So I realized as I was writing this reply that I messed up the numbers from my previous calculations because I didn't factor in the attack speed provided by Statikk Shiv. I went ahead and fixed that. The overall result didn't really change.
so, you don't care that its not a support item anymore. you just care that you get a OP bonus? . . . .
No, I probably won't even build this item. Support is my least favorite role and I'm too selfish to build an item that forces me to rely on an ally to do the damage. Same reason why I almost never build Aegis outside of Support. And I totally didn't give any reason to believe that the change was good other than for the stats right? Right? Maybe better build paths and ease of use?
You fail to realize, this item is too OP and will be nerfed once it hits live. In fact, I'd do my best to stay away from it as a support main. The critical strike is too high. The bonus AP is too high.
Last paragraph of my very first comment. Whether it gets nerfed before it hits live doesn't matter as long as it becomes a usable item. In it's current state it's never used.
If as a mage, mid or otherwise, gets 20% bonus what he/she has (say 1000 AP) he/she would get a huge bonus easily (200 AP). It only grows as their AP grows, so imagine if Veiger (who I can get up to 1600 AP easily with) get 20% bonus (320 AP), he will have a crazy amount (1920 AP).
It has an uptime of 6 seconds. That means if you aren't already in the fight, you have to engage AND use all your spells within the remaining timeframe in order to get that extra damage. 1000 AP is pretty unrealistic by the way. Most people get around 800 AP tops. It'll probably get nerfed anyways.
I'm done with your lame arguments and the fact you can't see that Zeke's Herald was OP in its own way.
Zeke's isn't even close to OP. It's so bad that it never sees use. A quick glance at its stats on lolking suggests that it appears in around .16% of games. That's 16 in 10000 games. If it was OP in any way, more people would be using it.
Furthermore your entire response was basically you just claiming that the new Zeke's is OP as if that somehow discredits any of what I said. The only thing it being OP would affect in my arguments is the DPS calculation.
For the sake of argument, let's assume the critical chance is nerfed to 25% and reuse those Caitlyn examples. For these examples I will refer to this theoretical Zeke's as "nerfed Zeke's"
I calculated previously that the average physical DPS with current Zeke's would be 317.
With nerfed Zeke's:
65 x 164 x 2.5 = 26650 physical damage
35 x 164 = 5740 physical damage
26650 + 5740 = 32290 physical damage in 100 attacks.
32290 physical damage / 93 seconds = ~347 average physical DPS with nerfed Zeke's
347 physical DPS - 317 physical DPS = 30 more physical DPS
30 x 6 = 180 physical damage.
I calculated previously that the average physical DPS without Zeke's would be 282.
317 physical DPS - 282 physical DPS = 35 more physical DPS.
180/35 = ~5 seconds for current Zeke's to overtake nerfed Zeke's.
Someone else mentioned that new Zeke's charges about twice as fast as Statikk Shiv. Assuming they aren't wrong, the damage on this nerfed Zeke's would be about equivalent to the damage provided by current Zeke's for one person at least based on how quickly the passive would be back up. The aura would throw the numbers in favor of current Zeke's.
However, new Zeke's would still have an edge in better build path and stats which, along with its very small niche, are the key problems that prevent current Zeke's from being good. Also keep in mind that this is all neglecting any bonuses the support is getting from the item as some people build AP on their supports and would get 20% bonus AP (which would probably get nerfed to 10% or something).
If we factored in lategame the numbers would tilt back towards nerfed Zeke's as I will demonstrate using Caitlyn again.
For an example, let's assume we have a level 17 Caitlyn with Infinity Edge, Berserker's Greaves, Statikk Shiv, Bloodthirster, and Last Whisper. At level 17, Cait has 97 attack damage. Let's also assume she has 11 flat AD from runes (1 quint 9 marks). With Zeke's aura, runes, IE, BT, and LW, this brings Cait to 328 AD. Her auto attack multiplier for auto attacks is 2.5 because of IE. With Berserker's and Statikk, she reaches an attack speed of ~1.42.
40 x 328 x 2.5 = 32800 physical damage.
60 x 328 = 19680 physical damage.
32800 + 19680 = 52480 physical damage in 100 attacks.
With an attack speed of 1.42, this takes ~70 seconds.
52480 physical damage / 70 seconds = ~750 average physical DPS with Zeke's.
With no Zeke's:
40 x 308 x 2.5 = 30800 physical damage.
60 x 308 = 18480 physical damage.
30800 + 18480 = 49280 physical damage in 100 attacks.
49280 physical damage / 70 seconds = ~704 average physical DPS without Zeke's
With nerfed Zeke's:
65 x 308 x 2.5 = 50050 physical damage
35 x 308 = 10780 physical damage
50050 + 10780 = 60830 physical damage in 100 attacks.
60830 physical damage / 70 seconds = 869 average physical DPS with nerfed Zeke's
869 physical DPS - 750 physical DPS = 119 more physical DPS
119 physical DPS x 6 seconds = 714 more physical damage
750 physical DPS - 704 = 46 more physical DPS
714 physical damage / 46 physical DPS = ~16 seconds for current Zeke's to catch up after nerfed Zeke's passive ends.
As I stated before, the passive would just come up again and current Zeke's wouldn't be able to catch up.
We could probably nerf this again to 20 or even 15%, but the results would probably be the same except current Zeke's would be better early game.