Tryndamere Rework Concept

Zerenza·7/29/2019, 5:10:35 AM·1 votes·1,422 views

Why should Tryndamere be reworked.

  1. His Model and Abilities are Out Dated.
  2. He's one of 3 Stat Check focused champions left in the game.
  3. His archetype could be more deeply explored and resonate more in his kit.

Concept and Goal: Remove his Stat Checking nature by limiting the amount of Guaranteed Damage he has(Less Auto Attack Focused). Increase Skill Expression by giving him more tools to outplay his opponent. Reduce Toxicity by removing mechanics from him that are toxic to play against and lack any real skill expression by the person playing Tryndamere, make him more fair when he's ahead and less unfun to play when he's behind(Reduce his Binary Nature).

Concepts to Keep: Undying Rage, Crit Focused Build Path, Invincible Killing Machine(Berserker). Tryndamere should hit like a truck and FEEL like he hit's like a truck, his abilities should reflect the nature of the weapon he uses, as should how he play's.

Role: Juggernaut/Fighter

Passive: Curse of The Warlord

Tryndamere cannot gain Attack Speed, instead any Attack Speed he would gain is gained as Health.

FURY: Tryndamere gains 5 Fury each time he lands a basic attack, and 10 Fury on critical strikes or each time he kills an enemy. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 Fury per second. (Cap 100)

Tryndamere gains .05% Spell Vamp per 5 points of Fury up to a cap of 20%-40%(based on Level) (if he has no Fury, he also has no Spell Vamp)

(Exact Number's i don't know, but it makes him able to build Crit Items without sacrificing Defenses, however it also prevents him from simply walking up to someone and wacking them with his sword at light speed, i think that right should be reserved for Master Yi. To compensate for having no Attack Speed his base Attack Speed is .6 and scales up to 1 by level 18)

Q: Wraith of A Titan

Cooldown: 10/8/6/4/2 Damage: 40/50/60/80/100+(100% of AD) Active: Tryndamere swings his blade in a massive arc over his body, slamming it into everything in front of him and dealing Physical Damage.

Passive: This ability can Critically Strike for 50% bonus damage, upon Critical Strike stun an enemy champion for .5 seconds. At 50% Critical Strike Chance, this attack will Always Crit.

W: Bloodlust

Active: Tryndamere roar's with anger. All enemies within a certain area around tryndamere that are turned away from him will be slowed by 20-50% based on their Missing health.

Passive: Tryndamere gains bonus movement speed towards enemies bellow 50% of their HP.

E: Leaping Slash

Active: Tryndamere leaps forward a fixed distance. You can cast this ability alongside his Q to extend the distance of the Leap(Q+E is how it is casted this way, so casting it during the animation for his Q) and have Tryndamere immediately slam down on the ground where he lands, treating it as an attack from his Q Wraith of A Titan.

Note: The animation for casting this alongside his Q will have him pull back his sword, and basically use it to throw himself.

R: Undying Rage

Active: Tryndamere begins swinging and slamming his sword into the ground wildly for X seconds. During this time Tryndamere cannot have his Health drop bellow a certain Threshold. In addition the player has Limited Control of Tryndamere and cannot cast any abilities(except Summoner Spells). Each swing of Tryndamere's sword is treated as "Wraith of A Titan", during this time "Wraith of The Titan" has it's bonus Crit Damage increased to 60% and the stun will last for 1 second.

Tryndamere will Automatically cast Bloodlust upon casting this ability(Even if Bloodlust is on Cooldown)

Casting this ability will always consume 100% of Tryndamere's Fury over the duration. Consume 20% of his fury for each second this ability is active, during this time Tryndamere cannot gain any Fury and the duration of this ability is 1 second per 20% of fury. Tryndamere will slam his sword in the direction of your cursor on initial cast, but will always slam in the opposite direction of his last slam afterwards.

Note's: Tryndamere will continue to swing his Sword around wildly even if he's CC'ed. Tryndamere will slam his sword every .3 seconds.

Recomended Core Items: item 3031 item 3087 or item 3046

Recomended Items: item 3078 item 3812 item 3071 item 3053

Alternative R

Undying Rage will instead Reduce Tryndamere's Q cooldown to .25 seconds, lasts for X seconds the duration being based on how much fury is consumed (5% Fury for .25 Seconds) and will make him unable to die for the duration.

8 Comments

saphireflame1237/29/2019, 7:49:38 AM2 votes

So... At max rank his 100 + 100% AD AOE ability has a 2 second CD.

Lets say he is level 18 and has 40% CDR. That means his Q is only 1.2 seconds. He builds full AD, and has 400 AD at full build.

That being said, he can do 500 damage every 1.2 seconds. And lets keep in mind that 500 damage is more than a first rank Lux Ult.

So every 6 seconds he can deal 2500 damage with JUST using that ability. Now lets say he has item 3078 in that build that gives him 400 AD including his base AD. Now, his Basic Attack will deal 664 damage, (400 plus 264 from Spellblade since his base AD at level 18 is 132). So lets say he does a Q, Auto, Q, Auto. 500 + 664 + 500 + 664. That's about 2400 damage in 3 seconds, which, mind you, is enough to kill most people.

But the max AD Trynd can have is about 600 if he has Triforce.

700 + 864 + 700 +864 is about 3100 damage in 3 seconds. That is enough to kill most champions in the game, and this is without using anything except for Q and Auto, which is way too much damage.

I'd suggest either heavy nerfing the Q scaling or making the CD much longer.

The Kombinator7/29/2019, 1:24:39 PM2 votes

Not that bad, but his ult should be renamed accordingly. Since he wouldn't be undying anymore. I would prefer the alternate version, and also make his E get lowered CD while in ult. Or simply double the CDR, and CDR cap while in ult.