(W.I.P.)Champion concept: (I suck at names, feel free to suggest one), the mana leech

DutchMatt··3 votes·1,154 views

...(stands for name in progress) is a mid/support focused mage that has resources but doesn´t directly consume it for his abilities.

Basic info: attack range: 600 resource: mana (kinda) Roles: Mage/Support

Abilities:

Passive: Mana manipulation ... has a maximun capacity for mana of 200/300/400/500 at levels 1/6/11/16 but does not naturally regenerate it nor consume it with his standard abilities. However when he hits full mana he shifts into a "Sated" form in which he consumes mana to use altered abilities for as long as he has mana.

Uses: This passive has no use by itself and is used purely to alter his other abilities.

Q: Arcane Virus(non sated)/spell disruption(sated)

Arcane Virus: You launch a straight line skillshot (width of 125) that stops at the first champion hit and attaches 1 stack of "Arcane infection" for 8/9/10/11/12 seconds. this effect causes a very slow drain of mana or energy and halves any resource restoring effects on that target (drain stacks, restoration reduction does not stack). Mana drain: 5/10/15/20/25 per second (Max. 5 stacks Cooldown: 8 seconds at all ranks

Uses: this ability is primarily used for leeching the opposing laners mana or disabling mana Reliant champions later in the game and can completely disable your lane opponent if you can keep up the stacks.

W.I.P

14 Comments

Leonidas Freedom1 votes

Kassadin had a mana leaching ability on his W early on but it was quickly removed because it was a very aggrevating mechanic to play against.

DutchMatt1 votes

but the difference is that kass was super moblie and there was no escaping his w while this champion is going to have little to no mobility and it is a skillshot which can be made harder to hit to balance it. Also this will be the only spell that directly takes mana away from opponents.

ModThe Djinn3 votes

{quoted}

but the difference is that kass was super moblie and there was no escaping his w while this champion is going to have little to no mobility and it is a skillshot which can be made harder to hit to balance it. Also this will be the only spell that directly takes mana away from opponents.

Actually, up until level 6, Kassasin's W is harder to proc than a champion-only skillshot, and that wasn't actually the reason mana steal was removed: it used to be on Wit's End.

It was removed because it is useless against part of the champion pool, INSANELY strong against anyone with any mana issues, is unnoticed until it's really powerful (it has no effect on a characters strength until they're suddenly powerless since they out of mana), is unfun for both the user and the victim, forces bad itemization choices to counter it...the list goes on.

Riot has pretty clearly stated that mana steal is considered inherently bad for gameplay health.

DutchMatt1 votes

also if you want an alternate to a mana drain I replied to the comment below yours so you can check that out to see another option

LSmaster161 votes

The main issue with the mana drain here aside from being a mana drain is that since it works on energy while lowering energy restoration effects. This is a problem because energy users don't have a large pool so for example, use this on shen before his e hits and he can't do very much due to the high cost on shadow dash. If you want to give him a mana drain then maybe change the interaction with energy. The passive seems pretty cool though.

DutchMatt1 votes

well that energy interaction could be divided by 5 to make it even until the mana users have 1000 mana in terms of % per second if my math holds up xD. also about the mana drain it can be altered to: When an aflicted champion casts a spell, 20% per stack of the mana/energy cost is transfered to you(max. 6 stacks).(doesn´t cost more mana, just give you all the mana they spend)

LSmaster161 votes

That last part seems like a good way to keep the passive without a mana drain, maybe give effective costs based on cooldowns for resourceless champions.

BastionKross1 votes

The MYMU plans to make mana an actual resource you have to manage, not merely something that prevents you from spamming until you build an Athene's and then you get to forget you even have a mana bar. So introducing this kind of champ would be a double whammy against mages; they'd be screwed if they had to lane against someone that steals their mana.

And then there's all the issues Riot had with mana burn effects way back when: It hard countered part of the roster while being absolutely powerless against others and is insanely unfun to play against (ever seen a Karthus forced to auto attack? It's pathetic).

You're better off just using silence since it achieves the same end goal (no more spells) in a more healthy way.

DutchMatt1 votes

your comment is true which is why im putting this concept on a pause untill the update rolls out and the changes to mana have settled in. And about the silence, that wouldn´t fit with the thematic being a champion that charges up, then unleashes hell for a short duration before having to charge again.

BastionKross1 votes

And about the silence, that wouldn´t fit with the thematic being a champion that charges up, then unleashes hell for a short duration before having to charge again.

Yeah, if only there was a champion that ran around and built up some kind of static charge until it electrified nearby enemies, then was able to expel all that extra electricity to damage and silence nearby opponents until they charge up again. That could demonstrate that "charging up" a silencing ability is not only possible, but could also be balanced.

Blitzcrank "But where would we find a champion like that?"

I don't know, Blitzcrank. I just don't know.

DutchMatt1 votes

except blitzcrank doesnt really charge up in terms of his kit which is the feel I´m trying to convey with this champion. And this champion is not electricity based so some kind of electric attack wouldn´t work with this concept

Traxicus1 votes

I can't remember exactly where it was said, but I can paraphrase a rioter's explanation for why mana drain is bad for game health:

If you are against somebody who isn't bothered by mana drain (other/no resource), then you feel terrible and they feel neutral about it. If you are against somebody that your mana drain is very effective against, then they feel terrible and you feel slightly happy that you're able to do your stuff successfully.

Mana drain mechanics, while possible to balance, introduce much more frustration than they could ever hope to mitigate with counterplay/balance.

I'd highly encourage you to use creative energy on a different and healthier basis for a champion - for instance, what if there was a champ who gave enemy champions shields, but could steal those shields if he uses his abilities successfully?

DutchMatt2 votes

Yea now I thught about it im going to set the making of this concept on a pause while I work on an idea I recently had for a champion who focuses on enabling allies to push and siege without just plain using waveclear to create pushes. if you would reply detailling your thought on such a champion, I could get some additional thought on if that would be healthy. I would greatly appreciate that. [slayer-pantheon-thumbs]

Traxicus1 votes

I sure will! If you're interested, I'm looking for feedback on my concept for a burst mage that gets crit instead of CDR, link here http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/guA2gqzg-champ-concept-camber-a-mage-with-crits

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