sorry that you posted about it multiple times with no response. I do my best to clarify issues on boards and Reddit when I see them, but I inevitably miss a lot of stuff too.

As for the bug, it's definitely a known thing. We made some significant changes to lobbies recently that we think might be related but we aren't sure so we need to investigate.

Sorry again for the frustration; we're definitely aware and will get it fixed!

ForeverLaxx5 votes

Autofill shouldn't even be a thing in a game that claims to be competitive in the first place. If you want supports to be played, you need to do major overhaul work, not just a "whelp, guess you're stuck being a lacky" feature.

SuperLuigiLXIV1 votes

You realize, before the whole "choose your role and maybe get autofilled" thing existed, it was literally pick order in champ select.

As in, depending on the popularity of your role, you ended up supporting more often in the old system than the new one.

People tend to forget about that, these days.

Notwithstanding that ranked isn't about proving your skills in the one role you like. It's about proving your knowledge and adaptability and skill to win games, regardless of circumstances. Sometimes, the circumstance is that your midlane is a boosted animal and you have to be able to pick them up and carry them around. Sometimes it's that your entire team is slowly losing to the enemy comp and you have to work out how to get them back in the game through pressure, rotating, and catching the enemy team off guard. Sometimes it's that you're getting completely smashed by a superior opponent and you have to be able to minimize the damage as long as possible so your team has time to swing things around on the bigger picture. And sometimes it means proving you can play League of Legends, not Mid Lane Fiesta or Top Lane Island or Jungle PvE.

ForeverLaxx3 votes

You realize, I've been playing since Season 1 and have seen every version of champion select that's existed. Playing support was always considered the "bitch role," except now it's being forced on people due to Autofill. Autofill shouldn't be a thing just because no one wants to play support -- support should actually be interesting and engaging during the early parts of the game. Unfortunately for Riot, they decided that "support item minigames" and "build items that directly boost your carry" were implementations of this; they aren't.

RiotRiot SapMagic6 votes

Autofill is tricky. You're right, we should probably do more to make support a compelling position. That might not fix the problem though. The entire population of players isn't as homogeneous as it might seem at first. At some MMRs and times of day, we have more than enough supports in the system but not enough junglers or top laners. Position distribution also varies by region.

Heimerdinger Warning: we're about to get pretty technical. Heimerdinger

Strictly speaking, Autofill isn't the only solution to position starvation, but we believe it's the best one we have thought of so far given our goals. To understand why, we have to dig into the tradeoffs of matchmaking in general, which are matchmaking speed, player agency, and game quality.  


Matchmaking Speed How long does it take from the time you click Find Match to when we transport you to Summoner's Rift for an epic five-on-five clown fiesta. Sometimes we can improve this by optimizing our algorithm.

Player Agency How much control we give you; position preferences fall into this bucket. Autofill also affects player agency - it means you don't get to play the thing you picked this game for some reason (which we'll get to shortly).

Game Quality How competitive your games are. We want to match you with people of similar skill so both teams have a good shot at winning the game and it doesn't feel like a total stomp.


The easiest way to talk about the tradeoffs among these is to look at game quality. If we wanted to make matchmaking as fast as possible, we might be ok with lower game quality. If we matched you with basically any other player, we could probably make matchmaking pretty fast. For League, we typically choose to optimize for high quality games, which means longer matchmaking time because there are fewer "compatible" people to match you with.

So how is this related to Autofill? I mentioned above that Autofill is a lever we have that takes away some player agency. The position preference feature lets us give you more agency, but also makes the pool of compatible people smaller, so it comes with longer matchmaking time. Let's say we always wanted to give players their primary position. We could potentially do that, but we would likely need to trade game quality, matchmaking speed, or both.

When we know there's high supply for both your first and second preferences at the moment, rather than putting you in lower-quality matches or making you wait for a long time (in some cases very long), we make the choice to trade some of your agency and assign you to a higher-demand position.

This is probably WAY more than you ever wanted to know about why we have Autofill, but I hope it helps you understand how we look at the tradeoffs in matchmaking. We've talked about doing some long-form posts about our matchmaking system. If you guys are interested in knowing more, let us know!

Leonerdo8 votes

I think most people are more concerned about the trade-off of game quality when it comes to Autofill. "Autofilled jungler = automatic loss" and the like are pretty popular sentiments. So it seems like Autofill is trading both Player Agency and Game Quality, just for the sake of Matchmaking Speed.

Is there any indication you can give us that the outcome of games is not unduly influenced by which team has more Autofilled players?

RiotRiot SapMagic4 votes

Yeah, that's an interesting one - knowing that you or someone else in the game got autofilled can definitely contribute to your perceptions of how the game is gonna turn out.

Turns out we keep track of win rates when players are assigned their primary, secondary, or autofill. Predictably, players win most when they play their primary preference. Secondary is slightly less. Autofill win rates average somewhere around 49% or so - definitely not an automatic loss.

In terms of loss of agency, a typical player gets autofilled 5% or less of the time, or roughly 1 in every 20 games. So there's a slight decrease in agency and probably a very slight decrease in game quality (if you're looking at it from the lens of win rate) to keep matchmaking times reasonable.

Hope that helps!

Thryale4 votes

okay, but how much of that data includes queue dodging and players getting reassigned roles?

I've had numerous ranked games get queue dodged 1-2 times where the first and second time queue pops I'm in the role I selected, but the final time queue pops I'm stuck in an auto-filled role because league can't remember the position you were assigned the first time queue popped.

Nefas5 votes

Yea cause i will dodge rather than be forced to play jungle.

Fütanari3 votes

[{quoted}](name=Riot SapMagic,realm=NA,application-id=3ErqAdtq,discussion-id=nAk7zwQT,comment-id=001e00040001,timestamp=2017-11-16T19:08:10.033+0000)

Autofill is tricky. You're right, we should probably do more to make support a compelling position. That might not fix the problem though. The entire population of players isn't as homogeneous as it might seem at first. At some MMRs and times of day, we have more than enough supports in the system but not enough junglers or top laners. Position distribution also varies by region.

Heimerdinger Warning: we're about to get pretty technical. Heimerdinger

Strictly speaking, Autofill isn't the only solution to position starvation, but we believe it's the best one we have thought of so far given our goals. To understand why, we have to dig into the tradeoffs of matchmaking in general, which are matchmaking speed, player agency, and game quality.  


Matchmaking Speed How long does it take from the time you click Find Match to when we transport you to Summoner's Rift for an epic five-on-five clown fiesta. Sometimes we can improve this by optimizing our algorithm.

Player Agency How much control we give you; position preferences fall into this bucket. Autofill also affects player agency - it means you don't get to play the thing you picked this game for some reason (which we'll get to shortly).

Game Quality How competitive your games are. We want to match you with people of similar skill so both teams have a good shot at winning the game and it doesn't feel like a total stomp.


The easiest way to talk about the tradeoffs among these is to look at game quality. If we wanted to make matchmaking as fast as possible, we might be ok with lower game quality. If we matched you with basically any other player, we could probably make matchmaking pretty fast. For League, we typically choose to optimize for high quality games, which means longer matchmaking time because there are fewer "compatible" people to match you with.

So how is this related to Autofill? I mentioned above that Autofill is a lever we have that takes away some player agency. The position preference feature lets us give you more agency, but also makes the pool of compatible people smaller, so it comes with longer matchmaking time. Let's say we always wanted to give players their primary position. We could potentially do that, but we would likely need to trade game quality, matchmaking speed, or both.

When we know there's high supply for both your first and second preferences at the moment, rather than putting you in lower-quality matches or making you wait for a long time (in some cases very long), we make the choice to trade some of your agency and assign you to a higher-demand position.

This is probably WAY more than you ever wanted to know about why we have Autofill, but I hope it helps you understand how we look at the tradeoffs in matchmaking. We've talked about doing some long-form posts about our matchmaking system. If you guys are interested in knowing more, let us know!

No one likes autofill. Good Lord get rid of it I'll wait glady

RiotRiot SapMagic3 votes

We view Autofill as a way to keep matchmaking time and game quality in a reasonable place. Players say fairly often that they're willing to wait as long as it takes to get one of their position preferences, but that actually carries some other problems.

Let's say you opt to wait until one of your positions opens up. Let's also say we WOULD have autofilled you. So now, another player will be autofilled instead, increasing the Autofill percentage for players who don't opt to wait. Then, more players start to opt to wait because they don't want to get autofilled, which drives the percentage up even more. Eventually every player opts to wait and matchmaking times are high.

This might sound kind of silly, but we actually saw this behavior when we tested veto, which was a feature that allowed players to say, "I'll play top or mid, but NOT jungle." We thought that would be a good way to give players more agency, but we eventually saw the system collapse because every player would veto support.

It's a really interesting problem space - I'm definitely not convinced the current implementation of Autofill is optimal. I think there are probably designs that are better than what we have, but we haven't identified them quite yet.

Thryale4 votes

I'll agree it's interesting, but has riot asked itself why players don't want to play support? Like, despite constant support riot has been providing in recent years, players, as a majority, still avoid it. Do you think it has anything to do with how champs derive income? Since most income is largely minion dependent, and supports aren't allowed to participate in the bloodbath that is minion killing, and all the gold gen items in the world won't solve the fact that supp players can't get the visceral enjoyment of minion carnage.

DepressedAhri5 votes

I don't think there's anything wrong with the support role itself, more the attitude people have towards it. The playerbase as a whole thinks of supports as a "ward bitch." or people yell at you when you get a kill because you "stole" it, even if you got the kill solo or did the most damage or it was an accident. Or when someone fucks up, especially an ADC, it's your fault, even if you're playing mechanically perfectly. The problem with the support role is that everyone blames the support for everything wrong in the game, NOT because of it's lack of currency. It should NOT be the support's fault you fat-fingered your flash. It is not the support's fault that you have 2 warding totems in your inventory. It is not the support's fault that you died across the map because you got outplayed. The playerbase is what's wrong with the support role. Not Riot.

Thryale3 votes

aye, reminds me when I used to play old karma. Loved the champ. Loved taking her mid and building pure AP and blasting ppl with 400 dmg 3 sec CD Q's and 800 HP 5 sec duration 6 sec CD E's with 12 sec mantras all day.

but even if I went 12/2/14 I'd still be blamed for ever single mistake the team made and would be blamed for the loss simply because I "played karma mid"

Why? cuz karma is a support. anyone who doesn't play her support bot is a troll. oh, and if you play karma supp bot, yer a troll. because everyone knows that karma supp is garbage (she scales with gold, and supps did not get gold back then. just lvl1 boots and wards)

the community can really ruin things by being pretty pig-headed about things for sure.

MaximumGarbage7 votes

But supports are fun. You're not a lacky, you're an enabler.

Too many people are stuck in the "I'm only having fun if I'm 10/2" mentality.

Blunicorn3 votes

[{quoted}](name=Riot SapMagic,realm=NA,application-id=3ErqAdtq,discussion-id=nAk7zwQT,comment-id=001e,timestamp=2017-11-16T02:02:13.004+0000)

As far as we have been able to tell so far, this looks like it could be a bug in the UI rather than something wrong with Autofill itself (although that is possible and we should look into it).

We haven't intentionally changed any behavior of Autofill - we've checked a few cases where players reported the symptoms you mentioned and in those cases we saw the players were actually protected even though the UI said they weren't.

We'll continue to investigate, but I just wanted to make it completely clear any issues here aren't intentional and we're working on identifying and fixing them!

Why is it that almost any time someone dodges in lobby you get automatically autofilled? Has been happening since your introduced it

RiotRiot SapMagic2 votes

As far as I can tell, there's nothing in our system that does that. It might be the case that it feels that way and it's especially painful because you were just in a game where you DIDN'T get autofilled. It really sucks when that happens. There are probably some optimizations we could make there, but they aren't super high priority for us at the moment.

Electro5222 votes

I've noticed that getting into a lobby where someone dodges does not reset your queue timer, and if you happen to get 2 or 3 lobbies in a row where someone dodges (which is rare, but it does happen), your queue timer gets high enough to where the matchmaking system will more likely auto-fill you than place you in your desired role. Of course, auto-fill still happens without that timer, but it doesn't happen as often as letting your queue timer go for long periods of time does.

A way some people have figured out how to avoid this is to simply reset your queue timer, and the system will go back to it's regular search.

Perhaps that's a way to make this system feel a little better? If you get into a lobby, your queue timer resets. It might increase queue times a little bit.....but probably not by that much......unless you're in a really high elo.

Gigglingdeath30 votes

Ew really? That's unfortunate. I think it's to prevent trolls from going "oh I was autofilled support I can do whatever and it doesn't matter because I'll be protected the next however many games". However, for people that truly struggle in their offroles this could be a nightmare.

Big Black Croc8 votes

They should have removed autofill in the first place. Better wait some extra time in que than to get some monkey that dosent know how to play the role.

Prisma Loli4 votes

[sg-ahri-3] No sorry, but I think you should at least know basic stuff about other roles. Imagine being a Diamond Rank ADC, but a Bronze Rank JG or Support. I'm sorry but you'd overall bad at the game. Only people well rounded get far, not OTK that only play mid or feed.

And you might say it's asking too much to learn all the roles. It's not rocket science, and it's not asking the impossible. A good player is a good player, no matter in which position you're in.

More from Gameplay

More by Xavanic