Champion concept - Palvra - the frozen Protector

DutchMatt·7/13/2017, 7:28:45 PM·1 votes·415 views

X is a Bear wearing Glacial armor, and belongs to the Ursine Tribe of the Freljord. In game, he plays the role of a tank, and is best played in the jungle.

Details:

Range: melee (150) Resource: Mana Weapon: Claws Role: Initiator

Passive:

Palvra gets 10/20/30 (at levels 1/6/11) bonus armor and magic resist for every slowed enemy champion near her.

Q:

Palvra jumps to the target location (500 units) and cracks the ground. It costs 7% current HP, and refunds this + 4% max HP per target if landed. after 2 seconds, the ground erupt with ice, dealing 100/150/200/250/300(+ 12% Palvra's current hp) Magic damage.

CD: 20/18/16/14/12 Sec.

W: Reflective surface

Palvra makes it so the ice armor covers his entire body, reducing incoming damage by 100% for 0.5 seconds. At the end, Palvra slows all nearby enemies for 10% Per 100 damage blocked, and deals 1% max health magic damage per 75 damage blocked(before resistances)

CD: 24/20/16/12/8

E: Freezing barrage

Palvra cover an area in ice for 5 seconds(think Morgana W). Enemies standing in this area take 10/20/30/40/50(+ 2% Palvra's current HP) magic damage and are slowed by 0%, ramping up to 30/35/40/45/50% over the duration of the AOE.

CD: 15 sec at all ranks

R:

Palvra places down an area at long range(redemption), allies in this area get AD and AP, enemies in this area get slowed by 50%

1 Comments

Void Kaiju7/14/2017, 7:14:30 AM1 votes

I like how Palvra's slows and damage are all on a delay, lets them be strong and have counterplay which is nice! The cooldowns all seem far too long imo. You have like 20 seconds of downtime on your basic abilities earlygame. I also have a few questions for you: Does the Q do damage when it initially lands in order to trigger the heal? Or is the heal procced when the burst happens after two seconds? Why did you choose current HP scaling instead of max HP scaling? Usually a tank won't be sitting at full health for more than an instant during a fight, and with the long cooldowns that means if you survive long enough to cast your qe again then you won't be doing any damage at all.

And I also have a couple of comments/suggestions I feel the ult doesn't fit the kit. It just seems like it was tacked on there. You could probably make Reflective Surface become a proper ultimate with a couple of tweaks, since .5 second invuln isnt as useful on a tank as on a squishy. Tanks want resists that last longer, they dont need brief invulnerability. You could instead make the ult grant Palvra some absurdly high resists, absorb the damage taken, then pop for the slow (or root if the value reaches 100%!). Although in this case i would nerf the %health damage because it would be an instantkill after 750 damage absorbed which isn't much at all. Recommend flat HP scaling damage and a big dose of cc and tankiness.

If you really do want a spell that is brief and gives Palvra something unique to tanks, try a cleanse! Since your champ doesn't actually have any hard crowd control, only dishing out slows and some damage, a cleanse is a must to prevent you from being kited into oblivion!

You should also play up the role of the glacial armor in the kit. From what I've read it's what is supposed to be this champs "thing" and right now it isn't playing much into the kit as anything other than stats, which isn't very exciting. Look for ways to make the armor more important, spells that use it, give it something interesting and unique for the kit!