Tryndamere Rework Concept

Zerenza··1 votes·1,422 views

Why should Tryndamere be reworked.

  1. His Model and Abilities are Out Dated.
  2. He's one of 3 Stat Check focused champions left in the game.
  3. His archetype could be more deeply explored and resonate more in his kit.

Concept and Goal: Remove his Stat Checking nature by limiting the amount of Guaranteed Damage he has(Less Auto Attack Focused). Increase Skill Expression by giving him more tools to outplay his opponent. Reduce Toxicity by removing mechanics from him that are toxic to play against and lack any real skill expression by the person playing Tryndamere, make him more fair when he's ahead and less unfun to play when he's behind(Reduce his Binary Nature).

Concepts to Keep: Undying Rage, Crit Focused Build Path, Invincible Killing Machine(Berserker). Tryndamere should hit like a truck and FEEL like he hit's like a truck, his abilities should reflect the nature of the weapon he uses, as should how he play's.

Role: Juggernaut/Fighter

Passive: Curse of The Warlord

Tryndamere cannot gain Attack Speed, instead any Attack Speed he would gain is gained as Health.

FURY: Tryndamere gains 5 Fury each time he lands a basic attack, and 10 Fury on critical strikes or each time he kills an enemy. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 Fury per second. (Cap 100)

Tryndamere gains .05% Spell Vamp per 5 points of Fury up to a cap of 20%-40%(based on Level) (if he has no Fury, he also has no Spell Vamp)

(Exact Number's i don't know, but it makes him able to build Crit Items without sacrificing Defenses, however it also prevents him from simply walking up to someone and wacking them with his sword at light speed, i think that right should be reserved for Master Yi. To compensate for having no Attack Speed his base Attack Speed is .6 and scales up to 1 by level 18)

Q: Wraith of A Titan

Cooldown: 10/8/6/4/2 Damage: 40/50/60/80/100+(100% of AD) Active: Tryndamere swings his blade in a massive arc over his body, slamming it into everything in front of him and dealing Physical Damage.

Passive: This ability can Critically Strike for 50% bonus damage, upon Critical Strike stun an enemy champion for .5 seconds. At 50% Critical Strike Chance, this attack will Always Crit.

W: Bloodlust

Active: Tryndamere roar's with anger. All enemies within a certain area around tryndamere that are turned away from him will be slowed by 20-50% based on their Missing health.

Passive: Tryndamere gains bonus movement speed towards enemies bellow 50% of their HP.

E: Leaping Slash

Active: Tryndamere leaps forward a fixed distance. You can cast this ability alongside his Q to extend the distance of the Leap(Q+E is how it is casted this way, so casting it during the animation for his Q) and have Tryndamere immediately slam down on the ground where he lands, treating it as an attack from his Q Wraith of A Titan.

Note: The animation for casting this alongside his Q will have him pull back his sword, and basically use it to throw himself.

R: Undying Rage

Active: Tryndamere begins swinging and slamming his sword into the ground wildly for X seconds. During this time Tryndamere cannot have his Health drop bellow a certain Threshold. In addition the player has Limited Control of Tryndamere and cannot cast any abilities(except Summoner Spells). Each swing of Tryndamere's sword is treated as "Wraith of A Titan", during this time "Wraith of The Titan" has it's bonus Crit Damage increased to 60% and the stun will last for 1 second.

Tryndamere will Automatically cast Bloodlust upon casting this ability(Even if Bloodlust is on Cooldown)

Casting this ability will always consume 100% of Tryndamere's Fury over the duration. Consume 20% of his fury for each second this ability is active, during this time Tryndamere cannot gain any Fury and the duration of this ability is 1 second per 20% of fury. Tryndamere will slam his sword in the direction of your cursor on initial cast, but will always slam in the opposite direction of his last slam afterwards.

Note's: Tryndamere will continue to swing his Sword around wildly even if he's CC'ed. Tryndamere will slam his sword every .3 seconds.

Recomended Core Items: item 3031 item 3087 or item 3046

Recomended Items: item 3078 item 3812 item 3071 item 3053

Alternative R

Undying Rage will instead Reduce Tryndamere's Q cooldown to .25 seconds, lasts for X seconds the duration being based on how much fury is consumed (5% Fury for .25 Seconds) and will make him unable to die for the duration.

8 Comments

saphireflame1232 votes

So... At max rank his 100 + 100% AD AOE ability has a 2 second CD.

Lets say he is level 18 and has 40% CDR. That means his Q is only 1.2 seconds. He builds full AD, and has 400 AD at full build.

That being said, he can do 500 damage every 1.2 seconds. And lets keep in mind that 500 damage is more than a first rank Lux Ult.

So every 6 seconds he can deal 2500 damage with JUST using that ability. Now lets say he has item 3078 in that build that gives him 400 AD including his base AD. Now, his Basic Attack will deal 664 damage, (400 plus 264 from Spellblade since his base AD at level 18 is 132). So lets say he does a Q, Auto, Q, Auto. 500 + 664 + 500 + 664. That's about 2400 damage in 3 seconds, which, mind you, is enough to kill most people.

But the max AD Trynd can have is about 600 if he has Triforce.

700 + 864 + 700 +864 is about 3100 damage in 3 seconds. That is enough to kill most champions in the game, and this is without using anything except for Q and Auto, which is way too much damage.

I'd suggest either heavy nerfing the Q scaling or making the CD much longer.

Zerenza1 votes

His Q is basically his Auto Attack, similar to Yasuo, Yasuo's Q does more btw, but yasuo can build attack speed. The only reason the Q scales with 100% of his AD is because it has to be better than his Basic Attack is, or he'll just end up building for his Basic Attacks again anyway. Yasuo has the same exact ability on a .33 second cooldown, but if there's anything in Yasuo's kit that doesn't piss me off it's his Q.

Also, 2400 damage in 3 seconds isn't actually that much, let's take Caitlyn for an example if both her and tryndamere are level 18 and Tryndamere has absolutely no Penetration or a Black Clever, CaItlyn has 87 armor at level 18, meaning she reduces incoming physical damage by about 47% so in 3 seconds he can deal about 1272 damage to level 18 Caitlyn, she has 2084 HP at level 18. He half healths caitlyn in 3 seconds, that's pretty fair to me honestly. If he were to go ABSOLUTELY FULL AD and try for 3100 damage in 3 seconds like you said, against caitlyn he will deal 1643 damage, again, in 3 seconds, to someone with Lifesteal.

This is without taking into consideration that his Q can Crit for 50%+20%(Infinity Edge) bonus Damage. So if he went a build like this.

item 3031 item 3046 item 3812 item 3078 item 3072 item 3111 (396 AD+262(Spellblade Procs)

Each Q deals 773 Damage. With Crit he actually deals more, which is the point, for him to build Crit. With the same Q+AA+Q combo you gave(Hard because his Q isn't an AA reset, obviously since it's a massive slam of gigantic sword and his maximum attack speed is 1 AA per second so his maximum Q+AA+Q+AA combo will always be 4 seconds.) he would deal 773+660+773+660 which is 2866 damage in 4 seconds.

Now do i think his Q is balanced? No, i wasn't trying to make a balanced ability, i'm not a game balancer. I was trying to make a concept that was enjoyable and a good alternative. To add, tryndamere can deal 1000 damage per auto, 2 auto's a second on live right now, so i think that my concept actually nerfs his damage quite a bit.

To Finish If i were to change it i'd just change it to make his Q available every 2 seconds instead of 1.2 seconds, that way it nearly doubles his Kill Time, it's his only damaging ability(aside from his Ulti which uses his Q as damage anyway.) It could also be 4 seconds, but because he cannot have attack speed, i feel like 4 seconds is way to long for him to be able to deal absolutely 0 damage(Q is his only damaging ability.)

The most Optimal Build if you ask me is this.

item 3031 item 3087 item 3053 item 3078 item 3812 item 3111

saphireflame1231 votes

Okay. Still OP if you ask me, but at least you did make it so he couldn't have 2.50 attack speed with 400 ad. I saw someone else's trynd rework design that was awful because they said his passive would give him free bonus damage on autos and e, and w slows enemies further away from him by 99%, which makes it so they basically can't move, and whenever he gets a kill, his ult would extend by 2 seconds.

THAT was the worst idea I've ever heard.

I commented saying, "sooo, you're gonna make him able to 1v5 whenever he wants?"

Like, even JUST building Spear of Shojin and nothing else would allow him to 1v5 with that kit.

Zerenza1 votes

I pride myself on the fact his R locks him into an animation for 1-5 seconds so Spear of Shojin does nothing for him lol Hate that item.

The only reason i like my Idea is because of the Ultimate, having him press R and go wild in the middle of a team is what i imagine when i imagine an unkillable berserker.

Side Note: Giving any champion Free Bonus Damage is a bad idea, it's too easy to abuse, i like the Passives like Jhin or Pyke where it's there to prevent worst case sonerio's(though Pyke still found a way to abuse his for awhile). Giving Tryndamere Health in return for him building Attack Speed sounded good to me, though looking at i don't think it's a good idea because he probably won't build much attack speed anyway but it does PREVENT him from doing so which is good.

I really appreciate your input, i like when people actually offer up their opinion on concepts.

saphireflame1231 votes

Well then you are very welcome. I have a few rework/champion concepts, in which I also really enjoy input and seeing what people think of the kit and everything. Like someone pointed out that my champion concept gave them too much attack speed. (I don't really think so but its good input at least). His passive gave him up to 15% attack speed and his w at max rank gave him 35% attack speed.

The Kombinator2 votes

Not that bad, but his ult should be renamed accordingly. Since he wouldn't be undying anymore. I would prefer the alternate version, and also make his E get lowered CD while in ult. Or simply double the CDR, and CDR cap while in ult.

Zerenza1 votes

He is still undying.

"Active: Tryndamere begins swinging and slamming his sword into the ground wildly for X seconds. During this time Tryndamere cannot have his Health drop bellow a certain Threshold."

Having him able to cast E on a much lower cooldown during his ultimate would give him way to much mobility. Even if it's only during his ultimate, i think it would amount to too much frustration. The reason i like the first one is because it gives this feel of Tryndamere trying to take control of his body from the player, which really helps flesh out his Berserker archetype along with the idea that he's so unbelievably angry that he can actually do that.

The second one i like because it gives more freedom to the player which would make him feel really good to play.

The Kombinator1 votes

Laughs in Yasuo, Master Yi, Pyke, Akali, Riven, Qiyana, Katarina, and Kassadin.

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