Siek the Eye of Calamity
http://orig03.deviantart.net/7dee/f/2013/080/b/c/witch_doctor_by_sunradio-d4xxz0q.jpg (Image is not owned or created by me, this is the best visual representation I can find for Siek)
Siek the Eye of Calamity - Mage / Support
** L • O • R • E **
Coming Soon!
** A • B • I • L • I • T • I •E • S **
Plague Totem - Passive - Aura Radius: 800
Siek starts with Plague Totem in his inventory, a unique Trinket that creates a Totem with 5 HP that acts as a Vision Ward and has Plague Aura. Enemy champions who enters the radius of the aura has their Health Regeneration reduced by 25% and inflicted with a stack of Plague each second, for up to 5 stacks. If an enemy champions leaves the aura radius, it consumes all stacks of Plague, causing their Health Regeneration to deal damage to themselves instead for 3 + (1 per stack of Plague) seconds. The Totem may be upgraded upon reaching Level 9.
- Does not grant vision against Invisible Units unless upgraded to Seeing Plague Totem.
- May be upgraded to Greater Plague Totem which increases radius of Aura to 1,000.
- May be upgraded to Seeing Plague Totem which decreases the Totem's HP to 3 but allows it to see Invisible Units.
Vitality Sap - Range: 600 / 625 / 650 / 675 / 700 | Cooldown: 8 seconds on all levels
Fires a bolt of energy in a line, passing through allied units and stopping at the first enemy champion hit. Allied units passed by Vitality Sap has their Health Regeneration increased by 200% for 3 seconds. Enemy champion struck receives 80 / 120 / 160 / 200 / 240 + (80% of Ability Power) magic damage and if the enemy champion has a stack of Plague, it is triggered and the Health Regeneration increase is also applied to the enemy champion for the duration of Plague.
If the enemy champion is still within aura radius of Plague Totem the -25% Health Regeneration reduction is not applied.
Blood Thicket - Cast Range: 600 | _ Radius:_ 250 | Cooldown: 21 / 20 / 19 / 18 / 17 seconds
Siek covers a targeted ground with sharp thickets for 4 seconds, rooting enemy units in place for 1.5 seconds and dealing 30 / 45 / 60 / 75 / 90 + (30% of Ability Power) magic damage per second. Whenever an enemy unit dies within the thicket, it extends the root duration by 0.25 seconds. Root duration caps at 2 / 2.25 / 2.5 / 2.75 / 3 seconds
Enclosed Pain - Cast Range: 600 | Radius: 300 | Cooldown: 16 / 15 / 14 / 13 / 12 seconds
Curses a target enemy unit for 4 seconds, causing 12% / 15% / 18% / 21% / 24% of the damage the target received to be inflicted to nearby enemy units around them as magic damage as well as causing the target to receive 6% / 8% / 10% / 12% / 14% of the damage of all nearby enemy units as magic damage.
- Can only receive one instance of damage at a time and cannot create a chain by means of dealing damage to nearby enemy units and dealing damage back to the target again.
- Mechanically, casting Enclosed Pain on an Enemy Champion with 2 enemy minions nearby will cause a percentage of damage dealt to the Enemy Champion to be inflicted to the enemy minion, alternatively - a percentage of damage dealt to either or both of the enemy minions will inflict damage to the Enemy Champion.
Paradise Invite - Ultimate - Cast Range: 800 | Radius: 250 | Cooldown: 160 / 140 / 120 seconds Siek charms an enemy champion for 3 seconds while dealing 100 / 150 / 200 + (25% of Ability Power) + (10% of the target's maximum Health) magic damage each second to enemy units around the target. If the target dies while under the effects of Paradise Invite, it will charm all enemy units around it for 2 seconds.
** I • N - D • E • P • T • H **
Coming Soon!