I'm gonna make Riot's biggest mistake for this concept...
I'm going to attempt to make a balanced gameplay concept for an ad support assassin. My goals for this concept are to
-Strike a balance between assassin and support. -Not overload concept with damage OR utility -Be a champion that would only be played as a support
Due to the lack of a name for this concept I'm simply going to call it Dave, but feel free to leave ideas for names.
note that dave wields two daggers
Passive: Assassin's Pact
At the beginning of the game Dave can choose an ally to have an Assassin's Pact with.
When Dave gets a kill on an enemy champion he gives 35% of his gold earnings to his ally with the Assassins Pact
Dave's attack damage is increased by 15% when he is within 1200 units of his ally with the Assassin's Pact
When Dave kills an enemy champion his ally with the Assassin's Pact (if they are within 1200 units of him) are healed for 50-220 (levels 1-18)+(10% ally's missing health) health.
Q: Hack and Slash Dave slashes enemies in front of him, dealing 50/80/110/140/170+(65% bonus attack damage) to enemies hit. This will deal double damage if it hits only one enemy. range: 300 cooldown: 10
W: Plunge Attack Dave leaps into the air, after a delay of 0.5 seconds he lands at a target location, dealing 60/100/140/180/220+(80% bonus attack damage damage) to enemies in the target location. range: 675 cooldown: 17/16/15/14/13 target area radius: 150
E: Dive to arms Dave dashes to a target ally, if the ally has the Assassin's Pact they gain 45% movement speed that decays over the next 1 second. range: 550 cooldown: 12
R: Please leave your ideas, I'm not sure what a suitable ultimate for this kind of kit would be.
Please leave your thoughts on what little of the concept there is, thank you!
or thresh
or even
imagine that assassin combo.
Dave's combo would be W to get in Q to damage E to escape in his ally direction this does not give much for the ADC, no CC no enhancement (except 1s in E)making it not really supportive.