I'd be so down for a League MMO.

Better Jungler·11/12/2018, 2:22:35 AM·137 votes·23,718 views

You pick your region to represent. (Ionia, Zaun, piltover etc).

You pick your class. (Assassin, fighter, tank, mage)

Has a similar combat system to the moba. So it's diablo-esque.

Your questing areas would introduce you to the nations Champions and villains, (Freijlord you do some quests for braum, ultimately picking between ashe and Lissandra. )

Reskinned barons, and vilemaws are world bosses.

Elemental drakes, and red buffs/blue buffs are encounters you run into in the world, may require teams to defeat.

small jungle creatures are just wildlife that appear around the worlds.

You run into small battles occurring between nations, with hundreds of minions clashing into eachother at the nations borders. You and your premade, or others that happen to be nearby join your nations side, while enemy nation players are showing up to push the wave. Ultimately one nation will lose or win the battles.

Skills and abilities could be reminiscent of all the abilities we have in league, so you can mix and match your kit to fit your playstyle. (Would require new balance team :P ) I want Leblanc W with Kha zix Q, Taric Stun, and Evelynn ult.

They're building a world of interesting characters and cultures, they have the artists to pull it off.

but MMOS are INSANELY expensive to make, especially if you don't go the cheap route (looking at you Blade and Soul) and the payoff is really reliant on the community support. The genre itself also seems to be struggling...

Its just a really interesting idea of all the things they could import to make a league based mmo. And regardless of what you think of the balance team, we play this game because we enjoy the art, characters, abilities, and world they've created.

No real reason for me to post this. but if you have interesting ideas of what they could include in a League MMO, post below. I'd love to theorycraft with some of you :)

EDIT: Alot of people are asking about what separates a cheap mmo from a quality one.

TLDR MONEY.

for a full extensive list...

Mmo's require an IMMENSE amount of money to make.

All the stuff that makes a single player rpg, you need to make a minimum of 5 (imo) of.

You need an interesting world to explore, which means -Sound -Story -Art -Combat -Creatures -Cities -Npc's -Merchants -items -Bosses -Hidden Areas -Nature Assets (trees, rocks, bushes) -Terrain (mountains waterfalls snow)

And all this stuff has to be in multiple zones, or the world would be stale. So if you have 5 zones, you have to do all that stuff 5 times. and it all has to be different from eachother.

THATS JUST THE ZONES.

You still need Player requirements.

-Clothes custimization -Armor custimization -Stats -talent tree -interesting abilities -races -Gender -Character creation (height weight nose length) -Starting zone selection

After all that then you need multiplayer requirements -Reliable servers -Consistent content updates -A balance team -Player vs player battles -Player vs Player trading -Player vs Player items

All of these are just the BASIC REQUIREMENTS for an mmo to even be considered. A cheap route would be cutting any of these features. Can't custimize your character? lost a thousand people immediately. All zones look the same? Lost more players. 1 race to be? Human only? Boring, next game. Servers are garbage? Next game. No interesting abilities? Is this Dota? Next game.

The expensive route is what companies need to do in order to be successful in mmos today. It involves micro-systems that give MORE than the required items I listed before. It includes things like:

-Morality compass (good choices make character good, bad choices make character evil) -Mounts -Pets -Ranking system for PVP -GOOD AI bots, -Voice Actors -Dialogue options with non-key characters/npcs -professions/crafting -MORE RACES, CLASSES, ZONES than the required minima.

The expensive route immerses you into the game beyond the simple MMO formula, but it takes time, and money, and effort. The payoff isn't always there, but when it works, it's absolutely incredible, and we need a company to take that dive, spend the money, and the playerbase will pay them back ten fold for replacing the dated mmo's we have today.

/rant

94 Comments

Electro52211/12/2018, 3:51:26 AM57 votes

I will always upvote a post about Riot making an MMO. To me, everything they've been releasing that expands on Runeterra is strong evidence for an MMO.

Cetri11/12/2018, 7:02:12 AM18 votes

Honestly, when it comes to making other games based on the League universe, I'd support a singleplayer rpg over a MMO. Between my garbage internet connection and general things about MMO gameplay, I've never been able to hold interest in them the way I have with singleplayer RPGs.

TzQGRUST3911/12/2018, 5:45:28 AM12 votes

While I would greatly enjoy an MMO from Riot, I saw someone make an argument that convinced me that Riot likely would never do one. MOBA's and MMO's are both games that dominate someone's "gaming time". MOBA and MMO developers don't want it to just be a game, they want it to be a life style, as in the amount of hours you put in to these games are usually pretty absurd and this doesn't leave much time for other games. So if Riot were to release an MMO, it'd be directly competing for the time of League of Legends players. If/When they make another game, I think it would be more of a casual game, something that you could conveniently play in between games of League of Legends if you wanted to, like a mobile game or a card game.

ZT Xperimentor11/12/2018, 5:09:42 AM9 votes

Expensive to make, sure, but it's not like riot has been swimming in money for the past several years lol.

Ebonmaw Dragon11/12/2018, 6:39:55 PM5 votes

I would preffer an RTS

ZackTheWaffleMan11/13/2018, 5:22:55 AM4 votes

I'd prefer Elder Scrolls XIX: Runeterra

Hexs Fortune11/12/2018, 12:53:09 PM4 votes

I'd like a game that expreses Runeterra narratively without the constraints of going full mmo.

The constraints being things like raiding, and pvp.

Simply being a shared open realm for players , having a good story with choices, and a great theme of exploration should be the focus

FakeGravity11/12/2018, 6:20:58 PM4 votes

im sorry to say but i doubt they do it, and if they do we will be dissapointed. it is like when you read a book then watch a movie; our imagination does so much more than what any game developer can accomplish, that we are going to find out that it wont be what we expected. the question is do we want them to try and live with what they do get to do or let the dream be perfect until technology be there?

Mandalorian 11711/13/2018, 1:25:56 AM4 votes

I would actually play the MMO instead of league. Don’t get me wrong, I love the main game, but the main reason why I love it so much is the awesome characters, lore, art, and personalities. Say what you want about balance, but they nailed it in design for just about everyone.

Gnesh11/13/2018, 12:05:35 AM3 votes

funny if riot comes out with a micro transaction riddled mobile mmo

King Braum11/12/2018, 6:26:55 AM3 votes

Anything to let the music and lore team shine sounds good to me. And then Riot can finally make use of that plural in Riot Games with actual video games instead of a board game.

4 Step Cadence11/12/2018, 6:54:22 AM3 votes

What about races? Are Darkin, Yordle, Vastaya, ect an option in character creation? Or do we just have to be basic bitch humans?

imortalone11/13/2018, 11:53:53 AM2 votes

That's a hard pass on the MMO/RPG.

Like if you want to play an RPG go play the elder-scrolls or basically every other game that isn't as good as elder scrolls....

ps not a fan of games like world of warcraft...

Warlord Rhinark11/12/2018, 7:19:05 AM2 votes

Your questing areas would introduce you to the nations Champions and villains, (Freijlord you do some quests for braum, ultimately picking between ashe and Lissandra. )

Hey, what if I want to pick Sejuani?

>:/

Pandemic Punch11/12/2018, 7:39:49 AM2 votes

There could also be augments for the abilities :)

Zodiac11/12/2018, 7:59:23 AM2 votes

Don't think we would see one for a long time if they were to make one. I believe they've talked about it in an ask riot or two and confirmed that if they were to make one it wouldn't be anytime soon. The cost associated with it would be massive and splitting your playerbase isn't the best idea in the world. I would love one though.

weasley00911/12/2018, 9:00:34 AM2 votes

So I wrote a really long reply on what my take on a League MMO experience should be, but due to the size I decided to give it own thread. If you want, you can take a look at it over at https://boards.na.leagueoflegends.com/en/c/story-art/AAnl8wrM-my-thoughts-an-a-league-mmo

I'd love to hear your thoughts mate.

Mael Jade11/12/2018, 2:53:20 PM2 votes

Not sure about abilities from champs, maybe as ultimate abilities/rewards from skill trees you unlock at certain levels based on your faction, alliances and stuff. For Species: Humans for every region, Cyborg (Chemtech, Hextech) for Zaun and Piltover and then the "evolution" Iceborn, Ascended and so on maybe as a sort of advanced class (Imagine: start as human in freljord and you can choose to ally with the iceborn, becoming one yourself, altering your appearance and species skills)

Camille Ferrøs11/12/2018, 3:09:30 PM2 votes

I would love a fresh new look into the world of Runeterra. The potencial is limitless for that game.

hält die fresse11/12/2018, 4:08:33 PM2 votes

with their balance team?

lol, ya right.

if riot made an mmo it would be a huge fucking failure

oortoomeebreesuu11/12/2018, 4:41:56 PM2 votes

i want a pokemon mmo before a league mmo but thats just me.

Düff McWhalen11/12/2018, 5:16:05 PM2 votes

If they make a LoL MMO based on Runeterra, then it needs to all take place before the League is established. If everyone remembers, it was formed as a result of the damaging warfare, a way for nations to settle disputes civilly, and also sell merchandise...

Otherwise, it's post LoL, and the League is dead and nations are back to open war.

Flawless Fetus11/12/2018, 5:35:03 PM2 votes

Mmos have been struggling for awhiiiiile. There are two ways to have a profitable mmo. Subscriptions, which nobody likes, or p2w, which people like even less. Lol.

Chromatic Eagle11/12/2018, 6:44:34 PM2 votes

I wouldn’t mind a rpg like Skyrim or Dragon Age, but I think people underestimate how difficult it is to create and maintain a mmo. There’s maybe less than ten that you can argue are good and have survived the declining interest.

Gilgayu11/12/2018, 2:35:14 PM1 votes

[{quoted}](name=Better Jungler,realm=NA,application-id=6kFXY1kR,discussion-id=bLHavk3O,comment-id=,timestamp=2018-11-12T02:22:35.702+0000) Skills and abilities could be reminiscent of all the abilities we have in league, so you can mix and match your kit to fit your playstyle. (Would require new balance team :P ) I want Leblanc W with Kha zix Q, Taric Stun, and Evelynn ult.

Now, now, the new Taric stun or the old one [sg-lulu]

I would love an MMO, and with an already well-developed lore and map (still has lots of room for improvement), it is certainly possible.

I'm a bit worried for Riot's bugget though, I mean after all, League is a free game that doesn't require you to spend any money on.

Btw I think the new game will be called Legends of Runeterra or something, so it might have to do with the current lore