[Champion Concept] Akiro: yo-yo expert
Position: Marksman (Note: Akiro has no mana, but will be made as accurately weak to match the needs.)
Lore:
A kid came to me one day asking about the League and graves. I had no clue what the runt was talking about and got him to leave me be.
Again he came back and this time asked if I'd like to see some tricks. I said "sure" and he got out a yo-yo and did some things. Though that accuracy he had when fling'n them from on place to another was scary to say the least.
I asked him how he learned to do that and he said he don't remember. He said he had some sort of coma and followed some note here. I went ahead and showed him how to aim and stuff and before I knew it he had become a natural.
Enough said, he went to the council and showed his stuff and someone even told me the did some mind read'n thing on him. I don' know but since then those council guys have been eyeing me real close. Don't know what they'r think'n. They believe he's my son or somethen?
Funny how he got his name. Kept calling him "A kid and his yo-yo" and he started saying "A-ki-ro-ro". Couldn't help but laugh. No son o' mine wuld ev'r be that naive. Malcolm Graves has no kids.
Stats:
Health: 390 (+69 per level) Health Regeneration: 3 (+0.6 per level) Attack Damage: 38 (+4 per level) Attack Speed: 0.730 (+ 0.3% per level) Armor: 20 (+2.5 per level) Magic Resist: 32 Movement Speed: 335
Abilities:
Passive: Bravery For every 10 minions Akiro kills, Akrio gains +1 permanent attack damage. Q: Three Way Split Akiro sends out his yo-yo in three ways dealing 20/30/40/50/60 damage (+45% AD) (+5% AP) away from Akiro and again when the yo-yos come back to Akiro. Range: 750 Recharge: 15 seconds w: All Tied Up Akiro flings a yo-yo at his enemy dealing 20/30/40/50/60 damage (+15% AD) (+20% AP) stunning them for 1.4 seconds. Those around the target are dealt 10/15/20/25/30 damage (+5% AD) (+10% AP). Range: 1000 Recharge: 35 seconds E: Skilled Passive: For every second Akiro is in combat, he gains +2%/3%/4%/5%/6% attack speed. This effect stacks up 5 times. Active: For 7 seconds Akiro gains an automatic increase in attack speed up to 10%/16%/21%/27%/32% of his average attack speed. R: Darkiro Akiro's alter ego, Darkiro, emerges from Akiro's inner mind and reaps havoc in Summoner's Rift. For the next 30 seconds Akiro gains 50/60/70 attack damage and ability power. Those around Akiro in his change will also gain Fear that causes them to move away from Akiro for 3 seconds.
My thoughts around this guy were a long and thoughtful one. I hope they seem good and fair. Please, please tell me if you see something you do not or do like about the little guy Akiro. This is is my last champion concept and possibly my longest one.