Champion concept - Noxian War general Support

DutchMatt··2 votes·566 views

Hi there. I recently saw a post on the gameplay boards about the problems regarding a War General theme on Swain/Aatrox. this inspired me to make a drill Sergeant type support, who mercilessly tells his team who to focus, and gives them a lot of buffs if they do what he says.

Details:

Range: 500 Weapon: whip resource: Mana Role: Enchanter

Passive: Trainees

Every one of DS'(temporary names because i suck with names) is someone to be trained and molded into a true soldier. all nearby champions are marked as trainees, and therefore need to follow his instructions to get their potential out. DS also gets bonus effects on his abilities if there are enough trainees nearby.

Q: Critical Target

DS marks a nearby Enemy as a Threat(shown as a giant target icon above them) for 5 seconds. Trainees attacking this target deal 10/15/20/25/30% bonus damage in magic damge(lifesteal does not work on this damage). Trainees attacking another enemy when they can be hitting the target get their attack speed cut by 20%(only aplies for main attack for hurricane/hydra items/twitch ult), and reduce the cooldown of W active. Cooldown resets if a marked champion dies

2 Trainees bonus: the attack speed cut does not aply.

Quotes:

-Get Him!! -c'mon, attack the bastard!! -Have no Mercy!! -Show him true strength!! -MAGGOTS!!! ATTACK!!! -STOP BEING LAZY AND HIT HIM!!

W: Harsh Discipline

Passive: Scold

nearby champions get 4/6/8/10/12 mana on killing a minion. If 3 nearby minions die without one dieing to an allied champion, he scolds all nearby allies for 10 seconds, giving more AD, but less AS.

Active: Violent outburst

DS Suddenly lashes out with his whip extremely quickly and violently for 3 seconds, dealing damage to enemies(scaling with AP) and reducing the attack speed of enemies he hits in a cone in front of him. (channeled, cant move during it)

W passive and active both go on cooldown when violent outburst is used.

2 Trainees bonus: Also slows enemy movement speed, and if all 6 hits hit an enemy, stuns them for 1 second

Passive proc quotes(Scolding allies):

  • You cant kill anything with that aim!! -Its simple Timing, c'mon!! -Maybe if i gave you some help, you could do it, maggot!! -These small Fry wont kill themselves, So You do it!!

E: CHARGE!!!

DS tells a nearby teammate to attack. if this teammate runs away from an enemy champion, he gets a movement speed buff for 3 seconds, but an attack speed debuff for 7 seconds. if the trainee does move towards enemy champions, the trainee gets an attack speed and a small movement speed buff, and on his first hit against a champion, he heals himself for 50/100/150/200/250 health, and refreshes the MS and AS buff.(50% for ranged)

2 trainees bonus: The ally inspires other trainees on the first hit, giving them the effect as well.

Quotes: marking ally

-Go fight them!! -they're not that scary, maggot!! -ARE YOU A NOXIAN, OR A COWARD!!

R: Stand your ground

DS marks the area around him or a Trainee for 5 seconds, telling the trainees to stand their ground there. trainees get a movement speed buff towards the area. Trainees standing in the area(think kindred ult) get AD, AP, the CDR cap increased to 50% + 10% CDR, and DS doesnt debuff Trainees standing in the area with any of his abilities. the area goes away when DS goes outside of it, or after the 5 seconds. Trainees outside the area cant benefit from any of his buffs.

4 trainees(full team) bonus: Larger area, and on the end of the effect, gives the buff to all allies in it for 5 more seconds.

Quotes:

HOLD HERE, MAGGOTS!! ITS FIGHT OR DIE, SHRIMPS!! DONT LET THEM PAST US!! SHOW THEM THE POWER OF NOXUS!!

Example Build: item 3069 item 2045item 3107item 3504item 3050item 3111

EDIT: I updated some of the worse parts parts of his kit and added some new things, also reworked W passive.

9 Comments

Yenwai1 votes

love the concept :D needs a bit of refinement as any concept does~

passive: doesn't do much by itself, i would add an effect while allies are doing well or maybe a passive effect for him :) nothing big and fine as is.

Q: a fine ability~ love it~

W: weird but effective...i would add maybe a active component that turns off scold while on cooldown :)

E: great~!

R: a bit odd...not odd...lacking in comparison to his other abilities... why not a group ability that is a zone around him to charge foward, i know E is charge but charging feels like an R ability you know? team move speed +100/150/200 buff, + 20/25/30 team armor+magic resist and 50%CC reduction for example?

the R is all that i see a problem with here, and its just not AS good as the rest of his kit.

thats all i got mate, hope this helps :)

DutchMatt1 votes

{quoted}

love the concept :D needs a bit of refinement as any concept does~

passive: doesn't do much by itself, i would add an effect while allies are doing well or maybe a passive effect for him :) nothing big and fine as is.

Q: a fine ability~ love it~

W: weird but effective...i would add maybe a active component that turns off scold while on cooldown :)

E: great~!

R: a bit odd...not odd...lacking in comparison to his other abilities... why not a group ability that is a zone around him to charge foward, i know E is charge but charging feels like an R ability you know? team move speed +100/150/200 buff, + 20/25/30 team armor+magic resist and 50%CC reduction for example?

the R is all that i see a problem with here, and its just not AS good as the rest of his kit.

thats all i got mate, hope this helps :)

I edited the ult a little, along with removing some of the unnessecary things, and adding some more. if you would take a look at this version, I'd appreciate it.[slayer-pantheon-thumbs]

JarodDempsey1 votes

Q and W debuff allies which is unheard of in league and for a good reason, it's a really bad mechanic. W passive is too strong and will allow your team to get ahead without any work. W active cant scale with heal shield modifiers since its neither a heal nor a sheild. He only has one active damage ability and is way too utility based. The ult is basically an aoe damage steroid which would not necessarily be bad but require fine tuning. Also hes overly mean.

I'd say you might have something around a utility support if you give him more consistent damage, make him less mean, and stop debuffing your allies, maybe debuff only you or something.

DutchMatt1 votes

{quoted}

Q and W debuff allies which is unheard of in league and for a good reason, it's a really bad mechanic. W passive is too strong and will allow your team to get ahead without any work. W active cant scale with heal shield modifiers since its neither a heal nor a sheild. He only has one active damage ability and is way too utility based. The ult is basically an aoe damage steroid which would not necessarily be bad but require fine tuning. Also hes overly mean.

I'd say you might have something around a utility support if you give him more consistent damage, make him less mean, and stop debuffing your allies, maybe debuff only you or something.

I reworked the W passive, and removed the team AS debuff on W active. I kept the Q debuff because i felt a team wide 30% damage buff would be crazy if there was no downside. Q debuff only works if the target was in range anyways. He's still utility focused but thats a good thing for what i envisioned the champ to be.

M00ndanc31 votes

so you cant debuff an ally champ aye

Bard Trundle TahmKench .... snicker in the distance

Baron Barian1 votes

As a support main, I love the idea, but I'm pretty sure ADC main's won't like the idea of a support that actually makes them weaker. A super well coordinated team could pull this off, but in regular games, your lane buddy will get pissed for simply existing. I would try and make this guy more friendly to your partner. Punish them less for making their own calls.

DutchMatt1 votes

[{quoted}](name=Baron Barian,realm=NA,application-id=A8FQeEA8,discussion-id=XUJEjotB,comment-id=0002,timestamp=2017-07-13T08:37:36.960+0000)

As a support main, I love the idea, but I'm pretty sure ADC main's won't like the idea of a support that actually makes them weaker. A super well coordinated team could pull this off, but in regular games, your lane buddy will get pissed for simply existing. I would try and make this guy more friendly to your partner. Punish them less for making their own calls.

you could also apply things like Q to the target the adc is already focusing. then the adc only has to keep attacking that person. That about needing coordination to work is correct, even more so than other supports, but my key focus was to make a champion based around buffs for coordination.

ThatGuy131 votes

Matt u succ dick,

Ur concepts don't I absolutely love them

Xxx- a random %%%

Gemling1 votes

Matt je bent n held👍😎 maak m iets liever miss iets als ze het goed doen ofzo? Training levels?! Misschien ook iets minder moeilijk

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