Graf, the Vandal of Zaun
Graf the Vandal of Zaun
ABILITIES
Vandalize - Passive Graf's basic attacks and abilities inflicts a stack of Vandalize on enemies, at 3 stacks the target receives magic damage equal to (12 x Champion's Level) + (30% of Ability Power).
Enemies who are within Graf's Abilities and received their 3rd stack of Vandalize also suffers from additional effects. > • An Enemy Champion affected by Vandalize cannot be inflicted with further stacks for the next 6 seconds. > • Vandalize's secondary effect may stack on enemy units provided they are within 2 or more of Graf's Abilities.
Brushed Dreams / Fleeting Art Graf empowers his brush, causing his next basic attack to cleave, dealing bonus 20 / 30 / 40 / 50 / 60 + (60% Ability Power) magic damage and slowing enemies affected by 20% for 2 seconds. Slow decays rapidly. Fleeting Art may be activated in the next 3 seconds after attacking with Brushed Dreams
Fleeting Art - Grants 10% bonus Movement Speed for 3 seconds and also causes Graf to leave a trail of ink, causing enemies within the trail to be slowed by 10%.
Vandalize - Increases damage received from Graf by 8% for 4 seconds. > • Mana Cost: 40 / 50 / 60 / 70 / 80 - Fleeting Art Mana Cost: 50 > • Cooldown: 6 seconds in all levels
Paint Grenade Graf throws a can of paint over a target area, dealing 80 / 100 / 120 / 140 / 160 + (30% of Ability Power) magic damage. Enemies in direct impact to be blinded for 2 seconds. Leaves a wide pool of paint for 4 seconds that causes enemy champions that walks through it to leave a vision trail for 6 seconds, allowing Graf and his allies to see the enemy champion as well as their trail.
Vandalize - Causes enemies in direct impact to be stunned instead for 2 seconds. Additionally, enemy champions affected has their vision reduced for 2 seconds. > • Cast Range: 600 > • Radius: 250 (100 for the center) > • Mana Cost: 80 / 100 / 120 / 140 / 160 > • Cooldown: 18 / 16 / 14 / 12 / 10 seconds
> - Enemy Champions who enters the pool of paint will also be affected by it. Re-entering or remaining in the pool of paint will reset the duration of the vision trail. > - Enemy Champions who enters pool of paint does not receive a stack of Vandalize, only those who are affected by the damage.
Hectic Spray Graf uses his spray can to paint in a cone, dealing 60 / 80 / 110 / 150 / 210 + (50% of Ability Power) magic damage to enemies affected. When sprayed on areas not blocked by enemies or terrain, it will cause the paint to travel farther and leaving a trail for 4 seconds, causing enemies within the area to deal 2% / 2.25% / 2.5% / 2.75% / 3% + (1% per 100 Ability Power) reduced damage.
Vandalize - Reduces the target's Armor and Magic Resistance by 10% for 3 seconds. > • Range: 300 up to 550 . 60° > • Mana Cost: 60 / 70 / 80 / 90 / 100 > • Cooldown: 8 seconds in all levels.
Graffiti Wall - Ultimate Graf paints a passable wall for up to 3 seconds and resets Graf's abilities upon creation. The wall lasts for 4 / 5 / 6 seconds. Enemy Champions that passes through the wall will receive 100 / 200 / 300 + (40% of Ability Power) magic damage once and creates a clone that will attack their respective champion, dealing 20% of the damage for 3 seconds.
Graf may target the wall with his abilities, allowing him to imbue some properties to the wall for the duration. • Brushed Dreams - Extends the duration of the Graffiti Wall by 2 seconds and also causes the clones to explode upon expiration, dealing 50 / 100 / 150 + (20% of Ability Power) magic damage to nearby enemy units. • Paint Grenade - Causes the Graffiti Wall to become impassable and also causes nearby enemy units to receive 40 / 80 / 120 + (20% of Ability Power) magic damage each second. • Hectic Spray - Causes the Graffiti Wall to become invisible for the duration. Becomes visible if the wall is affected again with another of Graf's Abilities. > • Range: 600 to 1000 / • Clone Explosion Range: 150 > • Mana Cost: 100 / 150 / 200 > • Cooldown: 120 / 110 / 100 seconds
> - This is a Channeling Ability, range of the Graffiti Wall depends on how long it was channeled. > - The wall provides vision.
GAMEPLAY
Graf is a melee-type caster that excels in controlling the battlefield by laying out his various spells and inflicting various debuffs. Graf is designed to stand behind his tank while dealing damage with his Paint Grenade and Hectic Spray to soften up his targets or forcing them to flee from the area. His Q, Brushed Dreams allows him to deal against multiple enemy units at the same time while Fleeting Art allows him to either escape or caught off his enemy's route. When timed with his other abilities, enemies caught in the trail of ink in his Fleeting Art when Vandalize activates will greatly improve your damage output against the incapacitated enemy.
While ready to smack your foes with a brush is always nice, Graf's full potential is when he uses it ahead of time, painting the battlefield before he smacks them down to the ground. Starting off with Hectic Spray to cover more ground followed by Brushed Dreams to start the fight and Fleeting Art to keep a close gap on your foe, once Vandalize is at 2 stacks, throw out your Paint Grenade to activate Vandalize, stunning the target while granting you increased damage against your enemy champion who is suffering from Armor and Magic Resistance reduction.
In a teamfight, finding the right time to use Graffiti Wall will usually decide which side will win. If used against enemy champions who can quickly close in against your precious allies will create irritating clones that will constantly attack them as well as damaging them from the wall.
Using your Abilities on the Graffiti Wall will increase its utility or damage output depending on the situation. Sacrificing the damage from Brushed Dreams will allow you to gain extra damage from the explosions of the clones while Paint Grenade will make your wall impassable, effectively blocking your enemies advances as it will damage them when they approach it. Hectic Spray is usually good when starting a fight as they will immediately receive damage the moment they approach it followed by a clone to attack them
Usually there are various ways to further play with your wall depending on which ability to use after the another. Using Hectic Spray followed by Brushed Dreams allows you to create exploding clones the moment an enemy champion passes through. Paint Grenade and Hectic Spray creates an invisible and impassable terrain that will continuously damage your enemies. Using the first set of combo before finalizing it with a Paint Grenade to completely cut-off an enemy from their team will nearly guarantee you a kill if needed.