Id love a support character thats uses totems as his heal/damage boost/maybe shielding ?

JohnnyNeverSins··3 votes·2,071 views

Idk,its a cliche because most MOBA games have a hero like this but i dont believe that its bad for the game,id love a support from the runeterra forests or something like that,that uses some kind of forest magic and shiet. Think something like a Sona but a bit more complicated ? Also not being able to oneshot you like Sona does...

11 Comments

Eleshakai3 votes

Just to make sure I understand your idea right... you mean totems akin to like WoW shaman style. Where they place down a physical item and it has a positive effect in an area while it is in place?

MYSTlCFLOW1 votes

like a thresh lantern that heals.. and can be damaged, that would be cool and multiple of them

JohnnyNeverSins1 votes

{quoted}

Just to make sure I understand your idea right... you mean totems akin to like WoW shaman style. Where they place down a physical item and it has a positive effect in an area while it is in place?

Yeah,i feel like its a good concept

Eleshakai1 votes

There are some interesting potentials to it. The problem comes in how to make these totems impactful enough that the player using them feels good, without making them so powerful that the character becomes innately broken.

That's generally why Riot is not fond of auras, it presents a lot of hidden power, and making them noticeable without being overpowered is difficult. Also, making the character able to do something in the laning phase without being just absurdly OP in team fights.

For example, if an aura gives 20 AD to yourself, that's a pretty strong aura. But it's not as effective in a 1v1(or probably even 2v2) lane as an ability you can cast to do 120% damage with a stun. In order to make the aura strong enough to balance out, it'd have to be like 60 AD... but if you give 60 AD to EVERYONE on your team, that's suddenly broken OP.

I like the concept of a totem based champ... but I feel like it would just be a bit of a challenge to make it satisfying yet not OP.

Warlord Scrap1 votes

While i like the idea personally riot doesnt like auras so i doubt itll happen

KamiKazGaming1 votes

Maybe a spell version of item 3107 with different effects..

IcyPepper1 votes

A totem leaves more potential interaction (zone control, or flat-out destroying if that's an option) than invisible stats a champion provides just by existing.

Riot's added stuff like the new heal in ARAM, Kindred, and Redemption, so things that involve counterplay like that would be better than old item 3105

stone the blacks1 votes

challenge excepted?

stone the blacks1 votes

challenge completed?

DoeBoì1 votes

So as a champion, would he play more like a bard+Jarvan, or more like a Taric+Heimerdinger? Would he need to set up before actually getting things done (Azir) or would he just be able to skip all of that and join the fight before hand (Trundle). I really like this concept, and would love to see Riot do something similar to this, since it seems like it could be abused by both sides based on the cooldown on the totem(s).

NEUT1 votes

While a bit cliche, yeah, this honestly sounds really nifty. I could see him adding a little more to the utility roster. But as Rawr said above, I'd be interested to know if this type of champion would function more as high-setup or not. Perhaps in that event, he could be given more mobility to compensate?

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