Elemental Champion Concept

Reksee··1 votes·1,862 views

So I was thinking and I came up with ability ideas for an element based mage. Please leave comments!

Passive:

  • Attain ult at level 1 which allows for switching between ice and fire forms. Ice passive: Damaging enemy champions three times with basic attacks or abilities within 5 seconds( maybe less) freezes that enemy champion (I would think of it as a stun kind of like Sejuani ) for 0.75 seconds. Fire passive: Damaging an enemy three times with basic attacks or abilities within 5 seconds (maybe less) light an enemy on fire for 3 seconds dealing 20-100(based on level)+(15% of ability power) every second.

Q:(Im not sure on name) Ice:Send ice in a target direction dealing 80/110/140/180/210 +(60% of ability power) damage. If an enemy is frozen when hit by this ability the duration of the freeze is increased by 0.5 seconds. Fire: Send fire in a target direction dealing 80/110/140/185/230+(70% of ability power) damage. If an enemy is on fire this ability deals 20% more damage. range:750 cooldown:(I'm not sure what this should be)

w:(I'm not sure on name) Ice: Grant an ally a barrier that absorbs 50/90/120/160/200+(40% of ability power) damage. Additionally, this ally's basic attacks and abilities will mark enemies with the ice passive. This shield and the buff last 3/3.5/4/4.5/5 seconds. Fire: Grant an ally a buff, that ally will deal 5/6/7/8/10% more damage for the next three seconds, additionally, this ally's basic attacks and abilities will mark enemies with fire the passive. cast range:600 cooldown: 17/15/13.5/12/11

e: Arctic torture/Kindle Ice: Instantly deal 30/60/90/120/150+(30% of ability power) damage to a frozen enemy.(This ability is the one I'm least sure about as it's rather bland in the current league landscape) Fire: Increase duration of flames by 2 seconds. range:650 cooldown:(I'm not sure)

R: Elemental conversion Ice: Switch to fire form. Fire: Switch to ice form. range:NA cooldown:17/15/13/11/8.5

I know that there is a lot of stuff left out (base stats, lore, concept art, etc) Please comment on anything you think needs to be altered for this to be a valid idea.

5 Comments

Tarlito1 votes

Have you thought of a name for this Champion?

(For me the name has to be what gets me on board).

Reksee1 votes

I suck at coming up with names, so, I haven't come up with a name for the champion but please leave ideas!

Tarlito1 votes

{quoted}

I suck at coming up with names, so, I haven't come up with a name for the champion but please leave ideas!

No sweat, I'm not good at naming either, But another question since I wasn't paying attention. Is this Champion a male or a female?

Alsanthair1 votes

Think it should just be an elemental, the idea is diff but i think there needs to be difference between the Fire and Ice, like Jayce, one should be support based like Ice and the other like Fire should be damaged based, or have a 3rd element Earth and make it tank

DearPear1 votes

It might be a detail but almost none of your values scale linearly and that's kind of an issue. Unless there's a clear reason to do otherwise, all values have to scale linearly.

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