champion concept ( still terrible at names, no title so im calling it X lol)

DutchMatt·10/31/2016, 8:17:18 PM·1 votes·535 views

X is a bruiser focused on a strong 1v1 with his basic abilities, whilst maintaining a decent teamfight presence with his ultimate. his thematic is focused on the ancient concept of elements, namely fire, earth, water and air.

Info: -role: fighter -range: melee, 150

Abilities:

Passive: Master of the elements: -whenever X uses an elemental attack, he gets a charge of that elements mastery, whenever he has enough charges of an elements mastery an additional effect is added onto a spell.

Q: Combusting punch: X engulfs his fist in flames, making his next autoattack do bonus damage and set the ground on fire in a 45 degree cone behind the target with a range of 5 teemos( 500 units) for 5 second. the flames do burn damage to anyone who is standing on it. grants 1 charge of fire mastery Bonus effect (earth): Magma spreading: if X has 3 charges of earth mastery, the fire becomes magma. It deals 50% bonus damage and slows by 30% Damage(punch): 50/100/150/200/250 +(0.4 Bonus AD) physical Damage (fire): 25/35/50/60/75 +(0.1 bonus AD) Per second physical Cooldown: 6 seconds at all ranks

W: Strong current: X targets a begin point and a direction( think viktor E), after 2 seconds, a strong water current begins flowing in that direction, stunning anyone caught in the starting point and carrying them in the direction of the current, if the champion hits a wall, it takes damage and stops moving. grants 1 charge of water mastery Bonus effect (Fire): if X has 3 charges of fire mastery, X´s W turns into: Steam geyser. The begin point and the point where a champion hits a wall turn into steam geysers, these steam geysers slightly divert every projectile that fly into it. Damage( wall): 100/150/200/250/300 +(0.7 AD) physical Cooldown: 10 sec.

E: Stone hammer: X creates an hammer made of stone, and slings it towards the nearest enemy champion, if the champion gets hit, he is stunned for 0.5 second, the hammer remains on the ground, making X able to dash towards it by using this ability again. bonus effect: water: if X has 3 charges of water mastery his E becomes: Muddy Boulder The hammer is replaced by an aimable boulder, which stuns for longer ( 1 sec.) and leaves a mud pool on the ground where it landed, applying a slow which gets heavier over time, this mud lasts for 7 seconds. Damage: 50/75/100/125/150 +(0.4 AD) physical for the hammer, 50 % more for the boulder.

Rest is w.i.p.

7 Comments

Khalixs10/31/2016, 9:20:10 PM1 votes

Honestly I like the idea, but an element master would make single element champions like Taliyah pointless.