Flore- Mother of Flowers

Reksee·8/17/2019, 3:51:43 PM·2 votes·1,783 views

Flore, like Zyra, is a plant summoning mage. However Flore works in a completely different way from Zyra. In game she is a mid laner who uses her flowers to weaken enemies before using her abilities to take them down.

Passive: Garden of many Flowers When Flore kills an enemy, a flower will be planted in their place. Depending on what they are the flower will be different.

Minion: When Flore kills a minion she spawns Hazeflower for 10 seconds. Hazeflowers slow nearby enemies by 15%. Enemy minions near a Hazeflower take 15% more damage from Flore. radius of effect: 200

Large Minion: When Flore kills a large minion she spawns a Sleeping Rose for 10 seconds. Flore's abilities interact with Sleeping Roses.

Jungle Monster: When Flore kills a jungle monster she spawns a Rejuvenating Lily. Rejuvenating Lilies heal Flore and her allies for 40-125 (levels 1-18)+(30% ability power) over the next 3 seconds, after which the **Rejuvenating Lily ** dies. radius of effect: 250

Champion: When Flore gets a takedown on a champion she spawns a Fireflower. After 1.5 seconds the Fireflower will explode, dealing 50-220 (levels 1-18)+(65% ability power) to nearby enemies. radius of effect: 250

Q: Floral Burst Flore creates a burst of magic from a target location, dealing 70/110/150/190/230+(50% ability power) damage. Sleeping Roses caught in this ability will explode after a delay of 0.5 seconds. Dealing 30/60/90/120/150+(40% ability power) damage to nearby enemies and slowing them by 30% for 2 seconds. range: 900 cooldown: 10 radius of effect: 200 **Sleeping Rose **explosion radius: 200

W: Sleeping Rose Seeds Passive: Flore can store up to 1/1/2/2/3 Sleeping Rose seeds. She takes 10/9/8/7/6 (altered by CDR) seconds to generate another seed.

Active: Plants a Sleeping Rose seed that grows into a Sleeping Rose after 1 second.

range: 700 cooldown: 2

E: Healing Flower Flore plants a flower that explodes after a delay of 1 second. Healing all nearby allies for 50/80/110/140/170+(40% ability power). After the flower explodes it leaves behind a Sleeping Rose. range: 550 cooldown: 15/14/13/12/11

R: Garden of Change Flore enchants the ground into a garden for 7/9/11 seconds. All Hazeflowers are turned into Sleeping Roses. Sleeping Roses will not be able to die while the garden is active. Allies gain 10/15/20%(+3% for every 100 ability power) movement speed while in the garden. Flore's W will plant Fireflowers as opposed to Sleeping Roses while she is in the garden. Fireflowers in the garden will deal an additional 30/70/110+(20% ability power) damage when they explode. cast range: 550 area radius: 500 cooldown: 140/120/100

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