[Champion Concept] Inkus: Dashing Thief
Okay, lets get this over with, Inkus will be a top or jungle laner. He will be a Fighter, but I can't tell if he should be anything else really...
His stats can be configured, so...
Health: 379 (+42 per level) Health Regen: 4 (+0.5 per level) Mana: 200 (+30 per level) Mana Regen: 4 (+0.2 per level) Attack Damage: 45 (+3 per level) Attack Speed: 0.675 (+1.4% per level) Armor: 32 (+4 per level) Magic Resist: 30 (+2 per level) Movement Speed: 335
Damage: 7 out of 10 Defense: 3 out of 10 Ability: 5 out of 10 Difficulty: 8 out of 10
Lore: (summed up in a paragraph)
Inkus was always a trouble maker, but the biggest surprise was his acceptance to League. Though he was very skilled, he always got caught by Caitlyn. His feats from escaping are... measurable and he does have some skill with a sword but that's all. Or is there...?
Basically, I want Inkus to be like what Veigar is, a comedic champion that is fun to play. So, his kit:
[P] Extra Gold: After killing 3 minions, the 4th gives double the amount of gold. Killing a champion gives a bonus 50% gold, this also applies to turrets, inhibitors, and monsters. For every 20 gold stored up from the bonus, Inkus gains +1 permanent AD. It doesn't count the total, only the bonus gold retrieved.
[Q] Smoke Bomb: Inkus throws a smoke bomb to a target location to deal 50/90/130/170/210 (+25% AD) (+40% AP). This is a point and click attack. The one his will then be blind for 1.5 seconds. Cost: 50/60/70/80/90 mana Recharge: 12 seconds Range: 900
[W] Missed Me: Inkus can block the next spell that will hit him in the next 4 seconds. If Inkus blocks the spell, he gains double damage on his next attack. Passively: If Inkus stays still in a bush for 2 seconds, he will turn not only invisible, but intangible. Cost: 80 mana Recharge: 20 seconds
[E] Behind You: Inkus will swiftly move behind a close target. This is not a blink as Inkus will be running at a duration of 0.5 seconds to the target. When Inkus gets to the target, he gains a 50/100/150/200/250 (+50% AP) shield. Cost: 60/65/70/75/80 mana Recharge: 17/16/15/14/13 seconds Range: 800
[R] Time Attack: (This one is my favorite.) Inkus will slash through enemies up to 4 times. Each attack will deal x1/x2/x3/x4 of the current amount, no level up needed. The first enemy hit will get dealt the full damage, those behind will be dealt 10/20/30% less damage. Inkus deals 25/50/75 (+10/15/20% AD) (+20% AP) and can deal up to 100/200/300 (+40/60/80% AD) (+80% AP) on the last use; total possible damage is 250/500/750 (+100/150/200% AD) (+200% AP). The ultimate is like Kassadin's, so it stacks; if you do not unleash another ultimate in the next 5 seconds, it will go on cool down. The cool down is drastically lowered if you only use the first ultimate and do not use the others. Cost per use: 50 mana (total: 200 mana) Recharge: 80 seconds (60 seconds if only 3 used, 40 seconds if only 2 used, 20 seconds if only used once) Range: 700 (This ultimate will be easy to use, but its animation will be a whole 0.6 to 0.9 seconds long. The first attack will be named 3°clock. The second will be 6°clock. The third is 9°clock and the last is 12°clock. He will shout the name when it is used. You must also wait for a short 1.2 second delay before using it again, to avoid abuse. The cool down of this cannot be affected by cool down reducing items. The Recharge can be brought down with items though.)
Joke: Leans on sword but falls over. "I'm the best–whoa!" "One does not simply–whoops!" To Fiora "Hey girl, wanna go–whoa!"
Taunt: Crosses arms and shakes his head. "You disappoint me." "What's wrong?" "This will be too easy." To Caitlyn: "Where are you aiming?" To Caitlyn if she is countered by his W. "Missed me, Cait." To Vi: "Well..." To Vi if she is countered by his W. "Not today."
Dance: Dances the macarana.
Laugh: Laughs downward, the wipes a fake tear away. "Hahaha, to funny."