Aurora, the Prism Manipulator
Hey all, so I recently had an idea for a new marksman that I think would be extremely cool. We don't really have anything like this as far as I can tell so I think she would create a new niche. Also, there aren't enough immobile marksmen out there that can effectively compete in the rift, and hopefully this would add a strong one to that roster.
Concept/Lore: Aurora controls a large shifting prism in her left hand (yep, she's left handed!) which is her primary offensive tool. In her right hand is a 2-dimensional square as well for special use with her abilities. She has darker skin tones but extremely bright eyes which betray her affinity for light based attacks, which she emits from her body.
Gameplay Mechanics: Passive: Prismatic Array Aurora has an AOE auto attack with 575 range. When she attacks she shoves light out of her left hand and through the multisurfaced prism, which then throws beams of high powered light at all targets within her range (maximum 3). The center light is targeted and deals 100% auto attack damage, while the other 2 are mere refractions which deal only 50% of her auto attack damage (prioritize champions)
Q: Luminous Cone Range: 350 Aurora channels a cone of light through her right hand which holds the 2-dimensional square. Enemies caught within the cone are briefly interrupted and take consistent damage until the channel is discontinued or they leave it's range of fire. This ability is a toggle with a mana drain, but an initial startup cost of 50/60/70/80/90. While channelling light through her right hand, Aurora can continue to use the prism in her left for auto attacking. She can also move, but her movement is restricted by 30% due to the strain on her mind.
W: Return Range: 1000 Enemies hit by Aurora's auto attacks and abilities impregnate them with light. Activating this skill will return the light, as well as some of their own, to Aurora. The light immediately vitalizes her, returning a large amount of health for each stack returned. Unfortunately, light tainted by another can no longer be whole within Aurora. The boost in health will begin rapidly decaying after 5 seconds. The decay from this spell cannot kill Aurora however, and at worst it will leave her with 1 health after decaying.
E: Sanctum of Light Range: 700 Aurora aims and attempts to mark a target with a straight beam of light from her right hand. This ability gains strength the farther away it is from Aurora and stops upon hitting it's first target or reaching it's maximum range. The marked target becomes slowed by a percentage based on their distance from Aurora, which allows her to both escape and chase down her enemies despite her personal lack of mobility.
R: Frantic Eruption / Darkness Light erupts from Aurora, leaving her completely shrouded in darkness. While Darkness is activated Aurora is hungry to return to her former stability. She loses the ability to cast return but gains increased attack speed and movement speed as she frantically attempts to recover her lost light. All of Aurora's abilities change in nature to pull light in from her target. The more she attacks, closer she becomes to her former self. Darkness does not last forever, however, and even if she is not attacking Aurora will slowly draw light in from her surroundings.
That's all! I hope you enjoy my champion concept :D
PS: I'm a terrible artist, so I apologize for the lack of artwork. If anyone would like to take a stab at it, I would be happy to include something in the original post (with you credited, of course).