Yasuo windwall should have a limit to how many abilities it can block.

Better Jungler·1/16/2018, 4:34:45 AM·10 votes·760 views

No reason a well timed wall should block 3 ults, 50 autos, and 20 abilities. Makes no sense.

EVEN IN THE CINEMATIC yasuos wall was up for about .5 second and blocked one Volley of arrows.

Edit: I am putting ward the idea of yasuos wall working how it does in the cinematic. Where he hits the button, the wall appears RIGHT IN FRONT of his character model, and moves forward, growing in size. When it hits its max distance, it goes away. This allows a well time wall to block a ton of abilities if used with skill, yet doesnt put an entire team out of the fight while they wait for the wall to go away.

31 Comments

ISLAMICWARRIOR991/16/2018, 9:29:33 AM6 votes

its a 24 s CD not hard to bait out.

Plat HardstuckXD1/16/2018, 6:17:29 AM5 votes

Maybe your team shouldn't all ult at the same time.

BestJhinUniverse1/16/2018, 6:22:56 AM5 votes

Or a specific amount of damage. Like other barriers/shields in games.

XxJustJokenxX1/16/2018, 3:07:37 PM3 votes

A well timed wind wall should be rewarded. If you see it you should immediately disengage and wait for it to go away. Moving around it is also an option. If he is hiding behind the wind wall her can't do anything to you if you are not next to him. I agree it's overpowered as is but it does have weaknesses that are easily exploited.

Stars Shaper1/16/2018, 3:14:56 PM1 votes

You really get angry at his Windwall if you use 23 abilities (3 of which ults) and attack it 50 times.

TheZacStreetBoys1/16/2018, 8:26:39 PM1 votes

I like how this is in C&C and not gameplay. And we're having gameplay-related arguments in the comments. Well done.

passıon1/17/2018, 1:42:05 PM1 votes

Stop trying to nerf Yasuo